Point-and-click Shell (#4666)
* WIP: experimenting with Loft UI Relates to #4470 * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Add selection guard * Working loft for two sketches in the right hardcoded order * First pass at handling more than 2 sketches * WIP selections * WIP selections * More checks * Appends the loft line after the 'last' sketch in the code * Clean up * Enable multiple selections after the button click * First point-click loft test (not working locally, loft gets inserted at the wrong place) * Lint * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Clean up and working pw test * Add test for doesSceneHaveSweepableSketch with count = 2 * Clean up loftSketches function * Add pw test for preselected sketches * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Move to fromPromise-based Actor * Move error logic out of loftSketches, fix pw tests * Remove comments * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Fix typo * Revert snapshots * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores) * Trigger CI * WIP: initial shell code addition * Rollback pw values to pre cam change * WIP: more additions * WIP: closer * WIP: first time working shell mod * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * Add extrude lookup for more generic shell * Handle walls * Add pw tests for cap shell * Add shell wall test * Fix lint * Add selection guard and clean up * Lint fix * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores) * WIP mutliple faces * WIP circular dep * Lint * Look at this (photo)Graph *in the voice of Nickelback* * Trigger CI * Working multi-face shell across types * Cap and wall pw test * Apply suggestions from Frank's review Co-authored-by: Frank Noirot <frank@zoo.dev> * Fix test annotations * Add unit tests for doesSceneHaveExtrudedSketch * Manual resolution of snapshot conflicts * Fix assertParse * Updated pathToNode construct --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@zoo.dev>
This commit is contained in:
123
src/lang/modifyAst/addShell.ts
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123
src/lang/modifyAst/addShell.ts
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@ -0,0 +1,123 @@
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import { ArtifactGraph } from 'lang/std/artifactGraph'
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import { Selections } from 'lib/selections'
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import { Expr } from 'wasm-lib/kcl/bindings/Expr'
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import { Program } from 'wasm-lib/kcl/bindings/Program'
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import { Node } from 'wasm-lib/kcl/bindings/Node'
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import { PathToNode, VariableDeclarator } from 'lang/wasm'
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import {
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getPathToExtrudeForSegmentSelection,
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mutateAstWithTagForSketchSegment,
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} from './addEdgeTreatment'
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import { getNodeFromPath } from 'lang/queryAst'
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import { err } from 'lib/trap'
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import {
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createLiteral,
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createIdentifier,
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findUniqueName,
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createCallExpressionStdLib,
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createObjectExpression,
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createArrayExpression,
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createVariableDeclaration,
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} from 'lang/modifyAst'
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import { KCL_DEFAULT_CONSTANT_PREFIXES } from 'lib/constants'
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export function addShell({
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node,
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selection,
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artifactGraph,
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thickness,
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}: {
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node: Node<Program>
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selection: Selections
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artifactGraph: ArtifactGraph
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thickness: Expr
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}): Error | { modifiedAst: Node<Program>; pathToNode: PathToNode } {
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const modifiedAst = structuredClone(node)
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// Look up the corresponding extrude
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const clonedAstForGetExtrude = structuredClone(modifiedAst)
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const expressions: Expr[] = []
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let pathToExtrudeNode: PathToNode | undefined = undefined
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for (const graphSelection of selection.graphSelections) {
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const extrudeLookupResult = getPathToExtrudeForSegmentSelection(
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clonedAstForGetExtrude,
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graphSelection,
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artifactGraph
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)
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if (err(extrudeLookupResult)) {
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return new Error("Couldn't find extrude")
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}
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pathToExtrudeNode = extrudeLookupResult.pathToExtrudeNode
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// Get the sketch ref from the selection
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// TODO: this assumes the segment is piped directly from the sketch, with no intermediate `VariableDeclarator` between.
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// We must find a technique for these situations that is robust to intermediate declarations
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const sketchNode = getNodeFromPath<VariableDeclarator>(
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modifiedAst,
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graphSelection.codeRef.pathToNode,
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'VariableDeclarator'
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)
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if (err(sketchNode)) {
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return sketchNode
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}
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const selectedArtifact = graphSelection.artifact
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if (!selectedArtifact) {
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return new Error('Bad artifact')
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}
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// Check on the selection, and handle the wall vs cap casees
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let expr: Expr
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if (selectedArtifact.type === 'cap') {
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expr = createLiteral(selectedArtifact.subType)
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} else if (selectedArtifact.type === 'wall') {
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const tagResult = mutateAstWithTagForSketchSegment(
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modifiedAst,
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extrudeLookupResult.pathToSegmentNode
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)
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if (err(tagResult)) return tagResult
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const { tag } = tagResult
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expr = createIdentifier(tag)
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} else {
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continue
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}
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expressions.push(expr)
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}
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if (!pathToExtrudeNode) return new Error('No extrude found')
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const extrudeNode = getNodeFromPath<VariableDeclarator>(
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modifiedAst,
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pathToExtrudeNode,
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'VariableDeclarator'
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)
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if (err(extrudeNode)) {
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return extrudeNode
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}
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const name = findUniqueName(node, KCL_DEFAULT_CONSTANT_PREFIXES.SHELL)
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const shell = createCallExpressionStdLib('shell', [
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createObjectExpression({
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faces: createArrayExpression(expressions),
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thickness,
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}),
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createIdentifier(extrudeNode.node.id.name),
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])
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const declaration = createVariableDeclaration(name, shell)
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// TODO: check if we should append at the end like here or right after the extrude
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modifiedAst.body.push(declaration)
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const pathToNode: PathToNode = [
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['body', ''],
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[modifiedAst.body.length - 1, 'index'],
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['declaration', 'VariableDeclaration'],
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['init', 'VariableDeclarator'],
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['arguments', 'CallExpression'],
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[0, 'index'],
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]
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return {
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modifiedAst,
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pathToNode,
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}
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}
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