github actions Playwright shard execution (#3199)
* add @snapshot tag to all snapshot-tests * set workers to 1 on CI * try sharding on google chrome only * add retry when navigating to the app (on CI) * reduce ubuntu-cores to 2 * revert runner back to 8 cores * re-add retry + enable macos * Reduce timeouts to 30 minutes * ensure retry is triggered * removed sharding when retrying failures * added --pass-with-no-tests * ensure failure occurs * revert failure * use smaller sized runners * revert back to supported runner size * revert to og version * minimize changes * yarn fmt * ensure failure * undo failure --------- Co-authored-by: ryanrosello-og <ry@zoo.dev>
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@ -15,6 +15,23 @@ export const TEST_COLORS = {
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BLUE: [0, 0, 255] as TestColor,
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} as const
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async function waitForPageLoadWithRetry(page: Page) {
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await expect(async () => {
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await page.goto('/')
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const errorMessage = 'App failed to load - 🔃 Retrying ...'
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await expect(page.getByTestId('loading'), errorMessage).not.toBeAttached({
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timeout: 20_000,
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})
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await expect(
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page.getByRole('button', { name: 'Start Sketch' }),
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errorMessage
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).toBeEnabled({
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timeout: 20_000,
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})
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}).toPass({ timeout: 70_000, intervals: [1_000] })
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}
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async function waitForPageLoad(page: Page) {
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// wait for all spinners to be gone
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await expect(page.getByTestId('loading')).not.toBeAttached({
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@ -218,9 +235,12 @@ async function waitForAuthAndLsp(page: Page) {
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}
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return false
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})
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await page.goto('/')
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await waitForPageLoad(page)
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if (process.env.CI) {
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await waitForPageLoadWithRetry(page)
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} else {
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await page.goto('/')
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await waitForPageLoad(page)
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}
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return waitForLspPromise
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}
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@ -234,6 +254,7 @@ export async function getUtils(page: Page) {
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return {
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waitForAuthSkipAppStart: () => waitForAuthAndLsp(page),
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waitForPageLoad: () => waitForPageLoad(page),
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waitForPageLoadWithRetry: () => waitForPageLoadWithRetry(page),
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removeCurrentCode: () => removeCurrentCode(page),
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sendCustomCmd: (cmd: EngineCommand) => sendCustomCmd(page, cmd),
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updateCamPosition: async (xyz: [number, number, number]) => {
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