Add ping pong health, remove a timeout interval, fix up network events (#1555)
* Add ping pong health, fix up network events * Change the default connection state for test --------- Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
This commit is contained in:
@ -30,7 +30,7 @@ describe('NetworkHealthIndicator tests', () => {
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fireEvent.click(screen.getByTestId('network-toggle'))
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fireEvent.click(screen.getByTestId('network-toggle'))
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expect(screen.getByTestId('network')).toHaveTextContent(
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expect(screen.getByTestId('network')).toHaveTextContent(
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NETWORK_HEALTH_TEXT[NetworkHealthState.Ok]
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NETWORK_HEALTH_TEXT[NetworkHealthState.Issue]
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)
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)
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})
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})
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@ -6,7 +6,8 @@ import {
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ConnectingTypeGroup,
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ConnectingTypeGroup,
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DisconnectingType,
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DisconnectingType,
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engineCommandManager,
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engineCommandManager,
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EngineConnectionState,
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EngineCommandManagerEvents,
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EngineConnectionEvents,
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EngineConnectionStateType,
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EngineConnectionStateType,
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ErrorType,
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ErrorType,
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initialConnectingTypeGroupState,
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initialConnectingTypeGroupState,
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@ -81,37 +82,35 @@ const overallConnectionStateIcon: Record<
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}
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}
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export function useNetworkStatus() {
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export function useNetworkStatus() {
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const [steps, setSteps] = useState(initialConnectingTypeGroupState)
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const [steps, setSteps] = useState(
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structuredClone(initialConnectingTypeGroupState)
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)
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const [internetConnected, setInternetConnected] = useState<boolean>(true)
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const [internetConnected, setInternetConnected] = useState<boolean>(true)
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const [overallState, setOverallState] = useState<NetworkHealthState>(
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const [overallState, setOverallState] = useState<NetworkHealthState>(
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NetworkHealthState.Ok
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NetworkHealthState.Disconnected
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)
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)
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const [pingPongHealth, setPingPongHealth] = useState<'OK' | 'BAD'>('BAD')
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const [hasCopied, setHasCopied] = useState<boolean>(false)
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const [hasCopied, setHasCopied] = useState<boolean>(false)
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const [error, setError] = useState<ErrorType | undefined>(undefined)
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const [error, setError] = useState<ErrorType | undefined>(undefined)
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const issues: Record<ConnectingTypeGroup, boolean> = {
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const hasIssue = (i: [ConnectingType, boolean | undefined]) =>
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[ConnectingTypeGroup.WebSocket]: steps[ConnectingTypeGroup.WebSocket].some(
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i[1] === undefined ? i[1] : !i[1]
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(a: [ConnectingType, boolean | undefined]) => a[1] === false
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),
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[ConnectingTypeGroup.ICE]: steps[ConnectingTypeGroup.ICE].some(
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(a: [ConnectingType, boolean | undefined]) => a[1] === false
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),
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[ConnectingTypeGroup.WebRTC]: steps[ConnectingTypeGroup.WebRTC].some(
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(a: [ConnectingType, boolean | undefined]) => a[1] === false
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),
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}
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const hasIssues: boolean =
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const [issues, setIssues] = useState<
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issues[ConnectingTypeGroup.WebSocket] ||
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Record<ConnectingTypeGroup, boolean | undefined>
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issues[ConnectingTypeGroup.ICE] ||
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>({
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issues[ConnectingTypeGroup.WebRTC]
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[ConnectingTypeGroup.WebSocket]: undefined,
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[ConnectingTypeGroup.ICE]: undefined,
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[ConnectingTypeGroup.WebRTC]: undefined,
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})
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const [hasIssues, setHasIssues] = useState<boolean | undefined>(undefined)
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useEffect(() => {
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useEffect(() => {
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setOverallState(
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setOverallState(
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!internetConnected
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!internetConnected
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? NetworkHealthState.Disconnected
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? NetworkHealthState.Disconnected
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: hasIssues
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: hasIssues || hasIssues === undefined
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? NetworkHealthState.Issue
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? NetworkHealthState.Issue
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: NetworkHealthState.Ok
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: NetworkHealthState.Ok
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)
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)
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@ -134,19 +133,59 @@ export function useNetworkStatus() {
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}, [])
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}, [])
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useEffect(() => {
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useEffect(() => {
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engineCommandManager.onConnectionStateChange(
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console.log(pingPongHealth)
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(engineConnectionState: EngineConnectionState) => {
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}, [pingPongHealth])
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let hasSetAStep = false
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useEffect(() => {
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const issues = {
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[ConnectingTypeGroup.WebSocket]: steps[
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ConnectingTypeGroup.WebSocket
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].reduce(
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(acc: boolean | undefined, a) =>
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acc === true || acc === undefined ? acc : hasIssue(a),
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false
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),
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[ConnectingTypeGroup.ICE]: steps[ConnectingTypeGroup.ICE].reduce(
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(acc: boolean | undefined, a) =>
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acc === true || acc === undefined ? acc : hasIssue(a),
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false
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),
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[ConnectingTypeGroup.WebRTC]: steps[ConnectingTypeGroup.WebRTC].reduce(
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(acc: boolean | undefined, a) =>
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acc === true || acc === undefined ? acc : hasIssue(a),
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false
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),
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}
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setIssues(issues)
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}, [steps])
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useEffect(() => {
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setHasIssues(
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issues[ConnectingTypeGroup.WebSocket] ||
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issues[ConnectingTypeGroup.ICE] ||
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issues[ConnectingTypeGroup.WebRTC]
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)
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}, [issues])
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useEffect(() => {
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const onPingPongChange = ({ detail: state }: CustomEvent) => {
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setPingPongHealth(state)
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}
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const onConnectionStateChange = ({
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detail: engineConnectionState,
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}: CustomEvent) => {
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setSteps((steps) => {
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let nextSteps = structuredClone(steps)
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if (
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if (
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engineConnectionState.type === EngineConnectionStateType.Connecting
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engineConnectionState.type === EngineConnectionStateType.Connecting
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) {
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) {
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const groups = Object.values(steps)
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const groups = Object.values(nextSteps)
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for (let group of groups) {
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for (let group of groups) {
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for (let step of group) {
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for (let step of group) {
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if (step[0] !== engineConnectionState.value.type) continue
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if (step[0] !== engineConnectionState.value.type) continue
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step[1] = true
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step[1] = true
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hasSetAStep = true
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}
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}
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}
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}
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}
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}
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@ -154,7 +193,7 @@ export function useNetworkStatus() {
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if (
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if (
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engineConnectionState.type === EngineConnectionStateType.Disconnecting
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engineConnectionState.type === EngineConnectionStateType.Disconnecting
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) {
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) {
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const groups = Object.values(steps)
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const groups = Object.values(nextSteps)
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for (let group of groups) {
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for (let group of groups) {
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for (let step of group) {
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for (let step of group) {
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if (
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if (
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@ -165,7 +204,6 @@ export function useNetworkStatus() {
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?.type === step[0]
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?.type === step[0]
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) {
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) {
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step[1] = false
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step[1] = false
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hasSetAStep = true
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}
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}
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}
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}
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}
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}
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@ -176,11 +214,50 @@ export function useNetworkStatus() {
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}
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}
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}
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}
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if (hasSetAStep) {
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// Reset the state of all steps if we have disconnected.
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setSteps(steps)
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if (
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engineConnectionState.type === EngineConnectionStateType.Disconnected
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) {
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return structuredClone(initialConnectingTypeGroupState)
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}
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}
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return nextSteps
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})
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}
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}
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const onEngineAvailable = ({ detail: engineConnection }: CustomEvent) => {
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engineConnection.addEventListener(
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EngineConnectionEvents.PingPongChanged,
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onPingPongChange as EventListener
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)
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)
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engineConnection.addEventListener(
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EngineConnectionEvents.ConnectionStateChanged,
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onConnectionStateChange as EventListener
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)
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}
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engineCommandManager.addEventListener(
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EngineCommandManagerEvents.EngineAvailable,
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onEngineAvailable as EventListener
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)
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return () => {
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engineCommandManager.removeEventListener(
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EngineCommandManagerEvents.EngineAvailable,
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onEngineAvailable as EventListener
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)
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// When the component is unmounted these should be assigned, but it's possible
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// the component mounts and unmounts before engine is available.
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engineCommandManager.engineConnection?.addEventListener(
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EngineConnectionEvents.PingPongChanged,
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onPingPongChange as EventListener
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)
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engineCommandManager.engineConnection?.addEventListener(
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EngineConnectionEvents.ConnectionStateChanged,
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onConnectionStateChange as EventListener
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)
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}
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}, [])
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}, [])
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return {
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return {
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@ -192,6 +269,7 @@ export function useNetworkStatus() {
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error,
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error,
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setHasCopied,
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setHasCopied,
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hasCopied,
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hasCopied,
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pingPongHealth,
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}
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}
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}
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}
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@ -256,18 +334,18 @@ export const NetworkHealthIndicator = () => {
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size="lg"
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size="lg"
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icon={
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icon={
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hasIssueToIcon[
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hasIssueToIcon[
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issues[name as ConnectingTypeGroup].toString()
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String(issues[name as ConnectingTypeGroup])
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]
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]
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}
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}
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iconClassName={
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iconClassName={
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hasIssueToIconColors[
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hasIssueToIconColors[
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issues[name as ConnectingTypeGroup].toString()
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String(issues[name as ConnectingTypeGroup])
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].icon
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].icon
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}
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}
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bgClassName={
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bgClassName={
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'rounded-sm ' +
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'rounded-sm ' +
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hasIssueToIconColors[
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hasIssueToIconColors[
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issues[name as ConnectingTypeGroup].toString()
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String(issues[name as ConnectingTypeGroup])
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].bg
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].bg
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}
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}
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/>
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/>
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@ -32,6 +32,7 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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const { state } = useModelingContext()
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const { state } = useModelingContext()
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const { isExecuting } = useKclContext()
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const { isExecuting } = useKclContext()
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const { overallState } = useNetworkStatus()
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const { overallState } = useNetworkStatus()
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const isNetworkOkay = overallState === NetworkHealthState.Ok
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const isNetworkOkay = overallState === NetworkHealthState.Ok
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useEffect(() => {
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useEffect(() => {
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@ -1,5 +1,5 @@
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import { PathToNode, Program, SourceRange } from 'lang/wasm'
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import { PathToNode, Program, SourceRange } from 'lang/wasm'
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import { VITE_KC_API_WS_MODELING_URL, VITE_KC_CONNECTION_TIMEOUT_MS } from 'env'
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import { VITE_KC_API_WS_MODELING_URL } from 'env'
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import { Models } from '@kittycad/lib'
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import { Models } from '@kittycad/lib'
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import { exportSave } from 'lib/exportSave'
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import { exportSave } from 'lib/exportSave'
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import { v4 as uuidv4 } from 'uuid'
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import { v4 as uuidv4 } from 'uuid'
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@ -8,6 +8,9 @@ import { sceneInfra } from 'clientSideScene/sceneInfra'
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let lastMessage = ''
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let lastMessage = ''
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// TODO(paultag): This ought to be tweakable.
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const pingIntervalMs = 10000
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interface CommandInfo {
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interface CommandInfo {
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commandType: CommandTypes
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commandType: CommandTypes
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range: SourceRange
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range: SourceRange
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@ -37,11 +40,6 @@ export interface ArtifactMap {
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[key: string]: ResultCommand | PendingCommand | FailedCommand
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[key: string]: ResultCommand | PendingCommand | FailedCommand
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}
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}
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interface NewTrackArgs {
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conn: EngineConnection
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mediaStream: MediaStream
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}
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// This looks funny, I know. This is needed because node and the browser
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// This looks funny, I know. This is needed because node and the browser
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// disagree as to the type. In a browser it's a number, but in node it's a
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// disagree as to the type. In a browser it's a number, but in node it's a
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// "Timeout".
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// "Timeout".
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@ -158,10 +156,28 @@ export type EngineConnectionState =
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| State<EngineConnectionStateType.Disconnecting, DisconnectingValue>
|
| State<EngineConnectionStateType.Disconnecting, DisconnectingValue>
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| State<EngineConnectionStateType.Disconnected, void>
|
| State<EngineConnectionStateType.Disconnected, void>
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|
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|
export type PingPongState = 'OK' | 'BAD'
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|
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|
export enum EngineConnectionEvents {
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|
// Fires for each ping-pong success or failure.
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PingPongChanged = 'ping-pong-changed', // (state: PingPongState) => void
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|
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|
// For now, this is only used by the NetworkHealthIndicator.
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|
// We can eventually use it for more, but one step at a time.
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|
ConnectionStateChanged = 'connection-state-changed', // (state: EngineConnectionState) => void
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|
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|
// These are used for the EngineCommandManager and were created
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|
// before onConnectionStateChange existed.
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|
ConnectionStarted = 'connection-started', // (engineConnection: EngineConnection) => void
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|
Opened = 'opened', // (engineConnection: EngineConnection) => void
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|
Closed = 'closed', // (engineConnection: EngineConnection) => void
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|
NewTrack = 'new-track', // (track: NewTrackArgs) => void
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|
}
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|
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// EngineConnection encapsulates the connection(s) to the Engine
|
// EngineConnection encapsulates the connection(s) to the Engine
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// for the EngineCommandManager; namely, the underlying WebSocket
|
// for the EngineCommandManager; namely, the underlying WebSocket
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// and WebRTC connections.
|
// and WebRTC connections.
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class EngineConnection {
|
class EngineConnection extends EventTarget {
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websocket?: WebSocket
|
websocket?: WebSocket
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pc?: RTCPeerConnection
|
pc?: RTCPeerConnection
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unreliableDataChannel?: RTCDataChannel
|
unreliableDataChannel?: RTCDataChannel
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@ -195,7 +211,12 @@ class EngineConnection {
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}
|
}
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}
|
}
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this._state = next
|
this._state = next
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this.onConnectionStateChange(this._state)
|
|
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|
this.dispatchEvent(
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|
new CustomEvent(EngineConnectionEvents.ConnectionStateChanged, {
|
||||||
|
detail: this._state,
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||||||
|
})
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||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
private failedConnTimeout: Timeout | null
|
private failedConnTimeout: Timeout | null
|
||||||
@ -203,74 +224,39 @@ class EngineConnection {
|
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readonly url: string
|
readonly url: string
|
||||||
private readonly token?: string
|
private readonly token?: string
|
||||||
|
|
||||||
// For now, this is only used by the NetworkHealthIndicator.
|
|
||||||
// We can eventually use it for more, but one step at a time.
|
|
||||||
private onConnectionStateChange: (state: EngineConnectionState) => void
|
|
||||||
|
|
||||||
// These are used for the EngineCommandManager and were created
|
|
||||||
// before onConnectionStateChange existed.
|
|
||||||
private onEngineConnectionOpen: (engineConnection: EngineConnection) => void
|
|
||||||
private onConnectionStarted: (engineConnection: EngineConnection) => void
|
|
||||||
private onClose: (engineConnection: EngineConnection) => void
|
|
||||||
private onNewTrack: (track: NewTrackArgs) => void
|
|
||||||
|
|
||||||
// TODO: actual type is ClientMetrics
|
// TODO: actual type is ClientMetrics
|
||||||
private webrtcStatsCollector?: () => Promise<ClientMetrics>
|
private webrtcStatsCollector?: () => Promise<ClientMetrics>
|
||||||
|
|
||||||
constructor({
|
private pingPongSpan: { ping?: Date; pong?: Date }
|
||||||
url,
|
|
||||||
token,
|
constructor({ url, token }: { url: string; token?: string }) {
|
||||||
onConnectionStateChange = () => {},
|
super()
|
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onNewTrack = () => {},
|
|
||||||
onEngineConnectionOpen = () => {},
|
|
||||||
onConnectionStarted = () => {},
|
|
||||||
onClose = () => {},
|
|
||||||
}: {
|
|
||||||
url: string
|
|
||||||
token?: string
|
|
||||||
onConnectionStateChange?: (state: EngineConnectionState) => void
|
|
||||||
onEngineConnectionOpen?: (engineConnection: EngineConnection) => void
|
|
||||||
onConnectionStarted?: (engineConnection: EngineConnection) => void
|
|
||||||
onClose?: (engineConnection: EngineConnection) => void
|
|
||||||
onNewTrack?: (track: NewTrackArgs) => void
|
|
||||||
}) {
|
|
||||||
this.url = url
|
this.url = url
|
||||||
this.token = token
|
this.token = token
|
||||||
this.failedConnTimeout = null
|
this.failedConnTimeout = null
|
||||||
this.onConnectionStateChange = onConnectionStateChange
|
|
||||||
this.onEngineConnectionOpen = onEngineConnectionOpen
|
|
||||||
this.onConnectionStarted = onConnectionStarted
|
|
||||||
|
|
||||||
this.onClose = onClose
|
this.pingPongSpan = { ping: undefined, pong: undefined }
|
||||||
this.onNewTrack = onNewTrack
|
|
||||||
|
|
||||||
// TODO(paultag): This ought to be tweakable.
|
|
||||||
const pingIntervalMs = 10000
|
|
||||||
|
|
||||||
// Without an interval ping, our connection will timeout.
|
// Without an interval ping, our connection will timeout.
|
||||||
let pingInterval = setInterval(() => {
|
setInterval(() => {
|
||||||
switch (this.state.type as EngineConnectionStateType) {
|
switch (this.state.type as EngineConnectionStateType) {
|
||||||
case EngineConnectionStateType.ConnectionEstablished:
|
case EngineConnectionStateType.ConnectionEstablished:
|
||||||
this.send({ type: 'ping' })
|
this.send({ type: 'ping' })
|
||||||
|
this.pingPongSpan.ping = new Date()
|
||||||
break
|
break
|
||||||
case EngineConnectionStateType.Disconnecting:
|
case EngineConnectionStateType.Disconnecting:
|
||||||
case EngineConnectionStateType.Disconnected:
|
case EngineConnectionStateType.Disconnected:
|
||||||
clearInterval(pingInterval)
|
// Reconnect if we have disconnected.
|
||||||
|
if (!this.isConnecting()) this.connect()
|
||||||
break
|
break
|
||||||
default:
|
default:
|
||||||
|
if (this.isConnecting()) break
|
||||||
|
// Means we never could do an initial connection. Reconnect everything.
|
||||||
|
if (!this.pingPongSpan.ping) this.connect()
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
}, pingIntervalMs)
|
}, pingIntervalMs)
|
||||||
|
|
||||||
const connectionTimeoutMs = VITE_KC_CONNECTION_TIMEOUT_MS
|
|
||||||
let connectRetryInterval = setInterval(() => {
|
|
||||||
if (this.state.type !== EngineConnectionStateType.Disconnected) return
|
|
||||||
|
|
||||||
// Only try reconnecting when completely disconnected.
|
|
||||||
clearInterval(connectRetryInterval)
|
|
||||||
console.log('Trying to reconnect')
|
|
||||||
this.connect()
|
|
||||||
}, connectionTimeoutMs)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
isConnecting() {
|
isConnecting() {
|
||||||
@ -352,7 +338,11 @@ class EngineConnection {
|
|||||||
// dance is it safest to connect the video tracks / stream
|
// dance is it safest to connect the video tracks / stream
|
||||||
case 'connected':
|
case 'connected':
|
||||||
// Let the browser attach to the video stream now
|
// Let the browser attach to the video stream now
|
||||||
this.onNewTrack({ conn: this, mediaStream: this.mediaStream! })
|
this.dispatchEvent(
|
||||||
|
new CustomEvent(EngineConnectionEvents.NewTrack, {
|
||||||
|
detail: { conn: this, mediaStream: this.mediaStream! },
|
||||||
|
})
|
||||||
|
)
|
||||||
break
|
break
|
||||||
case 'failed':
|
case 'failed':
|
||||||
this.disconnectAll()
|
this.disconnectAll()
|
||||||
@ -468,7 +458,9 @@ class EngineConnection {
|
|||||||
// Everything is now connected.
|
// Everything is now connected.
|
||||||
this.state = { type: EngineConnectionStateType.ConnectionEstablished }
|
this.state = { type: EngineConnectionStateType.ConnectionEstablished }
|
||||||
|
|
||||||
this.onEngineConnectionOpen(this)
|
this.dispatchEvent(
|
||||||
|
new CustomEvent(EngineConnectionEvents.Opened, { detail: this })
|
||||||
|
)
|
||||||
})
|
})
|
||||||
|
|
||||||
this.unreliableDataChannel.addEventListener('close', (event) => {
|
this.unreliableDataChannel.addEventListener('close', (event) => {
|
||||||
@ -510,6 +502,10 @@ class EngineConnection {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Send an initial ping
|
||||||
|
this.send({ type: 'ping' })
|
||||||
|
this.pingPongSpan.ping = new Date()
|
||||||
|
|
||||||
// This is required for when KCMA is running stand-alone / within Tauri.
|
// This is required for when KCMA is running stand-alone / within Tauri.
|
||||||
// Otherwise when run in a browser, the token is sent implicitly via
|
// Otherwise when run in a browser, the token is sent implicitly via
|
||||||
// the Cookie header.
|
// the Cookie header.
|
||||||
@ -575,12 +571,34 @@ failed cmd type was ${artifactThatFailed?.commandType}`
|
|||||||
let resp = message.resp
|
let resp = message.resp
|
||||||
|
|
||||||
// If there's no body to the response, we can bail here.
|
// If there's no body to the response, we can bail here.
|
||||||
// !resp.type is usually "pong" response for our "ping"
|
|
||||||
if (!resp || !resp.type) {
|
if (!resp || !resp.type) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (resp.type) {
|
switch (resp.type) {
|
||||||
|
case 'pong':
|
||||||
|
this.pingPongSpan.pong = new Date()
|
||||||
|
if (this.pingPongSpan.ping && this.pingPongSpan.pong) {
|
||||||
|
if (
|
||||||
|
Math.abs(
|
||||||
|
this.pingPongSpan.pong.valueOf() -
|
||||||
|
this.pingPongSpan.ping.valueOf()
|
||||||
|
) >= pingIntervalMs
|
||||||
|
) {
|
||||||
|
this.dispatchEvent(
|
||||||
|
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
|
||||||
|
detail: 'BAD',
|
||||||
|
})
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
this.dispatchEvent(
|
||||||
|
new CustomEvent(EngineConnectionEvents.PingPongChanged, {
|
||||||
|
detail: 'OK',
|
||||||
|
})
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break
|
||||||
case 'ice_server_info':
|
case 'ice_server_info':
|
||||||
let ice_servers = resp.data?.ice_servers
|
let ice_servers = resp.data?.ice_servers
|
||||||
|
|
||||||
@ -727,27 +745,11 @@ failed cmd type was ${artifactThatFailed?.commandType}`
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
const connectionTimeoutMs = VITE_KC_CONNECTION_TIMEOUT_MS
|
this.dispatchEvent(
|
||||||
if (this.failedConnTimeout) {
|
new CustomEvent(EngineConnectionEvents.ConnectionStarted, {
|
||||||
clearTimeout(this.failedConnTimeout)
|
detail: this,
|
||||||
this.failedConnTimeout = null
|
})
|
||||||
}
|
)
|
||||||
this.failedConnTimeout = setTimeout(() => {
|
|
||||||
if (this.isReady()) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
this.failedConnTimeout = null
|
|
||||||
this.state = {
|
|
||||||
type: EngineConnectionStateType.Disconnecting,
|
|
||||||
value: {
|
|
||||||
type: DisconnectingType.Timeout,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
this.disconnectAll()
|
|
||||||
this.finalizeIfAllConnectionsClosed()
|
|
||||||
}, connectionTimeoutMs)
|
|
||||||
|
|
||||||
this.onConnectionStarted(this)
|
|
||||||
}
|
}
|
||||||
unreliableSend(message: object | string) {
|
unreliableSend(message: object | string) {
|
||||||
// TODO(paultag): Add in logic to determine the connection state and
|
// TODO(paultag): Add in logic to determine the connection state and
|
||||||
@ -796,6 +798,8 @@ interface UnreliableSubscription<T extends UnreliableResponses['type']> {
|
|||||||
callback: (data: Extract<UnreliableResponses, { type: T }>) => void
|
callback: (data: Extract<UnreliableResponses, { type: T }>) => void
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Should eventually be replaced with native EventTarget event system,
|
||||||
|
// as it manages events in a more familiar way to other developers.
|
||||||
export interface Subscription<T extends ModelTypes> {
|
export interface Subscription<T extends ModelTypes> {
|
||||||
event: T
|
event: T
|
||||||
callback: (
|
callback: (
|
||||||
@ -823,7 +827,11 @@ export type CommandLog =
|
|||||||
data: null
|
data: null
|
||||||
}
|
}
|
||||||
|
|
||||||
export class EngineCommandManager {
|
export enum EngineCommandManagerEvents {
|
||||||
|
EngineAvailable = 'engine-available',
|
||||||
|
}
|
||||||
|
|
||||||
|
export class EngineCommandManager extends EventTarget {
|
||||||
artifactMap: ArtifactMap = {}
|
artifactMap: ArtifactMap = {}
|
||||||
lastArtifactMap: ArtifactMap = {}
|
lastArtifactMap: ArtifactMap = {}
|
||||||
sceneCommandArtifacts: ArtifactMap = {}
|
sceneCommandArtifacts: ArtifactMap = {}
|
||||||
@ -857,10 +865,9 @@ export class EngineCommandManager {
|
|||||||
}
|
}
|
||||||
} = {} as any
|
} = {} as any
|
||||||
|
|
||||||
callbacksEngineStateConnection: ((state: EngineConnectionState) => void)[] =
|
|
||||||
[]
|
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
|
super()
|
||||||
|
|
||||||
this.engineConnection = undefined
|
this.engineConnection = undefined
|
||||||
;(async () => {
|
;(async () => {
|
||||||
// circular dependency needs one to be lazy loaded
|
// circular dependency needs one to be lazy loaded
|
||||||
@ -901,12 +908,17 @@ export class EngineCommandManager {
|
|||||||
this.engineConnection = new EngineConnection({
|
this.engineConnection = new EngineConnection({
|
||||||
url,
|
url,
|
||||||
token,
|
token,
|
||||||
onConnectionStateChange: (state: EngineConnectionState) => {
|
})
|
||||||
for (let cb of this.callbacksEngineStateConnection) {
|
|
||||||
cb(state)
|
this.dispatchEvent(
|
||||||
}
|
new CustomEvent(EngineCommandManagerEvents.EngineAvailable, {
|
||||||
},
|
detail: this.engineConnection,
|
||||||
onEngineConnectionOpen: () => {
|
})
|
||||||
|
)
|
||||||
|
|
||||||
|
this.engineConnection.addEventListener(
|
||||||
|
EngineConnectionEvents.Opened,
|
||||||
|
() => {
|
||||||
// Make the axis gizmo.
|
// Make the axis gizmo.
|
||||||
// We do this after the connection opened to avoid a race condition.
|
// We do this after the connection opened to avoid a race condition.
|
||||||
// Connected opened is the last thing that happens when the stream
|
// Connected opened is the last thing that happens when the stream
|
||||||
@ -941,15 +953,27 @@ export class EngineCommandManager {
|
|||||||
setIsStreamReady(true)
|
setIsStreamReady(true)
|
||||||
executeCode(undefined, true)
|
executeCode(undefined, true)
|
||||||
})
|
})
|
||||||
},
|
}
|
||||||
onClose: () => {
|
)
|
||||||
|
|
||||||
|
this.engineConnection.addEventListener(
|
||||||
|
EngineConnectionEvents.Closed,
|
||||||
|
() => {
|
||||||
setIsStreamReady(false)
|
setIsStreamReady(false)
|
||||||
},
|
}
|
||||||
onConnectionStarted: (engineConnection) => {
|
)
|
||||||
engineConnection?.pc?.addEventListener('datachannel', (event) => {
|
|
||||||
|
this.engineConnection.addEventListener(
|
||||||
|
EngineConnectionEvents.ConnectionStarted,
|
||||||
|
(({ detail: engineConnection }: CustomEvent) => {
|
||||||
|
engineConnection?.pc?.addEventListener(
|
||||||
|
'datachannel',
|
||||||
|
(event: RTCDataChannelEvent) => {
|
||||||
let unreliableDataChannel = event.channel
|
let unreliableDataChannel = event.channel
|
||||||
|
|
||||||
unreliableDataChannel.addEventListener('message', (event) => {
|
unreliableDataChannel.addEventListener(
|
||||||
|
'message',
|
||||||
|
(event: MessageEvent) => {
|
||||||
const result: UnreliableResponses = JSON.parse(event.data)
|
const result: UnreliableResponses = JSON.parse(event.data)
|
||||||
Object.values(
|
Object.values(
|
||||||
this.unreliableSubscriptions[result.type] || {}
|
this.unreliableSubscriptions[result.type] || {}
|
||||||
@ -969,12 +993,16 @@ export class EngineCommandManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
)
|
)
|
||||||
})
|
}
|
||||||
})
|
)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
// When the EngineConnection starts a connection, we want to register
|
// When the EngineConnection starts a connection, we want to register
|
||||||
// callbacks into the WebSocket/PeerConnection.
|
// callbacks into the WebSocket/PeerConnection.
|
||||||
engineConnection.websocket?.addEventListener('message', (event) => {
|
engineConnection.websocket?.addEventListener(
|
||||||
|
'message',
|
||||||
|
(event: MessageEvent) => {
|
||||||
if (event.data instanceof ArrayBuffer) {
|
if (event.data instanceof ArrayBuffer) {
|
||||||
// If the data is an ArrayBuffer, it's the result of an export command,
|
// If the data is an ArrayBuffer, it's the result of an export command,
|
||||||
// because in all other cases we send JSON strings. But in the case of
|
// because in all other cases we send JSON strings. But in the case of
|
||||||
@ -999,9 +1027,14 @@ export class EngineCommandManager {
|
|||||||
this.handleFailedModelingCommand(message)
|
this.handleFailedModelingCommand(message)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
}
|
||||||
},
|
)
|
||||||
onNewTrack: ({ mediaStream }) => {
|
}) as EventListener
|
||||||
|
)
|
||||||
|
|
||||||
|
this.engineConnection.addEventListener(EngineConnectionEvents.NewTrack, (({
|
||||||
|
detail: { mediaStream },
|
||||||
|
}: CustomEvent) => {
|
||||||
console.log('received track', mediaStream)
|
console.log('received track', mediaStream)
|
||||||
|
|
||||||
mediaStream.getVideoTracks()[0].addEventListener('mute', () => {
|
mediaStream.getVideoTracks()[0].addEventListener('mute', () => {
|
||||||
@ -1011,8 +1044,7 @@ export class EngineCommandManager {
|
|||||||
})
|
})
|
||||||
|
|
||||||
setMediaStream(mediaStream)
|
setMediaStream(mediaStream)
|
||||||
},
|
}) as EventListener)
|
||||||
})
|
|
||||||
|
|
||||||
this.engineConnection?.connect()
|
this.engineConnection?.connect()
|
||||||
}
|
}
|
||||||
@ -1202,9 +1234,6 @@ export class EngineCommandManager {
|
|||||||
) {
|
) {
|
||||||
delete this.unreliableSubscriptions[event][id]
|
delete this.unreliableSubscriptions[event][id]
|
||||||
}
|
}
|
||||||
onConnectionStateChange(callback: (state: EngineConnectionState) => void) {
|
|
||||||
this.callbacksEngineStateConnection.push(callback)
|
|
||||||
}
|
|
||||||
endSession() {
|
endSession() {
|
||||||
// TODO: instead of sending a single command with `object_ids: Object.keys(this.artifactMap)`
|
// TODO: instead of sending a single command with `object_ids: Object.keys(this.artifactMap)`
|
||||||
// we need to loop over them each individually because if the engine doesn't recognise a single
|
// we need to loop over them each individually because if the engine doesn't recognise a single
|
||||||
|
Reference in New Issue
Block a user