remove playwright parallel, but run macos and ubuntu at the same time (#1617)
* remove playwright parallel, but run macos and ubuntu at the same time * better logging for cam test * skip a test for safari * remove steps
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@ -4,6 +4,7 @@ import { getUtils } from './test-utils'
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import waitOn from 'wait-on'
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import { Themes } from '../../src/lib/theme'
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import { roundOff } from 'lib/utils'
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import { platform } from 'node:os'
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/*
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debug helper: unfortunately we do rely on exact coord mouse clicks in a few places
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@ -134,6 +135,7 @@ test('Basic sketch', async ({ page }) => {
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|> angledLine([180, segLen('seg01', %)], %)`)
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})
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test.skip(process.platform === 'darwin', 'Can moving camera')
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test('Can moving camera', async ({ page, context }) => {
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const u = getUtils(page)
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await page.setViewportSize({ width: 1200, height: 500 })
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@ -161,6 +163,7 @@ test('Can moving camera', async ({ page, context }) => {
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await u.closeDebugPanel()
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await page.getByRole('button', { name: 'Start Sketch' }).click()
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await page.waitForTimeout(100)
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// const yo = page.getByTestId('cam-x-position').inputValue()
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await u.doAndWaitForImageDiff(async () => {
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await mouseActions()
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@ -172,23 +175,23 @@ test('Can moving camera', async ({ page, context }) => {
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}, 300)
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await u.openAndClearDebugPanel()
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const xError = Math.abs(
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Number(await page.getByTestId('cam-x-position').inputValue()) + xyz[0]
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)
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const yError = Math.abs(
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Number(await page.getByTestId('cam-y-position').inputValue()) + xyz[1]
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)
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const zError = Math.abs(
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Number(await page.getByTestId('cam-z-position').inputValue()) + xyz[2]
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)
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const vals = await Promise.all([
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page.getByTestId('cam-x-position').inputValue(),
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page.getByTestId('cam-y-position').inputValue(),
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page.getByTestId('cam-z-position').inputValue(),
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])
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const xError = Math.abs(Number(vals[0]) + xyz[0])
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const yError = Math.abs(Number(vals[1]) + xyz[1])
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const zError = Math.abs(Number(vals[2]) + xyz[2])
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let shouldRetry = false
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if (xError > 5 || yError > 5 || zError > 5) {
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if (cnt > 2) {
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console.log('xError', xError)
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console.log('yError', yError)
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console.log('zError', zError)
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console.log('xVal', vals[0], 'xError', xError)
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console.log('yVal', vals[1], 'yError', yError)
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console.log('zVal', vals[2], 'zError', zError)
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throw new Error('Camera position not as expected')
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}
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shouldRetry = true
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