Add safer isArray function (#3606)

* Add safer isArray function

* Fix formatting
This commit is contained in:
Jonathan Tran
2024-08-22 16:08:49 -04:00
committed by GitHub
parent 5df996d877
commit 64500d055a
3 changed files with 24 additions and 8 deletions

View File

@ -75,7 +75,13 @@ import {
changeSketchArguments,
updateStartProfileAtArgs,
} from 'lang/std/sketch'
import { isOverlap, normaliseAngle, roundOff, throttle } from 'lib/utils'
import {
isArray,
isOverlap,
normaliseAngle,
roundOff,
throttle,
} from 'lib/utils'
import {
addStartProfileAt,
createArrayExpression,
@ -99,6 +105,7 @@ import {
import { getThemeColorForThreeJs } from 'lib/theme'
import { err, trap } from 'lib/trap'
import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer'
import { Point3d } from 'wasm-lib/kcl/bindings/Point3d'
type DraftSegment = 'line' | 'tangentialArcTo'
@ -116,6 +123,8 @@ export const SEGMENT_WIDTH_PX = 1.6
export const HIDE_SEGMENT_LENGTH = 75 // in pixels
export const HIDE_HOVER_SEGMENT_LENGTH = 60 // in pixels
type Vec3Array = [number, number, number]
// This singleton Class is responsible for all of the things the user sees and interacts with.
// That mostly mean sketch elements.
// Cameras, controls, raycasters, etc are handled by sceneInfra
@ -384,7 +393,7 @@ export class SceneEntities {
if (err(sketchGroup)) return Promise.reject(sketchGroup)
if (!sketchGroup) return Promise.reject('sketchGroup not found')
if (!Array.isArray(sketchGroup?.value))
if (!isArray(sketchGroup?.value))
return {
truncatedAst,
programMemoryOverride,
@ -1838,6 +1847,7 @@ export function getSketchQuaternion(
})
if (err(sketchGroup)) return sketchGroup
const zAxis = sketchGroup?.on.zAxis || sketchNormalBackUp
if (!zAxis) return Error('SketchGroup zAxis not found')
return getQuaternionFromZAxis(massageFormats(zAxis))
}
@ -1962,8 +1972,6 @@ export function getQuaternionFromZAxis(zAxis: Vector3): Quaternion {
return quaternion
}
function massageFormats(a: any): Vector3 {
return Array.isArray(a)
? new Vector3(a[0], a[1], a[2])
: new Vector3(a.x, a.y, a.z)
function massageFormats(a: Vec3Array | Point3d): Vector3 {
return isArray(a) ? new Vector3(a[0], a[1], a[2]) : new Vector3(a.x, a.y, a.z)
}