Remove most of modelingMachine.context.store (#3867)
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@ -343,7 +343,8 @@ export class CameraControls {
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this.camera.updateProjectionMatrix()
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}
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onMouseDown = (event: MouseEvent) => {
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onMouseDown = (event: PointerEvent) => {
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this.domElement.setPointerCapture(event.pointerId)
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this.isDragging = true
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this.mouseDownPosition.set(event.clientX, event.clientY)
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let interaction = this.getInteractionType(event)
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@ -363,7 +364,7 @@ export class CameraControls {
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}
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}
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onMouseMove = (event: MouseEvent) => {
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onMouseMove = (event: PointerEvent) => {
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if (this.isDragging) {
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this.mouseNewPosition.set(event.clientX, event.clientY)
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const deltaMove = this.mouseNewPosition
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@ -401,10 +402,29 @@ export class CameraControls {
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this.pendingPan.x += -deltaMove.x * panSpeed
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this.pendingPan.y += deltaMove.y * panSpeed
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}
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} else {
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/**
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* If we're not in sketch mode and not dragging, we can highlight entities
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* under the cursor. This recently moved from being handled in App.tsx.
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* This might not be the right spot, but it is more consolidated.
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*/
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if (this.syncDirection === 'engineToClient') {
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const newCmdId = uuidv4()
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this.throttledEngCmd({
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type: 'modeling_cmd_req',
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cmd: {
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type: 'highlight_set_entity',
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selected_at_window: { x: event.clientX, y: event.clientY },
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},
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cmd_id: newCmdId,
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})
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}
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}
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}
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onMouseUp = (event: MouseEvent) => {
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onMouseUp = (event: PointerEvent) => {
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this.domElement.releasePointerCapture(event.pointerId)
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this.isDragging = false
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this.handleEnd()
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if (this.syncDirection === 'engineToClient') {
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