Add segment length indicators to straight segments in sketch mode (#2935)

* Rough impl of line lengths, still duplicating

* Make sure the labels get cleared along with the rest of the sketch

* Show current units in segment length indicators

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Re-run CI after snapshots

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Re-run CI

* Make sure `close` segments get insert segment handles

* Skip engine connection tests on Safari with a todo

* Fmt

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Frank Noirot
2024-07-08 16:41:00 -04:00
committed by GitHub
parent ebdaf59d1c
commit 74ec749560
8 changed files with 163 additions and 22 deletions

View File

@ -29,6 +29,9 @@ import {
INTERSECTION_PLANE_LAYER,
OnMouseEnterLeaveArgs,
RAYCASTABLE_PLANE,
SEGMENT_LENGTH_LABEL,
SEGMENT_LENGTH_LABEL_OFFSET_PX,
SEGMENT_LENGTH_LABEL_TEXT,
SKETCH_GROUP_SEGMENTS,
SKETCH_LAYER,
X_AXIS,
@ -102,6 +105,7 @@ import {
} from 'lib/rectangleTool'
import { getThemeColorForThreeJs } from 'lib/theme'
import { err, trap } from 'lib/trap'
import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer'
type DraftSegment = 'line' | 'tangentialArcTo'
@ -414,7 +418,7 @@ export class SceneEntities {
}
)
let seg
let seg: Group
const _node1 = getNodeFromPath<CallExpression>(
maybeModdedAst,
segPathToNode,
@ -1302,6 +1306,7 @@ export class SceneEntities {
shape.moveTo(0, (-SEGMENT_WIDTH_PX / 2) * scale) // The width of the line in px (2.4px in this case)
shape.lineTo(0, (SEGMENT_WIDTH_PX / 2) * scale)
const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
const labelGroup = group.getObjectByName(SEGMENT_LENGTH_LABEL) as Group
const length = Math.sqrt(
Math.pow(to[0] - from[0], 2) + Math.pow(to[1] - from[1], 2)
@ -1347,6 +1352,29 @@ export class SceneEntities {
extraSegmentGroup.visible = isHandlesVisible
}
if (labelGroup) {
const labelWrapper = labelGroup.getObjectByName(
SEGMENT_LENGTH_LABEL_TEXT
) as CSS2DObject
const labelWrapperElem = labelWrapper.element as HTMLDivElement
const label = labelWrapperElem.children[0] as HTMLParagraphElement
label.innerText = `${roundOff(length)}${sceneInfra._baseUnit}`
label.classList.add(SEGMENT_LENGTH_LABEL_TEXT)
const offsetFromMidpoint = new Vector2(to[0] - from[0], to[1] - from[1])
.normalize()
.rotateAround(new Vector2(0, 0), Math.PI / 2)
.multiplyScalar(SEGMENT_LENGTH_LABEL_OFFSET_PX * scale)
label.style.setProperty('--x', `${offsetFromMidpoint.x}px`)
label.style.setProperty('--y', `${offsetFromMidpoint.y}px`)
labelWrapper.position.set(
(from[0] + to[0]) / 2 + offsetFromMidpoint.x,
(from[1] + to[1]) / 2 + offsetFromMidpoint.y,
0
)
labelGroup.visible = isHandlesVisible
}
const straightSegmentBody = group.children.find(
(child) => child.userData.type === STRAIGHT_SEGMENT_BODY
) as Mesh
@ -1397,6 +1425,14 @@ export class SceneEntities {
)
let shouldResolve = false
if (sketchSegments) {
// We have to manually remove the CSS2DObjects
// as they don't get removed when the group is removed
sketchSegments.traverse((object) => {
if (object instanceof CSS2DObject) {
object.element.remove()
object.remove()
}
})
this.scene.remove(sketchSegments)
shouldResolve = true
} else {