fix: upon entering sketch mode, axis do not rotate. (#4572)

* fix: upon entering sketch mode, axis do not rotate.

* fix: camera settings has the up vector to set, this should now work
This commit is contained in:
Kevin Nadro
2024-12-04 16:57:17 -05:00
committed by GitHub
parent ea3d604b73
commit 77293952c0

View File

@ -273,14 +273,26 @@ export class CameraControls {
camSettings.center.y,
camSettings.center.z
)
const quat = new Quaternion(
const orientation = new Quaternion(
camSettings.orientation.x,
camSettings.orientation.y,
camSettings.orientation.z,
camSettings.orientation.w
).invert()
this.camera.up.copy(new Vector3(0, 1, 0).applyQuaternion(quat))
const newUp = new Vector3(
camSettings.up.x,
camSettings.up.y,
camSettings.up.z
)
this.camera.quaternion.set(
orientation.x,
orientation.y,
orientation.z,
orientation.w
)
this.camera.up.copy(newUp)
this.camera.updateProjectionMatrix()
if (this.camera instanceof PerspectiveCamera && camSettings.ortho) {
this.useOrthographicCamera()
}
@ -1164,7 +1176,7 @@ export class CameraControls {
this.camera.updateProjectionMatrix()
}
if (this.syncDirection === 'clientToEngine' || forceUpdate)
if (this.syncDirection === 'clientToEngine' || forceUpdate) {
this.throttledUpdateEngineCamera({
quaternion: this.camera.quaternion,
position: this.camera.position,
@ -1172,6 +1184,7 @@ export class CameraControls {
isPerspective: this.isPerspective,
target: this.target,
})
}
this.deferReactUpdate(this.reactCameraProperties)
Object.values(this._camChangeCallbacks).forEach((cb) => cb())
}