Chore: Don't let draft lines receive mouseEnter/Leave events, or create invalid overlays (#4306)
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@ -213,7 +213,7 @@ export class SceneInfra {
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to: Coords2d
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angle?: number
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}): SegmentOverlayPayload | null {
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if (group.userData.pathToNode && arrowGroup) {
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if (!group.userData.draft && group.userData.pathToNode && arrowGroup) {
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const vector = new Vector3(0, 0, 0)
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// Get the position of the object3D in world space
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