Stop propagation of camera clicks after drags (#4257)

* Update CameraControls.ts

* fix static analyzer error

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)"

This reverts commit 0b63016217.

* Don't perform sketch click operations if a camera movement interaction also matches

* Don't `stopPropogation`, make selection listener early return if `wasDragging`
+ consolidate `wasDragging` set statements, add comments

* Codespell

---------

Co-authored-by: 49fl <ircsurfer33@gmail.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: Frank Noirot <frank@zoo.dev>
This commit is contained in:
Mike Farrell
2024-10-24 06:26:33 -07:00
committed by GitHub
parent 19d01c563e
commit 7ead2bb875
3 changed files with 42 additions and 0 deletions

View File

@ -338,6 +338,11 @@ export class SceneEntities {
sceneInfra.setCallbacks({
onClick: async (args) => {
if (!args) return
// If there is a valid camera interaction that matches, do that instead
const interaction = sceneInfra.camControls.getInteractionType(
args.mouseEvent
)
if (interaction !== 'none') return
if (args.mouseEvent.which !== 1) return
const { intersectionPoint } = args
if (!intersectionPoint?.twoD || !sketchDetails?.sketchPathToNode) return
@ -645,7 +650,13 @@ export class SceneEntities {
sceneInfra.setCallbacks({
onClick: async (args) => {
if (!args) return
// If there is a valid camera interaction that matches, do that instead
const interaction = sceneInfra.camControls.getInteractionType(
args.mouseEvent
)
if (interaction !== 'none') return
if (args.mouseEvent.which !== 1) return
const { intersectionPoint } = args
let intersection2d = intersectionPoint?.twoD
const profileStart = args.intersects
@ -826,6 +837,11 @@ export class SceneEntities {
)
},
onClick: async (args) => {
// If there is a valid camera interaction that matches, do that instead
const interaction = sceneInfra.camControls.getInteractionType(
args.mouseEvent
)
if (interaction !== 'none') return
// Commit the rectangle to the full AST/code and return to sketch.idle
const cornerPoint = args.intersectionPoint?.twoD
if (!cornerPoint || args.mouseEvent.button !== 0) return
@ -994,6 +1010,11 @@ export class SceneEntities {
)
},
onClick: async (args) => {
// If there is a valid camera interaction that matches, do that instead
const interaction = sceneInfra.camControls.getInteractionType(
args.mouseEvent
)
if (interaction !== 'none') return
// Commit the rectangle to the full AST/code and return to sketch.idle
const cornerPoint = args.intersectionPoint?.twoD
if (!cornerPoint || args.mouseEvent.button !== 0) return
@ -1157,6 +1178,11 @@ export class SceneEntities {
},
onMove: () => {},
onClick: (args) => {
// If there is a valid camera interaction that matches, do that instead
const interaction = sceneInfra.camControls.getInteractionType(
args.mouseEvent
)
if (interaction !== 'none') return
if (args?.mouseEvent.which !== 1) return
if (!args || !args.selected) {
sceneInfra.modelingSend({