Refactor clientSide scene (#3859)
* refactor clientSide scene * start consolidate threejs segment funcitons * rename stuff * first pass of integrating threejs segment create and update into one * reduce create segment complexity * add color back in * use input * fix comment * feedback changes
This commit is contained in:
@ -26,6 +26,7 @@ import { PathToNode, SketchGroup, getTangentialArcToInfo } from 'lang/wasm'
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import {
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EXTRA_SEGMENT_HANDLE,
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EXTRA_SEGMENT_OFFSET_PX,
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HIDE_HOVER_SEGMENT_LENGTH,
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HIDE_SEGMENT_LENGTH,
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PROFILE_START,
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SEGMENT_WIDTH_PX,
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@ -35,18 +36,448 @@ import {
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TANGENTIAL_ARC_TO_SEGMENT,
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TANGENTIAL_ARC_TO_SEGMENT_BODY,
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TANGENTIAL_ARC_TO__SEGMENT_DASH,
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getParentGroup,
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} from './sceneEntities'
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import { getTangentPointFromPreviousArc } from 'lib/utils2d'
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import {
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ARROWHEAD,
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SceneInfra,
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SEGMENT_LENGTH_LABEL,
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SEGMENT_LENGTH_LABEL_OFFSET_PX,
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SEGMENT_LENGTH_LABEL_TEXT,
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} from './sceneInfra'
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import { Themes, getThemeColorForThreeJs } from 'lib/theme'
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import { roundOff } from 'lib/utils'
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import { normaliseAngle, roundOff } from 'lib/utils'
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import { SegmentOverlayPayload } from 'machines/modelingMachine'
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import { SegmentInputs } from 'lang/std/stdTypes'
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import { err } from 'lib/trap'
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export function profileStart({
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interface CreateSegmentArgs {
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input: SegmentInputs
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prevSegment: SketchGroup['value'][number]
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id: string
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pathToNode: PathToNode
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isDraftSegment?: boolean
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scale?: number
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callExpName: string
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texture: Texture
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theme: Themes
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isSelected?: boolean
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sceneInfra: SceneInfra
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}
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interface UpdateSegmentArgs {
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input: SegmentInputs
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prevSegment: SketchGroup['value'][number]
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group: Group
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sceneInfra: SceneInfra
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scale?: number
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}
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interface CreateSegmentResult {
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group: Group
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updateOverlaysCallback: () => SegmentOverlayPayload | null
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}
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export interface SegmentUtils {
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/**
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* the init is responsible for adding all of the correct entities to the group with important details like `mesh.name = ...`
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* as these act like handles later
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*
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* It's **Not** responsible for doing all calculations to size and position the entities as this would be duplicated in the update function
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* Which should instead be called at the end of the init function
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*/
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init: (args: CreateSegmentArgs) => CreateSegmentResult | Error
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/**
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* The update function is responsible for updating the group with the correct size and position of the entities
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* It should be called at the end of the init function and return a callback that can be used to update the overlay
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*
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* It returns a callback for updating the overlays, this is so the overlays do not have to update at the same pace threeJs does
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* This is useful for performance reasons
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*/
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update: (
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args: UpdateSegmentArgs
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) => CreateSegmentResult['updateOverlaysCallback'] | Error
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}
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class StraightSegment implements SegmentUtils {
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init: SegmentUtils['init'] = ({
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input,
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id,
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pathToNode,
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isDraftSegment,
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scale = 1,
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callExpName,
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texture,
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theme,
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isSelected = false,
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sceneInfra,
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prevSegment,
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}) => {
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if (input.type !== 'straight-segment')
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return new Error('Invalid segment type')
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const { from, to } = input
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const baseColor =
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callExpName === 'close' ? 0x444444 : getThemeColorForThreeJs(theme)
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const color = isSelected ? 0x0000ff : baseColor
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const meshType = isDraftSegment
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? STRAIGHT_SEGMENT_DASH
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: STRAIGHT_SEGMENT_BODY
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const segmentGroup = new Group()
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const shape = new Shape()
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const line = new LineCurve3(
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new Vector3(from[0], from[1], 0),
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new Vector3(to[0], to[1], 0)
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)
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const geometry = new ExtrudeGeometry(shape, {
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steps: 2,
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bevelEnabled: false,
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extrudePath: line,
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})
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const body = new MeshBasicMaterial({ color })
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const mesh = new Mesh(geometry, body)
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mesh.userData.type = meshType
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mesh.name = meshType
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segmentGroup.name = STRAIGHT_SEGMENT
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segmentGroup.userData = {
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type: STRAIGHT_SEGMENT,
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id,
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from,
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to,
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pathToNode,
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isSelected,
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callExpName,
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baseColor,
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}
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// All segment types get an extra segment handle,
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// Which is a little plus sign that appears at the origin of the segment
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// and can be dragged to insert a new segment
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const extraSegmentGroup = createExtraSegmentHandle(scale, texture, theme)
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// Segment decorators that only apply to non-close segments
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if (callExpName !== 'close') {
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// an arrowhead that appears at the end of the segment
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const arrowGroup = createArrowhead(scale, theme, color)
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// A length indicator that appears at the midpoint of the segment
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const lengthIndicatorGroup = createLengthIndicator({
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from,
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to,
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scale,
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})
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segmentGroup.add(arrowGroup)
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segmentGroup.add(lengthIndicatorGroup)
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}
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segmentGroup.add(mesh, extraSegmentGroup)
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let updateOverlaysCallback = this.update({
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prevSegment,
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input,
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group: segmentGroup,
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scale,
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sceneInfra,
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})
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if (err(updateOverlaysCallback)) return updateOverlaysCallback
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return {
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group: segmentGroup,
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updateOverlaysCallback,
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}
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}
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update: SegmentUtils['update'] = ({
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input,
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group,
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scale = 1,
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sceneInfra,
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}) => {
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if (input.type !== 'straight-segment')
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return new Error('Invalid segment type')
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const { from, to } = input
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group.userData.from = from
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group.userData.to = to
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const shape = new Shape()
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shape.moveTo(0, (-SEGMENT_WIDTH_PX / 2) * scale) // The width of the line in px (2.4px in this case)
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shape.lineTo(0, (SEGMENT_WIDTH_PX / 2) * scale)
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const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
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const labelGroup = group.getObjectByName(SEGMENT_LENGTH_LABEL) as Group
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const length = Math.sqrt(
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Math.pow(to[0] - from[0], 2) + Math.pow(to[1] - from[1], 2)
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)
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const pxLength = length / scale
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const shouldHideIdle = pxLength < HIDE_SEGMENT_LENGTH
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const shouldHideHover = pxLength < HIDE_HOVER_SEGMENT_LENGTH
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const hoveredParent =
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sceneInfra.hoveredObject &&
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getParentGroup(sceneInfra.hoveredObject, [STRAIGHT_SEGMENT])
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let isHandlesVisible = !shouldHideIdle
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if (hoveredParent && hoveredParent?.uuid === group?.uuid) {
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isHandlesVisible = !shouldHideHover
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}
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if (arrowGroup) {
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arrowGroup.position.set(to[0], to[1], 0)
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const dir = new Vector3()
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.subVectors(
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new Vector3(to[0], to[1], 0),
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new Vector3(from[0], from[1], 0)
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)
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.normalize()
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arrowGroup.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
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arrowGroup.scale.set(scale, scale, scale)
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arrowGroup.visible = isHandlesVisible
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}
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const extraSegmentGroup = group.getObjectByName(EXTRA_SEGMENT_HANDLE)
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if (extraSegmentGroup) {
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const offsetFromBase = new Vector2(to[0] - from[0], to[1] - from[1])
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.normalize()
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.multiplyScalar(EXTRA_SEGMENT_OFFSET_PX * scale)
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extraSegmentGroup.position.set(
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from[0] + offsetFromBase.x,
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from[1] + offsetFromBase.y,
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0
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)
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extraSegmentGroup.scale.set(scale, scale, scale)
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extraSegmentGroup.visible = isHandlesVisible
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}
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if (labelGroup) {
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const labelWrapper = labelGroup.getObjectByName(
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SEGMENT_LENGTH_LABEL_TEXT
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) as CSS2DObject
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const labelWrapperElem = labelWrapper.element as HTMLDivElement
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const label = labelWrapperElem.children[0] as HTMLParagraphElement
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label.innerText = `${roundOff(length)}`
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label.classList.add(SEGMENT_LENGTH_LABEL_TEXT)
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const slope = (to[1] - from[1]) / (to[0] - from[0])
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let slopeAngle = ((Math.atan(slope) * 180) / Math.PI) * -1
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label.style.setProperty('--degree', `${slopeAngle}deg`)
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label.style.setProperty('--x', `0px`)
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label.style.setProperty('--y', `0px`)
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labelWrapper.position.set((from[0] + to[0]) / 2, (from[1] + to[1]) / 2, 0)
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labelGroup.visible = isHandlesVisible
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}
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const straightSegmentBody = group.children.find(
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(child) => child.userData.type === STRAIGHT_SEGMENT_BODY
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) as Mesh
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if (straightSegmentBody) {
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const line = new LineCurve3(
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new Vector3(from[0], from[1], 0),
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new Vector3(to[0], to[1], 0)
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)
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straightSegmentBody.geometry = new ExtrudeGeometry(shape, {
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steps: 2,
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bevelEnabled: false,
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extrudePath: line,
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})
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}
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const straightSegmentBodyDashed = group.children.find(
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(child) => child.userData.type === STRAIGHT_SEGMENT_DASH
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) as Mesh
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if (straightSegmentBodyDashed) {
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straightSegmentBodyDashed.geometry = dashedStraight(
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from,
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to,
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shape,
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scale
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)
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}
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return () =>
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sceneInfra.updateOverlayDetails({
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arrowGroup,
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group,
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isHandlesVisible,
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from,
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to,
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})
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}
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}
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class TangentialArcToSegment implements SegmentUtils {
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init: SegmentUtils['init'] = ({
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prevSegment,
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input,
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id,
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pathToNode,
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isDraftSegment,
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scale = 1,
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texture,
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theme,
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isSelected,
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sceneInfra,
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}) => {
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if (input.type !== 'straight-segment')
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return new Error('Invalid segment type')
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const { from, to } = input
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const meshName = isDraftSegment
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? TANGENTIAL_ARC_TO__SEGMENT_DASH
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: TANGENTIAL_ARC_TO_SEGMENT_BODY
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const group = new Group()
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const geometry = createArcGeometry({
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center: [0, 0],
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radius: 1,
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startAngle: 0,
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endAngle: 1,
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ccw: true,
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isDashed: isDraftSegment,
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scale,
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})
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const baseColor = getThemeColorForThreeJs(theme)
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const color = isSelected ? 0x0000ff : baseColor
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const body = new MeshBasicMaterial({ color })
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const mesh = new Mesh(geometry, body)
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const arrowGroup = createArrowhead(scale, theme, color)
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const extraSegmentGroup = createExtraSegmentHandle(scale, texture, theme)
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group.name = TANGENTIAL_ARC_TO_SEGMENT
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mesh.userData.type = meshName
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mesh.name = meshName
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group.userData = {
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type: TANGENTIAL_ARC_TO_SEGMENT,
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id,
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from,
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to,
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prevSegment,
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pathToNode,
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isSelected,
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baseColor,
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}
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group.add(mesh, arrowGroup, extraSegmentGroup)
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const updateOverlaysCallback = this.update({
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prevSegment,
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input,
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group,
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scale,
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sceneInfra,
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})
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if (err(updateOverlaysCallback)) return updateOverlaysCallback
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return {
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group,
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updateOverlaysCallback,
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}
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}
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update: SegmentUtils['update'] = ({
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prevSegment,
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input,
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group,
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scale = 1,
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sceneInfra,
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}) => {
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if (input.type !== 'straight-segment')
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return new Error('Invalid segment type')
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const { from, to } = input
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group.userData.from = from
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group.userData.to = to
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group.userData.prevSegment = prevSegment
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const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
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const extraSegmentGroup = group.getObjectByName(EXTRA_SEGMENT_HANDLE)
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const previousPoint =
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prevSegment?.type === 'TangentialArcTo'
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? getTangentPointFromPreviousArc(
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prevSegment.center,
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prevSegment.ccw,
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prevSegment.to
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)
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: prevSegment.from
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const arcInfo = getTangentialArcToInfo({
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arcStartPoint: from,
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arcEndPoint: to,
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tanPreviousPoint: previousPoint,
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obtuse: true,
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})
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const pxLength = arcInfo.arcLength / scale
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const shouldHideIdle = pxLength < HIDE_SEGMENT_LENGTH
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const shouldHideHover = pxLength < HIDE_HOVER_SEGMENT_LENGTH
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const hoveredParent =
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sceneInfra?.hoveredObject &&
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getParentGroup(sceneInfra.hoveredObject, [TANGENTIAL_ARC_TO_SEGMENT])
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let isHandlesVisible = !shouldHideIdle
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if (hoveredParent && hoveredParent?.uuid === group?.uuid) {
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isHandlesVisible = !shouldHideHover
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}
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if (arrowGroup) {
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arrowGroup.position.set(to[0], to[1], 0)
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const arrowheadAngle =
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arcInfo.endAngle + (Math.PI / 2) * (arcInfo.ccw ? 1 : -1)
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arrowGroup.quaternion.setFromUnitVectors(
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new Vector3(0, 1, 0),
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new Vector3(Math.cos(arrowheadAngle), Math.sin(arrowheadAngle), 0)
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)
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arrowGroup.scale.set(scale, scale, scale)
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arrowGroup.visible = isHandlesVisible
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}
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if (extraSegmentGroup) {
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const circumferenceInPx = (2 * Math.PI * arcInfo.radius) / scale
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const extraSegmentAngleDelta =
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(EXTRA_SEGMENT_OFFSET_PX / circumferenceInPx) * Math.PI * 2
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const extraSegmentAngle =
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arcInfo.startAngle + (arcInfo.ccw ? 1 : -1) * extraSegmentAngleDelta
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const extraSegmentOffset = new Vector2(
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Math.cos(extraSegmentAngle) * arcInfo.radius,
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Math.sin(extraSegmentAngle) * arcInfo.radius
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)
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extraSegmentGroup.position.set(
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arcInfo.center[0] + extraSegmentOffset.x,
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arcInfo.center[1] + extraSegmentOffset.y,
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0
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)
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extraSegmentGroup.scale.set(scale, scale, scale)
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extraSegmentGroup.visible = isHandlesVisible
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}
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const tangentialArcToSegmentBody = group.children.find(
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(child) => child.userData.type === TANGENTIAL_ARC_TO_SEGMENT_BODY
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) as Mesh
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if (tangentialArcToSegmentBody) {
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const newGeo = createArcGeometry({ ...arcInfo, scale })
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tangentialArcToSegmentBody.geometry = newGeo
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}
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const tangentialArcToSegmentBodyDashed = group.getObjectByName(
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TANGENTIAL_ARC_TO__SEGMENT_DASH
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)
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if (tangentialArcToSegmentBodyDashed instanceof Mesh) {
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tangentialArcToSegmentBodyDashed.geometry = createArcGeometry({
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...arcInfo,
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isDashed: true,
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scale,
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})
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}
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const angle = normaliseAngle(
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(arcInfo.endAngle * 180) / Math.PI + (arcInfo.ccw ? 90 : -90)
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)
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return () =>
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sceneInfra.updateOverlayDetails({
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arrowGroup,
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group,
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isHandlesVisible,
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from,
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to,
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angle,
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})
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}
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}
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export function createProfileStartHandle({
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from,
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id,
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pathToNode,
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@ -85,127 +516,6 @@ export function profileStart({
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return group
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}
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export function straightSegment({
|
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from,
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to,
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id,
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pathToNode,
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isDraftSegment,
|
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scale = 1,
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callExpName,
|
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texture,
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theme,
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isSelected = false,
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}: {
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from: Coords2d
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to: Coords2d
|
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id: string
|
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pathToNode: PathToNode
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isDraftSegment?: boolean
|
||||
scale?: number
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callExpName: string
|
||||
texture: Texture
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theme: Themes
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isSelected?: boolean
|
||||
}): Group {
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const segmentGroup = new Group()
|
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|
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const shape = new Shape()
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shape.moveTo(0, (-SEGMENT_WIDTH_PX / 2) * scale)
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shape.lineTo(0, (SEGMENT_WIDTH_PX / 2) * scale)
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||||
|
||||
let geometry
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if (isDraftSegment) {
|
||||
geometry = dashedStraight(from, to, shape, scale)
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||||
} else {
|
||||
const line = new LineCurve3(
|
||||
new Vector3(from[0], from[1], 0),
|
||||
new Vector3(to[0], to[1], 0)
|
||||
)
|
||||
|
||||
geometry = new ExtrudeGeometry(shape, {
|
||||
steps: 2,
|
||||
bevelEnabled: false,
|
||||
extrudePath: line,
|
||||
})
|
||||
}
|
||||
|
||||
const baseColor =
|
||||
callExpName === 'close' ? 0x444444 : getThemeColorForThreeJs(theme)
|
||||
const color = isSelected ? 0x0000ff : baseColor
|
||||
const body = new MeshBasicMaterial({ color })
|
||||
const mesh = new Mesh(geometry, body)
|
||||
mesh.userData.type = isDraftSegment
|
||||
? STRAIGHT_SEGMENT_DASH
|
||||
: STRAIGHT_SEGMENT_BODY
|
||||
mesh.name = STRAIGHT_SEGMENT_BODY
|
||||
|
||||
segmentGroup.userData = {
|
||||
type: STRAIGHT_SEGMENT,
|
||||
id,
|
||||
from,
|
||||
to,
|
||||
pathToNode,
|
||||
isSelected,
|
||||
callExpName,
|
||||
baseColor,
|
||||
}
|
||||
segmentGroup.name = STRAIGHT_SEGMENT
|
||||
segmentGroup.add(mesh)
|
||||
|
||||
const length = Math.sqrt(
|
||||
Math.pow(to[0] - from[0], 2) + Math.pow(to[1] - from[1], 2)
|
||||
)
|
||||
const pxLength = length / scale
|
||||
const shouldHide = pxLength < HIDE_SEGMENT_LENGTH
|
||||
|
||||
// All segment types get an extra segment handle,
|
||||
// Which is a little plus sign that appears at the origin of the segment
|
||||
// and can be dragged to insert a new segment
|
||||
const extraSegmentGroup = createExtraSegmentHandle(scale, texture, theme)
|
||||
const directionVector = new Vector2(
|
||||
to[0] - from[0],
|
||||
to[1] - from[1]
|
||||
).normalize()
|
||||
const offsetFromBase = directionVector.multiplyScalar(
|
||||
EXTRA_SEGMENT_OFFSET_PX * scale
|
||||
)
|
||||
extraSegmentGroup.position.set(
|
||||
from[0] + offsetFromBase.x,
|
||||
from[1] + offsetFromBase.y,
|
||||
0
|
||||
)
|
||||
extraSegmentGroup.visible = !shouldHide
|
||||
segmentGroup.add(extraSegmentGroup)
|
||||
|
||||
// Segment decorators that only apply to non-close segments
|
||||
if (callExpName !== 'close') {
|
||||
// an arrowhead that appears at the end of the segment
|
||||
const arrowGroup = createArrowhead(scale, theme, color)
|
||||
arrowGroup.position.set(to[0], to[1], 0)
|
||||
const dir = new Vector3()
|
||||
.subVectors(
|
||||
new Vector3(to[0], to[1], 0),
|
||||
new Vector3(from[0], from[1], 0)
|
||||
)
|
||||
.normalize()
|
||||
arrowGroup.quaternion.setFromUnitVectors(new Vector3(0, 1, 0), dir)
|
||||
arrowGroup.visible = !shouldHide
|
||||
segmentGroup.add(arrowGroup)
|
||||
|
||||
// A length indicator that appears at the midpoint of the segment
|
||||
const lengthIndicatorGroup = createLengthIndicator({
|
||||
from,
|
||||
to,
|
||||
scale,
|
||||
length,
|
||||
})
|
||||
segmentGroup.add(lengthIndicatorGroup)
|
||||
}
|
||||
|
||||
return segmentGroup
|
||||
}
|
||||
|
||||
function createArrowhead(scale = 1, theme: Themes, color?: number): Group {
|
||||
const baseColor = getThemeColorForThreeJs(theme)
|
||||
const arrowMaterial = new MeshBasicMaterial({
|
||||
@ -267,12 +577,12 @@ function createLengthIndicator({
|
||||
from,
|
||||
to,
|
||||
scale,
|
||||
length,
|
||||
length = 0.1,
|
||||
}: {
|
||||
from: Coords2d
|
||||
to: Coords2d
|
||||
scale: number
|
||||
length: number
|
||||
length?: number
|
||||
}) {
|
||||
const lengthIndicatorGroup = new Group()
|
||||
lengthIndicatorGroup.name = SEGMENT_LENGTH_LABEL
|
||||
@ -300,111 +610,6 @@ function createLengthIndicator({
|
||||
return lengthIndicatorGroup
|
||||
}
|
||||
|
||||
export function tangentialArcToSegment({
|
||||
prevSegment,
|
||||
from,
|
||||
to,
|
||||
id,
|
||||
pathToNode,
|
||||
isDraftSegment,
|
||||
scale = 1,
|
||||
texture,
|
||||
theme,
|
||||
isSelected,
|
||||
}: {
|
||||
prevSegment: SketchGroup['value'][number]
|
||||
from: Coords2d
|
||||
to: Coords2d
|
||||
id: string
|
||||
pathToNode: PathToNode
|
||||
isDraftSegment?: boolean
|
||||
scale?: number
|
||||
texture: Texture
|
||||
theme: Themes
|
||||
isSelected?: boolean
|
||||
}): Group {
|
||||
const group = new Group()
|
||||
|
||||
const previousPoint =
|
||||
prevSegment?.type === 'TangentialArcTo'
|
||||
? getTangentPointFromPreviousArc(
|
||||
prevSegment.center,
|
||||
prevSegment.ccw,
|
||||
prevSegment.to
|
||||
)
|
||||
: prevSegment.from
|
||||
|
||||
const { center, radius, startAngle, endAngle, ccw, arcLength } =
|
||||
getTangentialArcToInfo({
|
||||
arcStartPoint: from,
|
||||
arcEndPoint: to,
|
||||
tanPreviousPoint: previousPoint,
|
||||
obtuse: true,
|
||||
})
|
||||
|
||||
const geometry = createArcGeometry({
|
||||
center,
|
||||
radius,
|
||||
startAngle,
|
||||
endAngle,
|
||||
ccw,
|
||||
isDashed: isDraftSegment,
|
||||
scale,
|
||||
})
|
||||
|
||||
const baseColor = getThemeColorForThreeJs(theme)
|
||||
const color = isSelected ? 0x0000ff : baseColor
|
||||
const body = new MeshBasicMaterial({ color })
|
||||
const mesh = new Mesh(geometry, body)
|
||||
mesh.userData.type = isDraftSegment
|
||||
? TANGENTIAL_ARC_TO__SEGMENT_DASH
|
||||
: TANGENTIAL_ARC_TO_SEGMENT_BODY
|
||||
|
||||
group.userData = {
|
||||
type: TANGENTIAL_ARC_TO_SEGMENT,
|
||||
id,
|
||||
from,
|
||||
to,
|
||||
prevSegment,
|
||||
pathToNode,
|
||||
isSelected,
|
||||
baseColor,
|
||||
}
|
||||
group.name = TANGENTIAL_ARC_TO_SEGMENT
|
||||
|
||||
const arrowGroup = createArrowhead(scale, theme, color)
|
||||
arrowGroup.position.set(to[0], to[1], 0)
|
||||
const arrowheadAngle = endAngle + (Math.PI / 2) * (ccw ? 1 : -1)
|
||||
arrowGroup.quaternion.setFromUnitVectors(
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(Math.cos(arrowheadAngle), Math.sin(arrowheadAngle), 0)
|
||||
)
|
||||
const pxLength = arcLength / scale
|
||||
const shouldHide = pxLength < HIDE_SEGMENT_LENGTH
|
||||
arrowGroup.visible = !shouldHide
|
||||
|
||||
const extraSegmentGroup = createExtraSegmentHandle(scale, texture, theme)
|
||||
const circumferenceInPx = (2 * Math.PI * radius) / scale
|
||||
const extraSegmentAngleDelta =
|
||||
(EXTRA_SEGMENT_OFFSET_PX / circumferenceInPx) * Math.PI * 2
|
||||
const extraSegmentAngle = startAngle + (ccw ? 1 : -1) * extraSegmentAngleDelta
|
||||
const extraSegmentOffset = new Vector2(
|
||||
Math.cos(extraSegmentAngle) * radius,
|
||||
Math.sin(extraSegmentAngle) * radius
|
||||
)
|
||||
extraSegmentGroup.position.set(
|
||||
center[0] + extraSegmentOffset.x,
|
||||
center[1] + extraSegmentOffset.y,
|
||||
0
|
||||
)
|
||||
|
||||
extraSegmentGroup.visible = !shouldHide
|
||||
|
||||
group.add(mesh, arrowGroup, extraSegmentGroup)
|
||||
|
||||
return group
|
||||
}
|
||||
|
||||
export function createArcGeometry({
|
||||
center,
|
||||
radius,
|
||||
@ -579,3 +784,8 @@ export function dashedStraight(
|
||||
geo.userData.type = 'dashed'
|
||||
return geo
|
||||
}
|
||||
|
||||
export const segmentUtils = {
|
||||
straight: new StraightSegment(),
|
||||
tangentialArcTo: new TangentialArcToSegment(),
|
||||
} as const
|
||||
|
Reference in New Issue
Block a user