zoom to fit on load (#2201)
* zoom to fit on load Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * lint Signed-off-by: Jess Frazelle <github@jessfraz.com> * add zoom to fit calls to the correct places * update comment * clean up comment * add snapshot test zoom to git Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * subscribe to camera updates from zoom to fit * fix types * partial test fix * updatges Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix another test * remove my enhancements Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com> Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch> Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -28,7 +28,6 @@ import { Axis } from 'lib/selections'
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import { type BaseUnit } from 'lib/settings/settingsTypes'
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import { CameraControls } from './CameraControls'
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import { EngineCommandManager } from 'lang/std/engineConnection'
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import { settings } from 'lib/settings/initialSettings'
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import { MouseState } from 'machines/modelingMachine'
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import { Themes } from 'lib/theme'
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@ -182,15 +181,6 @@ export class SceneInfra {
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this.renderer.setClearColor(0x000000, 0) // Set clear color to black with 0 alpha (fully transparent)
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window.addEventListener('resize', this.onWindowResize)
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// CAMERA
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const camHeightDistanceRatio = 0.5
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const baseUnit: BaseUnit = settings.modeling.defaultUnit.current
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const baseRadius = 5.6
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const length = baseUnitTomm(baseUnit) * baseRadius
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const ang = Math.atan(camHeightDistanceRatio)
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const x = Math.cos(ang) * length
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const y = Math.sin(ang) * length
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this.camControls = new CameraControls(
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false,
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this.renderer.domElement,
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@ -198,7 +188,6 @@ export class SceneInfra {
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)
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this.camControls.subscribeToCamChange(() => this.onCameraChange())
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this.camControls.camera.layers.enable(SKETCH_LAYER)
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this.camControls.camera.position.set(0, -x, y)
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if (DEBUG_SHOW_INTERSECTION_PLANE)
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this.camControls.camera.layers.enable(INTERSECTION_PLANE_LAYER)
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