dont bust cache on external file change (#6756)
* dont bust cache on external file change Signed-off-by: Jess Frazelle <github@jessfraz.com> * dont bust cache on external file change Signed-off-by: Jess Frazelle <github@jessfraz.com> * dont bust cache on external file change Signed-off-by: Jess Frazelle <github@jessfraz.com> * add to the comment Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
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@ -1,6 +1,5 @@
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import toast from 'react-hot-toast'
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import { BSON } from 'bson'
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import type { Configuration } from '@rust/kcl-lib/bindings/Configuration'
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import type { DefaultPlanes } from '@rust/kcl-lib/bindings/DefaultPlanes'
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import type { KclError as RustKclError } from '@rust/kcl-lib/bindings/KclError'
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@ -8,7 +7,9 @@ import type { OutputFormat3d } from '@rust/kcl-lib/bindings/ModelingCmd'
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import type { Node } from '@rust/kcl-lib/bindings/Node'
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import type { Program } from '@rust/kcl-lib/bindings/Program'
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import type { Context } from '@rust/kcl-wasm-lib/pkg/kcl_wasm_lib'
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import { BSON } from 'bson'
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import type { Models } from '@kittycad/lib/dist/types/src'
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import type { EngineCommandManager } from '@src/lang/std/engineConnection'
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import { fileSystemManager } from '@src/lang/std/fileSystemManager'
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import type { ExecState } from '@src/lang/wasm'
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@ -25,7 +26,6 @@ import { err, reportRejection } from '@src/lib/trap'
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import type { DeepPartial } from '@src/lib/types'
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import type { ModuleType } from '@src/lib/wasm_lib_wrapper'
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import { getModule } from '@src/lib/wasm_lib_wrapper'
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import type { Models } from '@kittycad/lib/dist/types/src'
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export default class RustContext {
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private wasmInitFailed: boolean = true
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@ -155,6 +155,19 @@ export default class RustContext {
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}
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// Clear/reset the scene and bust the cache.
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// Do not use this function unless you absolutely need to. In most cases,
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// we should just fix the cache for whatever bug you are seeing.
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// The only time it makes sense to run this is if the engine disconnects and
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// reconnects. The rust side has no idea that happened and will think the
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// cache is still valid.
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// Caching on the rust side accounts for changes to files outside of the
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// scope of the current file the user is on. It collects all the dependencies
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// and checks if any of them have changed. If they have, it will bust the
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// cache and recompile the scene.
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// The typescript side should never raw dog clear the scene since that would
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// fuck with the cache as well. So if you _really_ want to just clear the scene
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// AND NOT re-execute, you can use this for that. But in 99.999999% of cases just
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// re-execute.
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async clearSceneAndBustCache(
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settings: DeepPartial<Configuration>,
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path?: string
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