ArtifactMap should be processed at the end of an execution (PART 2) (#3121)
* seperate out artifactmap functions into seperate file, change types quiet a bit with e2e still passing * more type changes * another increment * cull artifact map * remove excessive parentIds * rename props * final clean up * unused vars
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@ -17,11 +17,11 @@ import {
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ZOOM_MAGIC_NUMBER,
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} from './sceneInfra'
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import {
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EngineCommand,
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Subscription,
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EngineCommandManager,
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UnreliableSubscription,
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} from 'lang/std/engineConnection'
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import { EngineCommand } from 'lang/std/artifactMap'
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import { uuidv4 } from 'lib/utils'
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import { deg2Rad } from 'lib/utils2d'
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import { isReducedMotion, roundOff, throttle } from 'lib/utils'
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