merge main
This commit is contained in:
@ -152,13 +152,13 @@ export fn helix(
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/// Is the helix rotation counter clockwise? The default is `false`.
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ccw?: bool,
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/// Radius of the helix.
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@(include_in_snippet = true)
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@(includeInSnippet = true)
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radius?: number(Length),
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/// Axis to use for the helix.
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@(include_in_snippet = true)
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@(includeInSnippet = true)
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axis?: Axis3d | Edge,
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/// Length of the helix. This is not necessary if the helix is created around an edge. If not given the length of the edge is used.
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@(include_in_snippet = true)
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@(includeInSnippet = true)
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length?: number(Length),
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/// Cylinder to create the helix on.
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cylinder?: Solid,
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@ -484,3 +484,47 @@ export fn clone(
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/// The sketch, solid, or imported geometry to be cloned.
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@geometry: Sketch | Solid | ImportedGeometry,
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): Sketch | Solid | ImportedGeometry {}
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/// Asserts that a value is the boolean value true.
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///
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/// ```kcl,norun
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/// kclIsFun = true
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/// assertIs(kclIsFun)
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/// ```
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@(impl = std_rust)
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export fn assertIs(
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/// Value to check. If this is the boolean value true, assert passes. Otherwise it fails..
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@actual: bool,
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/// If the value was false, the program will terminate with this error message
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error?: string,
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) {}
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/// Check a value meets some expected conditions at runtime. Program terminates with an error if conditions aren't met.
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/// If you provide multiple conditions, they will all be checked and all must be met.
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///
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/// ```kcl,norun
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/// n = 10
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/// assert(n, isEqualTo = 10)
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/// assert(n, isGreaterThanOrEqual = 0, isLessThan = 100, error = "number should be between 0 and 100")
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/// assert(1.0000000000012, isEqualTo = 1, tolerance = 0.0001, error = "number should be almost exactly 1")
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/// ```
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@(impl = std_rust)
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export fn assert(
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/// Value to check. If this is the boolean value true, assert passes. Otherwise it fails..
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@actual: number,
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/// Comparison argument. If given, checks the `actual` value is greater than this.
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isGreaterThan?: number,
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/// Comparison argument. If given, checks the `actual` value is less than this.
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isLessThan?: number,
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/// Comparison argument. If given, checks the `actual` value is greater than or equal to this.
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isGreaterThanOrEqual?: number,
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/// Comparison argument. If given, checks the `actual` value is less than or equal to this.
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isLessThanOrEqual?: number,
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/// Comparison argument. If given, checks the `actual` value is less than or equal to this.
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@(includeInSnippet = true)
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isEqualTo?: number,
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/// If `isEqualTo` is used, this is the tolerance to allow for the comparison. This tolerance is used because KCL's number system has some floating-point imprecision when used with very large decimal places.
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tolerance?: number,
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/// If the value was false, the program will terminate with this error message
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error?: string,
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) {}
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File diff suppressed because it is too large
Load Diff
@ -3,6 +3,8 @@
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@no_std
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@settings(defaultLengthUnit = mm, kclVersion = 1.0)
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import Axis3d from "std::types"
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/// Mirror a sketch.
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///
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/// Mirror occurs around a local sketch axis rather than a global axis.
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@ -90,3 +92,510 @@ export fn mirror2d(
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/// The axis to reflect around.
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axis: Axis2d | Edge,
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): Sketch {}
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/// Move a solid or a sketch.
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///
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/// This is really useful for assembling parts together. You can create a part
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/// and then move it to the correct location.
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///
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/// Translate is really useful for sketches if you want to move a sketch
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/// and then rotate it using the `rotate` function to create a loft.
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///
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/// ```kcl
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/// // Move a pipe.
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///
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/// // Create a path for the sweep.
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/// sweepPath = startSketchOn(XZ)
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/// |> startProfile(at = [0.05, 0.05])
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/// |> line(end = [0, 7])
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/// |> tangentialArc(angle = 90, radius = 5)
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/// |> line(end = [-3, 0])
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/// |> tangentialArc(angle = -90, radius = 5)
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/// |> line(end = [0, 7])
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///
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/// // Create a hole for the pipe.
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/// pipeHole = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 1.5,
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/// )
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///
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/// sweepSketch = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 2,
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/// )
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/// |> subtract2d(tool = pipeHole)
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/// |> sweep(path = sweepPath)
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/// |> translate(
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/// x = 1.0,
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/// y = 1.0,
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/// z = 2.5,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Move an imported model.
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///
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/// import "tests/inputs/cube.sldprt" as cube
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///
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/// // Circle so you actually see the move.
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/// startSketchOn(XY)
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/// |> circle(
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/// center = [-10, -10],
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/// radius = 10,
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/// )
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/// |> extrude(
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/// length = 10,
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/// )
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///
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/// cube
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/// |> translate(
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/// x = 10.0,
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/// y = 10.0,
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/// z = 2.5,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Sweep two sketches along the same path.
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///
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/// sketch001 = startSketchOn(XY)
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/// rectangleSketch = startProfile(sketch001, at = [-200, 23.86])
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/// |> angledLine(angle = 0, length = 73.47, tag = $rectangleSegmentA001)
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/// |> angledLine(
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/// angle = segAng(rectangleSegmentA001) - 90,
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/// length = 50.61,
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/// )
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/// |> angledLine(
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/// angle = segAng(rectangleSegmentA001),
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/// length = -segLen(rectangleSegmentA001),
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/// )
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/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
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/// |> close()
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///
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/// circleSketch = circle(sketch001, center = [200, -30.29], radius = 32.63)
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///
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/// sketch002 = startSketchOn(YZ)
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/// sweepPath = startProfile(sketch002, at = [0, 0])
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/// |> yLine(length = 231.81)
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/// |> tangentialArc(radius = 80, angle = -90)
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/// |> xLine(length = 384.93)
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///
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/// parts = sweep([rectangleSketch, circleSketch], path = sweepPath)
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///
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/// // Move the sweeps.
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/// translate(parts, x = 1.0, y = 1.0, z = 2.5)
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/// ```
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///
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/// ```kcl
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/// // Move a sketch.
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///
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/// fn square(@length){
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/// l = length / 2
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/// p0 = [-l, -l]
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/// p1 = [-l, l]
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/// p2 = [l, l]
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/// p3 = [l, -l]
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///
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/// return startSketchOn(XY)
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/// |> startProfile(at = p0)
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/// |> line(endAbsolute = p1)
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/// |> line(endAbsolute = p2)
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/// |> line(endAbsolute = p3)
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/// |> close()
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/// }
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///
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/// square(10)
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/// |> translate(
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/// x = 5,
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/// y = 5,
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/// )
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/// |> extrude(
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/// length = 10,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Translate and rotate a sketch to create a loft.
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/// sketch001 = startSketchOn(XY)
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///
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/// fn square() {
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/// return startProfile(sketch001, at = [-10, 10])
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/// |> xLine(length = 20)
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/// |> yLine(length = -20)
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/// |> xLine(length = -20)
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/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
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/// |> close()
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/// }
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///
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/// profile001 = square()
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///
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/// profile002 = square()
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/// |> translate(z = 20)
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/// |> rotate(axis = [0, 0, 1.0], angle = 45)
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///
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/// loft([profile001, profile002])
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/// ```
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@(impl = std_rust)
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export fn translate(
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/// The solid, sketch, or set of solids or sketches to move.
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@objects: [Solid; 1+] | [Sketch; 1+] | ImportedGeometry,
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/// The amount to move the solid or sketch along the x axis.
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@(includeInSnippet = true)
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x?: number(Length) = 0,
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/// The amount to move the solid or sketch along the y axis.
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@(includeInSnippet = true)
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y?: number(Length) = 0,
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/// The amount to move the solid or sketch along the z axis.
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@(includeInSnippet = true)
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z?: number(Length) = 0,
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/// If true, the transform is applied in global space. The origin of the model will move. By default, the transform is applied in local sketch axis, therefore the origin will not move.
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global?: bool = false,
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): [Solid; 1+] | [Sketch; 1+] | ImportedGeometry {}
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/// Rotate a solid or a sketch.
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///
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/// This is really useful for assembling parts together. You can create a part
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/// and then rotate it to the correct orientation.
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///
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/// For sketches, you can use this to rotate a sketch and then loft it with another sketch.
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///
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/// ### Using Roll, Pitch, and Yaw
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///
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/// When rotating a part in 3D space, "roll," "pitch," and "yaw" refer to the
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/// three rotational axes used to describe its orientation: roll is rotation
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/// around the longitudinal axis (front-to-back), pitch is rotation around the
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/// lateral axis (wing-to-wing), and yaw is rotation around the vertical axis
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/// (up-down); essentially, it's like tilting the part on its side (roll),
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/// tipping the nose up or down (pitch), and turning it left or right (yaw).
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///
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/// So, in the context of a 3D model:
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///
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/// - **Roll**: Imagine spinning a pencil on its tip - that's a roll movement.
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///
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/// - **Pitch**: Think of a seesaw motion, where the object tilts up or down along its side axis.
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///
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/// - **Yaw**: Like turning your head left or right, this is a rotation around the vertical axis
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///
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/// ### Using an Axis and Angle
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///
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/// When rotating a part around an axis, you specify the axis of rotation and the angle of
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/// rotation.
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///
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/// ```kcl
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/// // Rotate a pipe with roll, pitch, and yaw.
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///
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/// // Create a path for the sweep.
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/// sweepPath = startSketchOn(XZ)
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/// |> startProfile(at = [0.05, 0.05])
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/// |> line(end = [0, 7])
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/// |> tangentialArc(angle = 90, radius = 5)
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/// |> line(end = [-3, 0])
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/// |> tangentialArc(angle = -90, radius = 5)
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/// |> line(end = [0, 7])
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///
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/// // Create a hole for the pipe.
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/// pipeHole = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 1.5,
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/// )
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///
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/// sweepSketch = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 2,
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/// )
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/// |> subtract2d(tool = pipeHole)
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/// |> sweep(path = sweepPath)
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/// |> rotate(
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/// roll = 10,
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/// pitch = 10,
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/// yaw = 90,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Rotate a pipe with just roll.
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///
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/// // Create a path for the sweep.
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/// sweepPath = startSketchOn(XZ)
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/// |> startProfile(at = [0.05, 0.05])
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/// |> line(end = [0, 7])
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/// |> tangentialArc(angle = 90, radius = 5)
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/// |> line(end = [-3, 0])
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/// |> tangentialArc(angle = -90, radius = 5)
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/// |> line(end = [0, 7])
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///
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/// // Create a hole for the pipe.
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/// pipeHole = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 1.5,
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/// )
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///
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/// sweepSketch = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 2,
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/// )
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/// |> subtract2d(tool = pipeHole)
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/// |> sweep(path = sweepPath)
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/// |> rotate(
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/// roll = 10,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Rotate a pipe about a named axis with an angle.
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///
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/// // Create a path for the sweep.
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/// sweepPath = startSketchOn(XZ)
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/// |> startProfile(at = [0.05, 0.05])
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/// |> line(end = [0, 7])
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/// |> tangentialArc(angle = 90, radius = 5)
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/// |> line(end = [-3, 0])
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/// |> tangentialArc(angle = -90, radius = 5)
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/// |> line(end = [0, 7])
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///
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/// // Create a hole for the pipe.
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/// pipeHole = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 1.5,
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/// )
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///
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/// sweepSketch = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 2,
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/// )
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/// |> subtract2d(tool = pipeHole)
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/// |> sweep(path = sweepPath)
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/// |> rotate(
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/// axis = Z,
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/// angle = 90,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Rotate an imported model.
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///
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/// import "tests/inputs/cube.sldprt" as cube
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///
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/// cube
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/// |> rotate(
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/// axis = [0, 0, 1.0],
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/// angle = 9,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Rotate a pipe about a raw axis with an angle.
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///
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/// // Create a path for the sweep.
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/// sweepPath = startSketchOn(XZ)
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/// |> startProfile(at = [0.05, 0.05])
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/// |> line(end = [0, 7])
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/// |> tangentialArc(angle = 90, radius = 5)
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/// |> line(end = [-3, 0])
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/// |> tangentialArc(angle = -90, radius = 5)
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/// |> line(end = [0, 7])
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///
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/// // Create a hole for the pipe.
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/// pipeHole = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 1.5,
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/// )
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///
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/// sweepSketch = startSketchOn(XY)
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/// |> circle(
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/// center = [0, 0],
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/// radius = 2,
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/// )
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/// |> subtract2d(tool = pipeHole)
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/// |> sweep(path = sweepPath)
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/// |> rotate(
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/// axis = [0, 0, 1.0],
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/// angle = 90,
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/// )
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/// ```
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///
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/// ```kcl
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/// // Sweep two sketches along the same path.
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///
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/// sketch001 = startSketchOn(XY)
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/// rectangleSketch = startProfile(sketch001, at = [-200, 23.86])
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/// |> angledLine(angle = 0, length = 73.47, tag = $rectangleSegmentA001)
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/// |> angledLine(
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/// angle = segAng(rectangleSegmentA001) - 90,
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/// length = 50.61,
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/// )
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/// |> angledLine(
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/// angle = segAng(rectangleSegmentA001),
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/// length = -segLen(rectangleSegmentA001),
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/// )
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/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
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/// |> close()
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///
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/// circleSketch = circle(sketch001, center = [200, -30.29], radius = 32.63)
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///
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/// sketch002 = startSketchOn(YZ)
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/// sweepPath = startProfile(sketch002, at = [0, 0])
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/// |> yLine(length = 231.81)
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/// |> tangentialArc(radius = 80, angle = -90)
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/// |> xLine(length = 384.93)
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///
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/// parts = sweep([rectangleSketch, circleSketch], path = sweepPath)
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///
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/// // Rotate the sweeps.
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/// rotate(parts, axis = [0, 0, 1.0], angle = 90)
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/// ```
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///
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||||
/// ```kcl
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||||
/// // Translate and rotate a sketch to create a loft.
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||||
/// sketch001 = startSketchOn(XY)
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||||
///
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||||
/// fn square() {
|
||||
/// return startProfile(sketch001, at = [-10, 10])
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||||
/// |> xLine(length = 20)
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||||
/// |> yLine(length = -20)
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/// |> xLine(length = -20)
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/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
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||||
/// |> close()
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||||
/// }
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||||
///
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||||
/// profile001 = square()
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||||
///
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||||
/// profile002 = square()
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||||
/// |> translate(x = 0, y = 0, z = 20)
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||||
/// |> rotate(axis = [0, 0, 1.0], angle = 45)
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||||
///
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||||
/// loft([profile001, profile002])
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||||
/// ```
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@(impl = std_rust)
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export fn rotate(
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/// The solid, sketch, or set of solids or sketches to rotate.
|
||||
@objects: [Solid; 1+] | [Sketch; 1+] | ImportedGeometry,
|
||||
/// The roll angle. Must be between -360deg and 360deg.
|
||||
@(includeInSnippet = true)
|
||||
roll?: number(Angle),
|
||||
/// The pitch angle. Must be between -360deg and 360deg.
|
||||
@(includeInSnippet = true)
|
||||
pitch?: number(Angle),
|
||||
/// The yaw angle. Must be between -360deg and 360deg.
|
||||
@(includeInSnippet = true)
|
||||
yaw?: number(Angle),
|
||||
/// The axis to rotate around. Must be used with `angle`.
|
||||
axis?: Axis3d | Point3d,
|
||||
/// The angle to rotate. Must be used with `axis`. Must be between -360deg and 360deg.
|
||||
angle?: number(Angle),
|
||||
/// If true, the transform is applied in global space. The origin of the model will move. By default, the transform is applied in local sketch axis, therefore the origin will not move.
|
||||
global?: bool = false,
|
||||
): [Solid; 1+] | [Sketch; 1+] | ImportedGeometry {}
|
||||
|
||||
/// Scale a solid or a sketch.
|
||||
///
|
||||
/// This is really useful for resizing parts. You can create a part and then scale it to the
|
||||
/// correct size.
|
||||
///
|
||||
/// For sketches, you can use this to scale a sketch and then loft it with another sketch.
|
||||
///
|
||||
/// By default the transform is applied in local sketch axis, therefore the origin will not move.
|
||||
///
|
||||
/// If you want to apply the transform in global space, set `global` to `true`. The origin of the
|
||||
/// model will move. If the model is not centered on origin and you scale globally it will
|
||||
/// look like the model moves and gets bigger at the same time. Say you have a square
|
||||
/// `(1,1) - (1,2) - (2,2) - (2,1)` and you scale by 2 globally it will become
|
||||
/// `(2,2) - (2,4)`...etc so the origin has moved from `(1.5, 1.5)` to `(2,2)`.
|
||||
///
|
||||
/// ```kcl
|
||||
/// // Scale a pipe.
|
||||
///
|
||||
/// // Create a path for the sweep.
|
||||
/// sweepPath = startSketchOn(XZ)
|
||||
/// |> startProfile(at = [0.05, 0.05])
|
||||
/// |> line(end = [0, 7])
|
||||
/// |> tangentialArc(angle = 90, radius = 5)
|
||||
/// |> line(end = [-3, 0])
|
||||
/// |> tangentialArc(angle = -90, radius = 5)
|
||||
/// |> line(end = [0, 7])
|
||||
///
|
||||
/// // Create a hole for the pipe.
|
||||
/// pipeHole = startSketchOn(XY)
|
||||
/// |> circle(
|
||||
/// center = [0, 0],
|
||||
/// radius = 1.5,
|
||||
/// )
|
||||
///
|
||||
/// sweepSketch = startSketchOn(XY)
|
||||
/// |> circle(
|
||||
/// center = [0, 0],
|
||||
/// radius = 2,
|
||||
/// )
|
||||
/// |> subtract2d(tool = pipeHole)
|
||||
/// |> sweep(path = sweepPath)
|
||||
/// |> scale(
|
||||
/// z = 2.5,
|
||||
/// )
|
||||
/// ```
|
||||
///
|
||||
/// ```kcl
|
||||
/// // Scale an imported model.
|
||||
///
|
||||
/// import "tests/inputs/cube.sldprt" as cube
|
||||
///
|
||||
/// cube
|
||||
/// |> scale(
|
||||
/// y = 2.5,
|
||||
/// )
|
||||
/// ```
|
||||
///
|
||||
/// ```kcl
|
||||
/// // Sweep two sketches along the same path.
|
||||
///
|
||||
/// sketch001 = startSketchOn(XY)
|
||||
/// rectangleSketch = startProfile(sketch001, at = [-200, 23.86])
|
||||
/// |> angledLine(angle = 0, length = 73.47, tag = $rectangleSegmentA001)
|
||||
/// |> angledLine(
|
||||
/// angle = segAng(rectangleSegmentA001) - 90,
|
||||
/// length = 50.61,
|
||||
/// )
|
||||
/// |> angledLine(
|
||||
/// angle = segAng(rectangleSegmentA001),
|
||||
/// length = -segLen(rectangleSegmentA001),
|
||||
/// )
|
||||
/// |> line(endAbsolute = [profileStartX(%), profileStartY(%)])
|
||||
/// |> close()
|
||||
///
|
||||
/// circleSketch = circle(sketch001, center = [200, -30.29], radius = 32.63)
|
||||
///
|
||||
/// sketch002 = startSketchOn(YZ)
|
||||
/// sweepPath = startProfile(sketch002, at = [0, 0])
|
||||
/// |> yLine(length = 231.81)
|
||||
/// |> tangentialArc(radius = 80, angle = -90)
|
||||
/// |> xLine(length = 384.93)
|
||||
///
|
||||
/// parts = sweep([rectangleSketch, circleSketch], path = sweepPath)
|
||||
///
|
||||
/// // Scale the sweep.
|
||||
/// scale(parts, z = 0.5)
|
||||
/// ```
|
||||
@(impl = std_rust)
|
||||
export fn scale(
|
||||
/// The solid, sketch, or set of solids or sketches to scale.
|
||||
@objects: [Solid; 1+] | [Sketch; 1+] | ImportedGeometry,
|
||||
/// The scale factor for the x axis.
|
||||
@(includeInSnippet = true)
|
||||
x?: number(Count) = 1,
|
||||
/// The scale factor for the y axis.
|
||||
@(includeInSnippet = true)
|
||||
y?: number(Count) = 1,
|
||||
/// The scale factor for the z axis.
|
||||
@(includeInSnippet = true)
|
||||
z?: number(Count) = 1,
|
||||
/// If true, the transform is applied in global space. The origin of the model will move. By default, the transform is applied in local sketch axis, therefore the origin will not move.
|
||||
global?: bool = false,
|
||||
): [Solid; 1+] | [Sketch; 1+] | ImportedGeometry {}
|
||||
|
Reference in New Issue
Block a user