fmt
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@ -38,32 +38,32 @@ const commonPoints = {
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}
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}
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// Utilities for writing tests that depend on test values
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// Utilities for writing tests that depend on test values
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const getTools = (opts) => {
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const getTools = (opts: any) => {
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// The way we truncate is kinda odd apparently, so we need this function
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// The way we truncate is kinda odd apparently, so we need this function
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// "[k]itty[c]ad round"
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// "[k]itty[c]ad round"
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const kcRound = (n) => Math.trunc(n * 100) / 100
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const kcRound = (n: number) => Math.trunc(n * 100) / 100
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// To translate between screen and engine ("[U]nit") coordinates
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// To translate between screen and engine ("[U]nit") coordinates
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// NOTE: these pretty much can't be perfect because of screen scaling.
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// NOTE: these pretty much can't be perfect because of screen scaling.
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// Handle on a case-by-case.
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// Handle on a case-by-case.
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const toU = (x, y) => [
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const toU = (x: number, y: number) => [
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kcRound(x * 0.0854),
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kcRound(x * 0.0854),
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kcRound(-y * 0.0854), // Y is inverted in our coordinate system
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kcRound(-y * 0.0854), // Y is inverted in our coordinate system
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]
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]
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// Turn the array into a string with specific formatting
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// Turn the array into a string with specific formatting
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const fromUToString = (xy) => `[${xy[0]}, ${xy[1]}]`
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const fromUToString = (xy: number[]) => `[${xy[0]}, ${xy[1]}]`
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// Combine because used often
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// Combine because used often
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const toSU = (xy) => fromUToString(toU(xy[0], xy[1]))
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const toSU = (xy: number[]) => fromUToString(toU(xy[0], xy[1]))
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// Make it easier to click around from center ("click [from] zero zero")
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// Make it easier to click around from center ("click [from] zero zero")
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const click00 = (x, y) =>
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const click00 = (x: number, y: number) =>
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opts.page.mouse.click(opts.center.x + x, opts.center.y + y)
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opts.page.mouse.click(opts.center.x + x, opts.center.y + y)
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// Relative clicker, must keep state
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// Relative clicker, must keep state
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let last = { x: 0, y: 0 }
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let last = { x: 0, y: 0 }
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const click00r = (x, y) => {
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const click00r = (x?: number, y?: number) => {
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// reset relative coordinates when anything is undefined
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// reset relative coordinates when anything is undefined
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if (x === undefined || y === undefined) {
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if (x === undefined || y === undefined) {
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last.x = 0
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last.x = 0
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@ -79,7 +79,7 @@ const getTools = (opts) => {
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return ret.then(() => [last.x, last.y])
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return ret.then(() => [last.x, last.y])
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}
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}
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const expectCodeToBe = async (str) => {
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const expectCodeToBe = async (str: string) => {
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await expect(opts.page.locator('.cm-content')).toHaveText(str)
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await expect(opts.page.locator('.cm-content')).toHaveText(str)
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await opts.page.waitForTimeout(100)
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await opts.page.waitForTimeout(100)
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}
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}
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@ -2966,7 +2966,7 @@ const part002 = startSketchOn('XZ')
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})
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})
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})
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})
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const wiggleMove = async (page, x, y, steps, dist, ang, amplitude, freq) => {
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const wiggleMove = async (page: any, x: number, y: number, steps: number, dist: number, ang: number, amplitude: number, freq: number) => {
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const tau = Math.PI * 2
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const tau = Math.PI * 2
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const deg = tau / 360
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const deg = tau / 360
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const step = dist / steps
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const step = dist / steps
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