add gizmo (#738)
* add gizmo Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fixups Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix force ast execution Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
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@ -3,6 +3,7 @@ import { _executor } from '../lang/wasm'
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import { useStore } from '../useStore'
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import { engineCommandManager } from '../lang/std/engineConnection'
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import { deferExecution } from 'lib/utils'
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import { v4 as uuidv4 } from 'uuid'
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export function useSetupEngineManager(
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streamRef: React.RefObject<HTMLDivElement>,
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@ -12,14 +13,14 @@ export function useSetupEngineManager(
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setMediaStream,
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setIsStreamReady,
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setStreamDimensions,
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executeCode,
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streamDimensions,
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executeCode,
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} = useStore((s) => ({
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setMediaStream: s.setMediaStream,
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setIsStreamReady: s.setIsStreamReady,
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setStreamDimensions: s.setStreamDimensions,
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executeCode: s.executeCode,
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streamDimensions: s.streamDimensions,
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executeCode: s.executeCode,
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}))
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const streamWidth = streamRef?.current?.offsetWidth
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@ -40,11 +41,9 @@ export function useSetupEngineManager(
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setIsStreamReady,
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width: quadWidth,
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height: quadHeight,
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executeCode,
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token,
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})
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engineCommandManager.waitForReady.then(() => {
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executeCode()
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})
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setStreamDimensions({
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streamWidth: quadWidth,
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streamHeight: quadHeight,
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@ -491,9 +491,11 @@ export class EngineConnection {
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this.onDataChannelOpen(this)
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this.onEngineConnectionOpen(this)
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this.ready = true
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this.connecting = false
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// Do this after we set the connection is ready to avoid errors when
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// we try to send messages before the connection is ready.
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this.onEngineConnectionOpen(this)
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})
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this.unreliableDataChannel.addEventListener('close', (event) => {
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@ -586,6 +588,9 @@ export class EngineCommandManager {
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outSequence = 1
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inSequence = 1
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engineConnection?: EngineConnection
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// Folks should realize that wait for ready does not get called _everytime_
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// the connection resets and restarts, it only gets called the first time.
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// Be careful what you put here.
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waitForReady: Promise<void> = new Promise(() => {})
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private resolveReady = () => {}
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@ -609,12 +614,14 @@ export class EngineCommandManager {
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setIsStreamReady,
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width,
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height,
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executeCode,
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token,
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}: {
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setMediaStream: (stream: MediaStream) => void
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setIsStreamReady: (isStreamReady: boolean) => void
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width: number
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height: number
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executeCode: (code?: string, force?: boolean) => void
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token?: string
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}) {
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if (width === 0 || height === 0) {
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@ -637,6 +644,32 @@ export class EngineCommandManager {
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onEngineConnectionOpen: () => {
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this.resolveReady()
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setIsStreamReady(true)
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// Make the axis gizmo.
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// We do this after the connection opened to avoid a race condition.
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// Connected opened is the last thing that happens when the stream
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// is ready.
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// We also do this here because we want to ensure we create the gizmo
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// and execute the code everytime the stream is restarted.
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const gizmoId = uuidv4()
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this.sendSceneCommand({
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type: 'modeling_cmd_req',
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cmd_id: gizmoId,
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cmd: {
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type: 'make_axes_gizmo',
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clobber: false,
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// If true, axes gizmo will be placed in the corner of the screen.
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// If false, it will be placed at the origin of the scene.
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gizmo_mode: true,
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},
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})
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// We execute the code here to make sure if the stream was to
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// restart in a session, we want to make sure to execute the code.
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// We force it to re-execute the code because we want to make sure
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// the code is executed everytime the stream is restarted.
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// We pass undefined for the code so it reads from the current state.
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executeCode(undefined, true)
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},
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onClose: () => {
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setIsStreamReady(false)
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@ -733,10 +766,6 @@ export class EngineCommandManager {
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this.engineConnection?.send(resizeCmd)
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}
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handleModelingCommand(message: WebSocketResponse, id: string) {
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if (this.engineConnection === undefined) {
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return
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}
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if (message.type !== 'modeling') {
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return
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}
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@ -904,6 +933,11 @@ export class EngineCommandManager {
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if (this.engineConnection === undefined) {
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return Promise.resolve()
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}
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if (!this.engineConnection?.isReady()) {
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return Promise.resolve()
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}
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if (
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command.type === 'modeling_cmd_req' &&
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command.cmd.type !== lastMessage
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@ -911,9 +945,6 @@ export class EngineCommandManager {
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console.log('sending command', command.cmd.type)
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lastMessage = command.cmd.type
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}
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if (!this.engineConnection?.isReady()) {
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return Promise.resolve()
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}
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if (command.type !== 'modeling_cmd_req') return Promise.resolve()
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const cmd = command.cmd
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if (
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@ -79,6 +79,7 @@ export async function executor(
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setMediaStream: () => {},
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width: 0,
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height: 0,
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executeCode: () => {},
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})
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await engineCommandManager.waitForReady
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engineCommandManager.startNewSession()
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@ -157,7 +157,7 @@ export interface StoreState {
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code: string
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setCode: (code: string) => void
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deferredSetCode: (code: string) => void
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executeCode: (code?: string) => void
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executeCode: (code?: string, force?: boolean) => void
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formatCode: () => void
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programMemory: ProgramMemory
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setProgramMemory: (programMemory: ProgramMemory) => void
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@ -221,11 +221,12 @@ export const useStore = create<StoreState>()(
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editorView.dispatch({ effects: addLineHighlight.of(selection) })
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}
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},
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executeCode: async (code) => {
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executeCode: async (code, force) => {
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const result = await executeCode({
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code: code || get().code,
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lastAst: get().ast,
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engineCommandManager: engineCommandManager,
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force,
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})
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if (!result.isChange) {
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return
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@ -511,10 +512,12 @@ async function executeCode({
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engineCommandManager,
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code,
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lastAst,
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force,
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}: {
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code: string
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lastAst: Program
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engineCommandManager: EngineCommandManager
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force?: boolean
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}): Promise<
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| {
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logs: string[]
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@ -557,7 +560,7 @@ async function executeCode({
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}
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// Check if the ast we have is equal to the ast in the storage.
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// If it is, we don't need to update the ast.
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if (JSON.stringify(ast) === JSON.stringify(lastAst))
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if (JSON.stringify(ast) === JSON.stringify(lastAst) && !force)
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return { isChange: false }
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const { logs, errors, programMemory } = await executeAst({
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