Franknoirot/fix onboarding units (#366)
* Fix up camera step copy and pane opacity for step * Fix broken onboarding redirect with double slash * Fix pane height for web bug from blur filter I found a bug with browser behavior, at least on Chrome. If you use `backdrop-filter: blur()` at all, you can't have any children that overflow. The browser will ignore any attempt and make those children max full-height. This broke our side panels after I added blur, but only in Chrome/browser target. Signed-off-by: Frank Noirot <frank@kittycad.io> * Fix bug with unit system Changing the unit system didn't also change the base unit in the onboarding anymore. It needed updated to use XState the same way as `/settings` Signed-off-by: Frank Noirot <frank@kittycad.io> * Fix AppHeader item spacing when there's no toolbar --------- Signed-off-by: Frank Noirot <frank@kittycad.io>
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@ -20,9 +20,25 @@ export default function Units() {
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>
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<h1 className="text-2xl font-bold">Camera</h1>
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<p className="mt-6">
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Moving the camera is easy. Just click and drag anywhere in the scene
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to rotate the camera, or hold down the <kbd>Ctrl</kbd> key and drag to
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pan the camera.
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Moving the camera is easy! The controls are as you might expect:
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</p>
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<ul className="list-disc list-outside ms-8 mb-4">
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<li>Click and drag anywhere in the scene to rotate the camera</li>
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<li>
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Hold down the <kbd>Shift</kbd> key while clicking and dragging to
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pan the camera
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</li>
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<li>
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Hold down the <kbd>Ctrl</kbd> key while dragging to zoom. You can
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also use the scroll wheel to zoom in and out.
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</li>
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</ul>
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<p>
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What you're seeing here is just a video, and your interactions are
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being sent to our Geometry Engine API, which sends back video frames
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in real time. How cool is that? It means that you can use KittyCAD
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Modeling App (or whatever you want to build) on any device, even if it
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doesn't have a GPU!
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</p>
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<div className="flex justify-between mt-6">
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<ActionButton
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