Add modelingWorkflows module with resilient update pattern for adding features (#5821)

* rule them all

* swap AST updater

* add test

* yellow colour fix

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
max
2025-03-19 17:48:29 +01:00
committed by GitHub
parent 533fa749b2
commit cb1b08d6b6
7 changed files with 208 additions and 28 deletions

View File

@ -1878,6 +1878,119 @@ fillet04 = fillet(extrude001, radius = 5, tags = [getOppositeEdge(seg02)])
})
})
test(`Fillet with large radius should update code even if engine fails`, async ({
context,
page,
homePage,
scene,
editor,
toolbar,
cmdBar,
}) => {
// Create a cube with small edges that will cause some fillets to fail
const initialCode = `sketch001 = startSketchOn('XY')
profile001 = startProfileAt([0, 0], sketch001)
|> yLine(length = -1)
|> xLine(length = -10)
|> yLine(length = 10)
|> line(endAbsolute = [profileStartX(%), profileStartY(%)])
|> close()
extrude001 = extrude(profile001, length = 5)
`
const taggedSegment = `yLine(length = -1, tag = $seg01)`
const filletExpression = `fillet(radius = 1000, tags = [getNextAdjacentEdge(seg01)])`
// Locators
const edgeLocation = { x: 659, y: 313 }
const bodyLocation = { x: 594, y: 313 }
// Colors
const edgeColorWhite: [number, number, number] = [248, 248, 248]
const edgeColorYellow: [number, number, number] = [251, 251, 120] // Mac:B=251,251,90 Ubuntu:240,241,180, Windows:240,241,180
const backgroundColor: [number, number, number] = [30, 30, 30]
const bodyColor: [number, number, number] = [155, 155, 155]
const lowTolerance = 20
const highTolerance = 70
// Setup
await test.step(`Initial test setup`, async () => {
await context.addInitScript((initialCode) => {
localStorage.setItem('persistCode', initialCode)
}, initialCode)
await page.setBodyDimensions({ width: 1000, height: 500 })
await homePage.goToModelingScene()
// verify modeling scene is loaded
await scene.expectPixelColor(backgroundColor, edgeLocation, lowTolerance)
// wait for stream to load
await scene.expectPixelColor(bodyColor, bodyLocation, highTolerance)
})
// Test
await test.step('Select edges and apply oversized fillet', async () => {
await test.step(`Select the edge`, async () => {
await scene.expectPixelColor(edgeColorWhite, edgeLocation, lowTolerance)
const [clickOnTheEdge] = scene.makeMouseHelpers(
edgeLocation.x,
edgeLocation.y
)
await clickOnTheEdge()
await scene.expectPixelColor(
edgeColorYellow,
edgeLocation,
highTolerance // Ubuntu color mismatch can require high tolerance
)
})
await test.step(`Apply fillet`, async () => {
await page.waitForTimeout(100)
await toolbar.filletButton.click()
await cmdBar.expectState({
commandName: 'Fillet',
highlightedHeaderArg: 'selection',
currentArgKey: 'selection',
currentArgValue: '',
headerArguments: {
Selection: '',
Radius: '',
},
stage: 'arguments',
})
await cmdBar.progressCmdBar()
await cmdBar.expectState({
commandName: 'Fillet',
highlightedHeaderArg: 'radius',
currentArgKey: 'radius',
currentArgValue: '5',
headerArguments: {
Selection: '1 sweepEdge',
Radius: '',
},
stage: 'arguments',
})
// Set a large radius (1000)
await cmdBar.currentArgumentInput.locator('.cm-content').fill('1000')
await cmdBar.progressCmdBar()
await cmdBar.expectState({
commandName: 'Fillet',
headerArguments: {
Selection: '1 sweepEdge',
Radius: '1000',
},
stage: 'review',
})
// Apply fillet with large radius
await cmdBar.progressCmdBar()
})
})
await test.step('Verify code is updated regardless of execution errors', async () => {
await editor.expectEditor.toContain(taggedSegment)
await editor.expectEditor.toContain(filletExpression)
})
})
test(`Chamfer point-and-click`, async ({
context,
page,