Add modelingWorkflows module with resilient update pattern for adding features (#5821)
* rule them all * swap AST updater * add test * yellow colour fix * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -1878,6 +1878,119 @@ fillet04 = fillet(extrude001, radius = 5, tags = [getOppositeEdge(seg02)])
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})
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})
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test(`Fillet with large radius should update code even if engine fails`, async ({
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context,
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page,
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homePage,
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scene,
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editor,
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toolbar,
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cmdBar,
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}) => {
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// Create a cube with small edges that will cause some fillets to fail
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const initialCode = `sketch001 = startSketchOn('XY')
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profile001 = startProfileAt([0, 0], sketch001)
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|> yLine(length = -1)
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|> xLine(length = -10)
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|> yLine(length = 10)
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|> line(endAbsolute = [profileStartX(%), profileStartY(%)])
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|> close()
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extrude001 = extrude(profile001, length = 5)
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`
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const taggedSegment = `yLine(length = -1, tag = $seg01)`
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const filletExpression = `fillet(radius = 1000, tags = [getNextAdjacentEdge(seg01)])`
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// Locators
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const edgeLocation = { x: 659, y: 313 }
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const bodyLocation = { x: 594, y: 313 }
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// Colors
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const edgeColorWhite: [number, number, number] = [248, 248, 248]
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const edgeColorYellow: [number, number, number] = [251, 251, 120] // Mac:B=251,251,90 Ubuntu:240,241,180, Windows:240,241,180
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const backgroundColor: [number, number, number] = [30, 30, 30]
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const bodyColor: [number, number, number] = [155, 155, 155]
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const lowTolerance = 20
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const highTolerance = 70
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// Setup
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await test.step(`Initial test setup`, async () => {
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await context.addInitScript((initialCode) => {
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localStorage.setItem('persistCode', initialCode)
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}, initialCode)
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await page.setBodyDimensions({ width: 1000, height: 500 })
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await homePage.goToModelingScene()
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// verify modeling scene is loaded
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await scene.expectPixelColor(backgroundColor, edgeLocation, lowTolerance)
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// wait for stream to load
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await scene.expectPixelColor(bodyColor, bodyLocation, highTolerance)
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})
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// Test
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await test.step('Select edges and apply oversized fillet', async () => {
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await test.step(`Select the edge`, async () => {
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await scene.expectPixelColor(edgeColorWhite, edgeLocation, lowTolerance)
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const [clickOnTheEdge] = scene.makeMouseHelpers(
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edgeLocation.x,
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edgeLocation.y
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)
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await clickOnTheEdge()
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await scene.expectPixelColor(
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edgeColorYellow,
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edgeLocation,
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highTolerance // Ubuntu color mismatch can require high tolerance
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)
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})
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await test.step(`Apply fillet`, async () => {
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await page.waitForTimeout(100)
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await toolbar.filletButton.click()
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await cmdBar.expectState({
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commandName: 'Fillet',
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highlightedHeaderArg: 'selection',
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currentArgKey: 'selection',
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currentArgValue: '',
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headerArguments: {
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Selection: '',
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Radius: '',
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},
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stage: 'arguments',
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})
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await cmdBar.progressCmdBar()
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await cmdBar.expectState({
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commandName: 'Fillet',
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highlightedHeaderArg: 'radius',
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currentArgKey: 'radius',
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currentArgValue: '5',
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headerArguments: {
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Selection: '1 sweepEdge',
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Radius: '',
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},
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stage: 'arguments',
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})
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// Set a large radius (1000)
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await cmdBar.currentArgumentInput.locator('.cm-content').fill('1000')
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await cmdBar.progressCmdBar()
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await cmdBar.expectState({
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commandName: 'Fillet',
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headerArguments: {
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Selection: '1 sweepEdge',
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Radius: '1000',
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},
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stage: 'review',
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})
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// Apply fillet with large radius
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await cmdBar.progressCmdBar()
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})
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})
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await test.step('Verify code is updated regardless of execution errors', async () => {
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await editor.expectEditor.toContain(taggedSegment)
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await editor.expectEditor.toContain(filletExpression)
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})
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})
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test(`Chamfer point-and-click`, async ({
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context,
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page,
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