updates for units (#1458)

* updates for units

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* scene units

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* start passing in units to tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* units tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add more images

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* hacky code for now

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* get settings context outside of react

* fmt

* pull through settings

* fix

* fmt

* move camera with units (#1461)

* temp patch tsc

* update kittycad.rs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* trait

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix compile

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update screenshots

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* execute on settings change

* Update src/clientSideScene/sceneInfra.ts

* try zoom

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more shit image

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* new screenshots

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udpates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update cam

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* new

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates for units

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixles

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* ;scale

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fmt

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* tweak playwright draft segments test

* another test tweak

* last test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane snapshot scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* number tweaks for playwright flow checks

* up[date

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Jess Frazelle
2024-02-20 17:55:06 -08:00
committed by GitHub
parent e501a542ac
commit cbd26d29fa
77 changed files with 1425 additions and 1128 deletions

View File

@ -14,10 +14,8 @@ import {
Vector2,
Group,
PlaneGeometry,
EdgesGeometry,
MeshBasicMaterial,
Mesh,
LineSegments,
DoubleSide,
Intersection,
Object3D,
@ -34,7 +32,7 @@ import * as TWEEN from '@tweenjs/tween.js'
import { MouseGuard, cameraMouseDragGuards } from 'lib/cameraControls'
import { SourceRange } from 'lang/wasm'
import { Axis } from 'lib/selections'
import { createGridHelper } from './helpers'
import { BaseUnit, SETTINGS_PERSIST_KEY } from 'machines/settingsMachine'
type SendType = ReturnType<typeof useModelingContext>['send']
@ -308,8 +306,17 @@ class SceneInfra {
this.scene.background = null
// CAMERA
const camHeightDistanceRatio = 0.5
const baseUnit: BaseUnit =
JSON.parse(localStorage?.getItem(SETTINGS_PERSIST_KEY) || ('{}' as any))
.baseUnit || 'mm'
const baseRadius = 5.6
const length = baseUnitTomm(baseUnit) * baseRadius
const ang = Math.atan(camHeightDistanceRatio)
const x = Math.cos(ang) * length
const y = Math.sin(ang) * length
this.camera = this.createPerspectiveCamera()
this.camera.position.set(0, -128, 64)
this.camera.position.set(0, -x, y)
if (DEBUG_SHOW_INTERSECTION_PLANE)
this.camera.layers.enable(INTERSECTION_PLANE_LAYER)
@ -1107,6 +1114,23 @@ export function getSceneScale(
return 1
}
function baseUnitTomm(baseUnit: BaseUnit) {
switch (baseUnit) {
case 'mm':
return 1
case 'cm':
return 10
case 'm':
return 1000
case 'in':
return 25.4
case 'ft':
return 304.8
case 'yd':
return 914.4
}
}
export function isQuaternionVertical(q: Quaternion) {
const v = new Vector3(0, 0, 1).applyQuaternion(q)
// no x or y components means it's vertical