Batch extrudes (#3764)
Adds a new KCL executor benchmark which builds a `10` wide by `n` tall lego, with varying `n`. The benchmark runs a n = 1, 2, 3 etc build, so we can get an idea of how the speed changes with size. This change improves execution speed by 25-36% depending on how many bumps there are. Tested by: * Rust unit tests * Open up modeling app, sketch a square, use the command palette to extrude it * Open up the Bambu printer "poop chute" model, it all extrudes and works fine Also fixes a bug: extrude, loft, revolve all trigger a GetExtrusionFaceInfo command. Due to a bug, the GetExtrusionFaceInfo command reused the Command ID from the previous extrude/loft/revolve. Fixed that.
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src/wasm-lib/tests/executor/inputs/slow_lego.kcl.tmpl
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81
src/wasm-lib/tests/executor/inputs/slow_lego.kcl.tmpl
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// 2x8 Lego Brick
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// A standard Lego brick with 2 bumps wide and 8 bumps long.
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// Define constants
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const lbumps = 10 // number of bumps long
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const wbumps = {{N}} // number of bumps wide
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const pitch = 8.0
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const clearance = 0.1
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const bumpDiam = 4.8
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const bumpHeight = 1.8
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const height = 9.6
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const t = (pitch - (2 * clearance) - bumpDiam) / 2.0
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const totalLength = lbumps * pitch - (2.0 * clearance)
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const totalWidth = wbumps * pitch - (2.0 * clearance)
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// Create the plane for the pegs. This is a hack so that the pegs can be patterned along the face of the lego base.
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const pegFace = {
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plane: {
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origin: { x: 0, y: 0, z: height },
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xAxis: { x: 1, y: 0, z: 0 },
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yAxis: { x: 0, y: 1, z: 0 },
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zAxis: { x: 0, y: 0, z: 1 }
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}
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}
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// Create the plane for the tubes underneath the lego. This is a hack so that the tubes can be patterned underneath the lego.
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const tubeFace = {
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plane: {
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origin: { x: 0, y: 0, z: height - t },
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xAxis: { x: 1, y: 0, z: 0 },
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yAxis: { x: 0, y: 1, z: 0 },
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zAxis: { x: 0, y: 0, z: 1 }
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}
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}
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// Make the base
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const s = startSketchOn('XY')
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|> startProfileAt([-totalWidth / 2, -totalLength / 2], %)
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|> line([totalWidth, 0], %)
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|> line([0, totalLength], %)
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|> line([-totalWidth, 0], %)
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|> close(%)
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|> extrude(height, %)
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// Sketch and extrude a rectangular shape to create the shell underneath the lego. This is a hack until we have a shell function.
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const shellExtrude = startSketchOn(s, "start")
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|> startProfileAt([
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-(totalWidth / 2 - t),
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-(totalLength / 2 - t)
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], %)
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|> line([totalWidth - (2 * t), 0], %)
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|> line([0, totalLength - (2 * t)], %)
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|> line([-(totalWidth - (2 * t)), 0], %)
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|> close(%)
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|> extrude(-(height - t), %)
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fn tr = (i) => {
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let j = i + 1
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let x = (j/wbumps) * pitch
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let y = (j % wbumps) * pitch
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return {
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translate: [x, y, 0],
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}
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}
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// Create the pegs on the top of the base
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const totalBumps = (wbumps * lbumps)-1
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const peg = startSketchOn(s, 'end')
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|> circle([
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-(pitch*(wbumps-1)/2),
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-(pitch*(lbumps-1)/2)
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], bumpDiam / 2, %)
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|> patternLinear2d({
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axis: [1, 0],
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repetitions: wbumps-1,
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distance: pitch
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}, %)
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|> patternLinear2d({
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axis: [0, 1],
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repetitions: lbumps-1,
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distance: pitch
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}, %)
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|> extrude(bumpHeight, %)
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// |> patternTransform(int(totalBumps-1), tr, %)
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