* first draft of making segment snap to previous arc's last tangent * ability to force/disable line snap, threshold in screen space * mouseEvent refactor tsc errors fixed * cleanups, extract getTanPreviousPoint function * add snap line support when previous segment is ARC * small cleanups * remove unused planeNodePath param from onDragSegment * renaming * Enable snapping when placing the segment point in onClick * refactor getSnappedDragPoint to include axis intersection * handle snapping to both axis and tangent direction * snap refinements * small cleanups * lint * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * A snapshot a day keeps the bugs away! 📷🐛 * generate tag for previous arc when snapping current straight segment * using previous arc's tag in snapped angledLine * angledLine uses object instead of array now * use more general snap object instead * snap tangent line visualized when snapping occurs * remove unused scale param from createLine * prettier * fix bug where segment body is not drawn * fix generated kcl error introduced in merge from main - modifiedAst needs to be passed to addNewSketchLn * add support for snapping to negative tangent direction * fix findTangentDirection for THREE_POINT_ARC_SEGMENT * fix tsc error by introducing overrideExpr * fix missing ccw for 3 point arc, fix tan_previous_point calculation for 3 point arcs * resolve clippy until confirmation for circle radius * fix runtime error when drawing a 3 point arc * add unit tests to closestPointoOnRay * unrelated react warning fixed * add playwright test for tangent snapping * better fix for tan_previous_point * fix lint * add simulation test for tangent_to_3_point_arc * Fix simulation test output * Add missing simulation test output files * fix tangent snapping bug: use current group instead of last group in activeSegments * make testcombos.test happy * cleanup merge * fix merge mistake, tsc error * update tangent_to_3_point_arc simulation test * fix angledLine related breaking tests * minimum distance added before snapping to tangent * circle is always ccw regardless of the order of points for tangential info calculation * fix snapping when different unit is used other than mm * update test: Straight line snapping to previous tangent * update rust snapshot test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@zoo.dev> Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
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@ -866,10 +866,11 @@ export const modelingMachine = setup({
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if (twoD) {
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sceneInfra.modelingSend({
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type: 'click in scene',
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data: sceneEntitiesManager.getSnappedDragPoint({
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intersection2d: twoD,
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intersects: args.intersects,
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}).snappedPoint,
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data: sceneEntitiesManager.getSnappedDragPoint(
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twoD,
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args.intersects,
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args.mouseEvent
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).snappedPoint,
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})
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} else {
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console.error('No intersection point found')
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@ -1238,10 +1239,11 @@ export const modelingMachine = setup({
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if (!intersectionPoint?.twoD) return
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if (!context.sketchDetails) return
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const { snappedPoint, isSnapped } =
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sceneEntitiesManager.getSnappedDragPoint({
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intersection2d: intersectionPoint.twoD,
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intersects: args.intersects,
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})
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sceneEntitiesManager.getSnappedDragPoint(
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intersectionPoint.twoD,
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args.intersects,
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args.mouseEvent
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)
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if (isSnapped) {
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sceneEntitiesManager.positionDraftPoint({
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snappedPoint: new Vector2(...snappedPoint),
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