Command bar: add extrude command, nonlinear editing, etc (#1204)
* Tweak toaster look and feel * Add icons, tweak plus icon names * Rename commandBarMeta to commandBarConfig * Refactor command bar, add support for icons * Create a tailwind plugin for aria-pressed button state * Remove overlay from behind command bar * Clean up toolbar * Button and other style tweaks * Icon tweaks follow-up: make old icons work with new sizing * Delete unused static icons * More CSS tweaks * Small CSS tweak to project sidebar * Add command bar E2E test * fumpt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix typo in a comment * Fix icon padding (built version only) * Update onboarding and warning banner icons padding * Misc minor style fixes * Get Extrude opening and canceling from command bar * Iconography tweaks * Get extrude kind of working * Refactor command bar config types and organization * Move command bar configs to be co-located with each other * Start building a state machine for the command bar * Start converting command bar to state machine * Add support for multiple args, confirmation step * Submission behavior, hotkeys, code organization * Add new test for extruding from command bar * Polish step back and selection hotkeys, CSS tweaks * Loading style tweaks * Validate selection inputs, polish UX of args re-editing * Prevent submission with multiple selection on singlular arg * Remove stray console logs * Tweak test, CSS nit, remove extrude "result" argument * Fix linting warnings * Show Ctrl+/ instead of ⌘K on all platforms but Mac * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Add "Enter sketch" to command bar * fix command bar test * Fix flaky cmd bar extrude test by waiting for engine select response * Cover both button labels '⌘K' and 'Ctrl+/' in test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -4,9 +4,11 @@ import { engineCommandManager } from './lang/std/engineConnection'
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import { useModelingContext } from 'hooks/useModelingContext'
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import { useCommandsContext } from 'hooks/useCommandsContext'
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import { ActionButton } from 'components/ActionButton'
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import usePlatform from 'hooks/usePlatform'
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export const Toolbar = () => {
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const { setCommandBarOpen } = useCommandsContext()
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const platform = usePlatform()
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const { commandBarSend } = useCommandsContext()
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const { state, send, context } = useModelingContext()
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const toolbarButtonsRef = useRef<HTMLUListElement>(null)
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const bgClassName =
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@ -177,10 +179,15 @@ export const Toolbar = () => {
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<ActionButton
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Element="button"
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className="text-sm"
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onClick={() => send('extrude intent')}
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disabled={!state.can('extrude intent')}
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onClick={() =>
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commandBarSend({
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type: 'Find and select command',
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data: { name: 'Extrude', ownerMachine: 'modeling' },
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})
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}
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disabled={!state.can('Extrude')}
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title={
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state.can('extrude intent')
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state.can('Extrude')
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? 'extrude'
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: 'sketches need to be closed, or not already extruded'
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}
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@ -204,10 +211,10 @@ export const Toolbar = () => {
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</menu>
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<ActionButton
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Element="button"
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onClick={() => setCommandBarOpen(true)}
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onClick={() => commandBarSend({ type: 'Open' })}
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className="rounded-r-full pr-4 self-stretch border-energy-10 hover:border-energy-10 dark:border-chalkboard-80 bg-energy-10/50 hover:bg-energy-10 dark:bg-chalkboard-80 dark:text-energy-10"
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>
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⌘K
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{platform === 'darwin' ? '⌘K' : 'Ctrl+/'}
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</ActionButton>
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</div>
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)
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