Command bar: add extrude command, nonlinear editing, etc (#1204)
* Tweak toaster look and feel * Add icons, tweak plus icon names * Rename commandBarMeta to commandBarConfig * Refactor command bar, add support for icons * Create a tailwind plugin for aria-pressed button state * Remove overlay from behind command bar * Clean up toolbar * Button and other style tweaks * Icon tweaks follow-up: make old icons work with new sizing * Delete unused static icons * More CSS tweaks * Small CSS tweak to project sidebar * Add command bar E2E test * fumpt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * fix typo in a comment * Fix icon padding (built version only) * Update onboarding and warning banner icons padding * Misc minor style fixes * Get Extrude opening and canceling from command bar * Iconography tweaks * Get extrude kind of working * Refactor command bar config types and organization * Move command bar configs to be co-located with each other * Start building a state machine for the command bar * Start converting command bar to state machine * Add support for multiple args, confirmation step * Submission behavior, hotkeys, code organization * Add new test for extruding from command bar * Polish step back and selection hotkeys, CSS tweaks * Loading style tweaks * Validate selection inputs, polish UX of args re-editing * Prevent submission with multiple selection on singlular arg * Remove stray console logs * Tweak test, CSS nit, remove extrude "result" argument * Fix linting warnings * Show Ctrl+/ instead of ⌘K on all platforms but Mac * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu) * Add "Enter sketch" to command bar * fix command bar test * Fix flaky cmd bar extrude test by waiting for engine select response * Cover both button labels '⌘K' and 'Ctrl+/' in test --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
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@ -243,15 +243,14 @@ export const Stream = ({ className = '' }) => {
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})
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} else if (
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!didDragInStream &&
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(state.matches('Sketch.SketchIdle') ||
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state.matches('idle') ||
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state.matches('awaiting selection'))
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(state.matches('Sketch.SketchIdle') || state.matches('idle'))
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) {
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command.cmd = {
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type: 'select_with_point',
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selected_at_window: { x, y },
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selection_type: 'add',
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}
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engineCommandManager.sendSceneCommand(command)
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} else if (!didDragInStream && state.matches('Sketch.Move Tool')) {
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command.cmd = {
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