Improvements to axis handling (#6530)
Signed-off-by: Nick Cameron <nrc@ncameron.org>
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@ -29,7 +29,7 @@ async fn inner_offset_plane(
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// standard planes themselves.
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plane.value = PlaneType::Custom;
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let normal = plane.x_axis.cross(&plane.y_axis);
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let normal = plane.x_axis.axes_cross_product(&plane.y_axis);
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plane.origin += normal * offset.to_length_units(plane.origin.units);
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make_offset_plane_in_engine(&plane, exec_state, args).await?;
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