Stream handling / Stream idle mode v2; a ton of network related changes (ping; scene indicator -> stream indicator, stream resizing (even on pause)) (#5312)

* Add back stream idle mode

* Shut up codespell

* Correct serialization; only expose at user level

* cargo fmt

* tsc lint fmt

* Move engineStreamMachine as a global actor; tons of more work

* Fix up everything after bumping kittycad/lib

* Remove camera sync

* Use pause/play iconology

* Add back better ping indicator

* wip

* Fix streamIdleMode checkbox being wonky

* yarn fmt

* Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing

* Clear diagnostics when unmounting code editor!

* wip

* Rework initial root projects dir + deflake many projects tests

* More e2e fixes

* Deflake revolve some revolve tests

* Fix the rest of the mfing tests

* yarn fmt

* yarn lint

* yarn tsc

* Fix tsc after rebase

* wip

* less flaky point and click

* wip

* Fixup after rebase

* Fix more tests

* Fix 2 more

* Fix up named-views tests

* yarn fmt lint tsc

* Fix up new changes

* Get rid of 1 cyclic dependency

* Fix another cyclic mfer!

* fmt

* fmt tsc

* Fix zoom to fit being frigged

* a new list of circular deps

* Remove NetworkHealthIndicator test that was shit

* Fix the bad reload repeat issue kevin started on

* Fix zoom to fit at the right moments...

* Fix cache count numbers in editor test

* Remove a test race - poll window info.

* Qualify fail function

* Try something

* Use scene.connectionEstablished

* Hopefully fix snapshots at least

* Add app console.log

* Fix native menu tests more

* tsc lint

* Fix camera failure

* Try again

* Test attempt number 15345203, action!

* Add back old window detection heuristic

* Remove firstWindow to complete the work of 2342d04fe2

* Tweak some tests for MacOS

* Tweak "set appearance" test for MacOS

Revert this if it messes up any other platform's color checks!

* Are you serious? This was all that needed formatting?

* More color tweaks

Local MacOS and CI MacOS don't agree

* Fixes on apperance e2e test for stream idle branch (#6168)

pierremtb/stream-idle-revamp-appearance-fixes

* Another apperance fix

* Skip one native menu test to make stream idle green (#6169)

* pierremtb/stream-idle-revamp-more-fixes

* Fix lint

* Update snapshot for test_generate_settings_docs

---------

Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
This commit is contained in:
49fl
2025-04-07 07:08:31 -04:00
committed by GitHub
parent be05dd7ba1
commit df6f571294
67 changed files with 2017 additions and 1448 deletions

View File

@ -15,6 +15,7 @@ test.describe('Code pane and errors', { tag: ['@skipWin'] }, () => {
page,
homePage,
scene,
cmdBar,
}) => {
const u = await getUtils(page)
@ -36,7 +37,7 @@ extrude001 = extrude(sketch001, length = 5)`
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
await scene.waitForExecutionDone()
await scene.settled(cmdBar)
// Ensure no badge is present
const codePaneButtonHolder = page.locator('#code-button-holder')
@ -171,6 +172,8 @@ extrude001 = extrude(sketch001, length = 5)`
context,
page,
homePage,
scene,
cmdBar,
}) => {
// Load the app with the working starter code
await context.addInitScript((code) => {
@ -180,9 +183,7 @@ extrude001 = extrude(sketch001, length = 5)`
await page.setBodyDimensions({ width: 1200, height: 500 })
await homePage.goToModelingScene()
// FIXME: await scene.waitForExecutionDone() does not work. It still fails.
// I needed to increase this timeout to get this to pass.
await page.waitForTimeout(10000)
await scene.settled(cmdBar)
// Ensure badge is present
const codePaneButtonHolder = page.locator('#code-button-holder')