Stream handling / Stream idle mode v2; a ton of network related changes (ping; scene indicator -> stream indicator, stream resizing (even on pause)) (#5312)
* Add back stream idle mode
* Shut up codespell
* Correct serialization; only expose at user level
* cargo fmt
* tsc lint fmt
* Move engineStreamMachine as a global actor; tons of more work
* Fix up everything after bumping kittycad/lib
* Remove camera sync
* Use pause/play iconology
* Add back better ping indicator
* wip
* Fix streamIdleMode checkbox being wonky
* yarn fmt
* Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing
* Clear diagnostics when unmounting code editor!
* wip
* Rework initial root projects dir + deflake many projects tests
* More e2e fixes
* Deflake revolve some revolve tests
* Fix the rest of the mfing tests
* yarn fmt
* yarn lint
* yarn tsc
* Fix tsc after rebase
* wip
* less flaky point and click
* wip
* Fixup after rebase
* Fix more tests
* Fix 2 more
* Fix up named-views tests
* yarn fmt lint tsc
* Fix up new changes
* Get rid of 1 cyclic dependency
* Fix another cyclic mfer!
* fmt
* fmt tsc
* Fix zoom to fit being frigged
* a new list of circular deps
* Remove NetworkHealthIndicator test that was shit
* Fix the bad reload repeat issue kevin started on
* Fix zoom to fit at the right moments...
* Fix cache count numbers in editor test
* Remove a test race - poll window info.
* Qualify fail function
* Try something
* Use scene.connectionEstablished
* Hopefully fix snapshots at least
* Add app console.log
* Fix native menu tests more
* tsc lint
* Fix camera failure
* Try again
* Test attempt number 15345203, action!
* Add back old window detection heuristic
* Remove firstWindow to complete the work of 2342d04fe2
* Tweak some tests for MacOS
* Tweak "set appearance" test for MacOS
Revert this if it messes up any other platform's color checks!
* Are you serious? This was all that needed formatting?
* More color tweaks
Local MacOS and CI MacOS don't agree
* Fixes on apperance e2e test for stream idle branch (#6168)
pierremtb/stream-idle-revamp-appearance-fixes
* Another apperance fix
* Skip one native menu test to make stream idle green (#6169)
* pierremtb/stream-idle-revamp-more-fixes
* Fix lint
* Update snapshot for test_generate_settings_docs
---------
Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
This commit is contained in:
@ -74,7 +74,10 @@ async function waitForPageLoadWithRetry(page: Page) {
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await expect(async () => {
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await page.goto('/')
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const errorMessage = 'App failed to load - 🔃 Retrying ...'
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await expect(page.getByTestId('loading'), errorMessage).not.toBeAttached({
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await expect(
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page.getByTestId('model-state-indicator-playing'),
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errorMessage
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).toBeAttached({
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timeout: 20_000,
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})
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@ -87,9 +90,10 @@ async function waitForPageLoadWithRetry(page: Page) {
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}).toPass({ timeout: 70_000, intervals: [1_000] })
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}
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// lee: This needs to be replaced by scene.settled() eventually.
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async function waitForPageLoad(page: Page) {
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// wait for all spinners to be gone
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await expect(page.getByTestId('loading')).not.toBeAttached({
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await expect(page.getByTestId('model-state-indicator-playing')).toBeVisible({
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timeout: 20_000,
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})
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@ -871,9 +875,10 @@ export async function tearDown(page: Page, testInfo: TestInfo) {
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export async function setup(
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context: BrowserContext,
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page: Page,
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testDir: string,
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testInfo?: TestInfo
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) {
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await context.addInitScript(
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await page.addInitScript(
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async ({
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token,
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settingsKey,
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@ -914,7 +919,7 @@ export async function setup(
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},
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}),
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IS_PLAYWRIGHT_KEY,
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PLAYWRIGHT_TEST_DIR: TEST_SETTINGS.project?.directory || '',
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PLAYWRIGHT_TEST_DIR: testDir,
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PERSIST_MODELING_CONTEXT,
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}
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)
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@ -934,7 +939,7 @@ export async function setup(
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await page.emulateMedia({ reducedMotion: 'reduce' })
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// Trigger a navigation, since loading file:// doesn't.
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// await page.reload()
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await page.reload()
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}
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function failOnConsoleErrors(page: Page, testInfo?: TestInfo) {
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