remove clearScene from TS side (#4684)
* updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix lint Signed-off-by: Jess Frazelle <github@jessfraz.com> * add failing tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * more tests Signed-off-by: Jess Frazelle <github@jessfraz.com> * the scene is cleared Signed-off-by: Jess Frazelle <github@jessfraz.com> * create new clear scene and bust cache function from rust side Signed-off-by: Jess Frazelle <github@jessfraz.com> * pull thru Signed-off-by: Jess Frazelle <github@jessfraz.com> * set that we switched files Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * updates Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix two dirties Signed-off-by: Jess Frazelle <github@jessfraz.com> * fix Signed-off-by: Jess Frazelle <github@jessfraz.com> --------- Signed-off-by: Jess Frazelle <github@jessfraz.com>
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@ -1879,17 +1879,6 @@ export class EngineCommandManager extends EventTarget {
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}
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return JSON.stringify(this.defaultPlanes)
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}
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clearScene(): void {
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const deleteCmd: EngineCommand = {
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type: 'modeling_cmd_req',
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cmd_id: uuidv4(),
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cmd: {
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type: 'scene_clear_all',
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},
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}
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this.clearDefaultPlanes()
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this.engineConnection?.send(deleteCmd)
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}
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addCommandLog(message: CommandLog) {
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if (this.commandLogs.length > 500) {
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this.commandLogs.shift()
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