[Feature]: Initialize engine with view_isometric
as a user. (#6604)
* feature: initialize system to view_isometric, playwright(e2e) does zoom_to_fit * fix: PR fixes * fix: removing testing code * fix: I definitely bricked my .spacemacs config and it is using the wrong eslint when I save files :( * fix: typo * fix: typoos * fix: fuking hack * chore: move exported var from e2e to src then reimport * fix: got em * fix: remove console log * fix: how did this get in that file?? moved it * fix: location for scene empty check zzz: * fix: removed debugging code * fix: forgot the hack for the load view without geometry workflow * fix: copy
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@ -2435,7 +2435,9 @@ export const modelingMachine = setup({
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'VariableDeclarator'
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)
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if (err(extrudeNode)) {
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return new Error("Couldn't find extrude node", { cause: extrudeNode })
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return new Error("Couldn't find extrude node", {
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cause: extrudeNode,
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})
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}
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// Perform the shell op
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@ -3326,11 +3328,7 @@ export const modelingMachine = setup({
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'Artifact graph emptied': 'hidePlanes',
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},
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entry: [
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'show default planes',
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'reset camera position',
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'set selection filter to curves only',
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],
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entry: ['show default planes', 'set selection filter to curves only'],
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description: `We want to disable selections and hover highlights here, because users can't do anything with that information until they actually add something to the scene. The planes are just for orientation here.`,
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exit: 'set selection filter to defaults',
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},
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