[Feature]: Initialize engine with view_isometric as a user. (#6604)

* feature: initialize system to view_isometric, playwright(e2e) does zoom_to_fit

* fix: PR fixes

* fix: removing testing code

* fix: I definitely bricked my .spacemacs config and it is using the wrong eslint when I save files :(

* fix: typo

* fix: typoos

* fix: fuking hack

* chore: move exported var from e2e to src then reimport

* fix: got em

* fix: remove console log

* fix: how did this get in that file?? moved it

* fix: location for scene empty check zzz:

* fix: removed debugging code

* fix: forgot the hack for the load view without geometry workflow

* fix: copy
This commit is contained in:
Kevin Nadro
2025-05-01 12:42:44 -05:00
committed by GitHub
parent 89bae66257
commit ed406734a7
11 changed files with 210 additions and 35 deletions

View File

@ -1,7 +1,6 @@
import { NODE_ENV } from '@src/env'
import { isDesktop } from '@src/lib/isDesktop'
import { IS_PLAYWRIGHT_KEY } from '@e2e/playwright/storageStates'
import { IS_PLAYWRIGHT_KEY } from '@src/lib/constants'
const isTestEnv = window?.localStorage.getItem(IS_PLAYWRIGHT_KEY) === 'true'