Circle function and UI tool (#3860)
* circle * fix another example * fix bad comment * toPoint fix * cargo fmt * resolve most of the tests * fix last test * missed circle in bracket * remove console error * fmt * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest) * trigger ci * remove three dot menu for circle * make sure circle can be extruded * fix up after merge * add extrude test for circle * clean up * typo * A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest) * Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)" This reverts commit03f8eeb542
. * update docs again * cmd bar test serialisation improvements * tiny clean up * fix after: Replace kittycad crate with kittycad-modeling-cmds * fmt * rename fix * Update src/lib/toolbar.ts Co-authored-by: Frank Noirot <frank@zoo.dev> * add another error to list * A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest) * image updates * Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)" This reverts commit505bb20bea
. * update markdown * skip un reproducable windows test failure * rust review * leave issue todo comment --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Frank Noirot <frank@zoo.dev>
This commit is contained in:
@ -24,6 +24,10 @@ import { mergeGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js
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import { CSS2DObject } from 'three/examples/jsm/renderers/CSS2DRenderer'
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import { PathToNode, SketchGroup, getTangentialArcToInfo } from 'lang/wasm'
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import {
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CIRCLE_CENTER_HANDLE,
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CIRCLE_SEGMENT,
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CIRCLE_SEGMENT_BODY,
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CIRCLE_SEGMENT_DASH,
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EXTRA_SEGMENT_HANDLE,
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EXTRA_SEGMENT_OFFSET_PX,
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HIDE_HOVER_SEGMENT_LENGTH,
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@ -477,6 +481,169 @@ class TangentialArcToSegment implements SegmentUtils {
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}
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}
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class CircleSegment implements SegmentUtils {
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init: SegmentUtils['init'] = ({
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prevSegment,
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input,
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id,
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pathToNode,
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isDraftSegment,
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scale = 1,
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theme,
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isSelected,
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sceneInfra,
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}) => {
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if (input.type !== 'arc-segment') {
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return new Error('Invalid segment type')
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}
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const { from, center, radius } = input
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const baseColor = getThemeColorForThreeJs(theme)
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const color = isSelected ? 0x0000ff : baseColor
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const group = new Group()
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const geometry = createArcGeometry({
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center,
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radius,
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startAngle: 0,
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endAngle: Math.PI * 2,
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ccw: true,
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isDashed: isDraftSegment,
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scale,
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})
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const mat = new MeshBasicMaterial({ color })
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const arcMesh = new Mesh(geometry, mat)
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const meshType = isDraftSegment ? CIRCLE_SEGMENT_DASH : CIRCLE_SEGMENT_BODY
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const arrowGroup = createArrowhead(scale, theme, color)
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const circleCenterGroup = createCircleCenterHandle(scale, theme, color)
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arcMesh.userData.type = meshType
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arcMesh.name = meshType
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group.userData = {
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type: CIRCLE_SEGMENT,
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id,
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from,
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radius,
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center,
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ccw: true,
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prevSegment,
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pathToNode,
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isSelected,
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baseColor,
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}
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group.name = CIRCLE_SEGMENT
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group.add(arcMesh, arrowGroup, circleCenterGroup)
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const updateOverlaysCallback = this.update({
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prevSegment,
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input,
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group,
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scale,
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sceneInfra,
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})
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if (err(updateOverlaysCallback)) return updateOverlaysCallback
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return {
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group,
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updateOverlaysCallback,
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}
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}
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update: SegmentUtils['update'] = ({
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prevSegment,
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input,
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group,
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scale = 1,
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sceneInfra,
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}) => {
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if (input.type !== 'arc-segment') {
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return new Error('Invalid segment type')
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}
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const { from, center, radius } = input
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group.userData.from = from
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// group.userData.to = to
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group.userData.center = center
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group.userData.radius = radius
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group.userData.prevSegment = prevSegment
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const arrowGroup = group.getObjectByName(ARROWHEAD) as Group
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const circleCenterHandle = group.getObjectByName(
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CIRCLE_CENTER_HANDLE
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) as Group
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const pxLength = (2 * radius * Math.PI) / scale
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const shouldHideIdle = pxLength < HIDE_SEGMENT_LENGTH
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const shouldHideHover = pxLength < HIDE_HOVER_SEGMENT_LENGTH
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const hoveredParent =
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sceneInfra.hoveredObject &&
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getParentGroup(sceneInfra.hoveredObject, [CIRCLE_SEGMENT])
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let isHandlesVisible = !shouldHideIdle
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if (hoveredParent && hoveredParent?.uuid === group?.uuid) {
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isHandlesVisible = !shouldHideHover
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}
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if (arrowGroup) {
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arrowGroup.position.set(
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center[0] + Math.cos(Math.PI / 4) * radius,
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center[1] + Math.sin(Math.PI / 4) * radius,
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0
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)
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const arrowheadAngle = Math.PI / 4
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arrowGroup.quaternion.setFromUnitVectors(
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new Vector3(0, 1, 0),
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new Vector3(Math.cos(arrowheadAngle), Math.sin(arrowheadAngle), 0)
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)
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arrowGroup.scale.set(scale, scale, scale)
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arrowGroup.visible = isHandlesVisible
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}
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if (circleCenterHandle) {
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circleCenterHandle.position.set(center[0], center[1], 0)
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circleCenterHandle.scale.set(scale, scale, scale)
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circleCenterHandle.visible = isHandlesVisible
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}
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const circleSegmentBody = group.children.find(
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(child) => child.userData.type === CIRCLE_SEGMENT_BODY
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) as Mesh
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if (circleSegmentBody) {
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const newGeo = createArcGeometry({
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radius,
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center,
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startAngle: 0,
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endAngle: Math.PI * 2,
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ccw: true,
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scale,
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})
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circleSegmentBody.geometry = newGeo
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}
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const circleSegmentBodyDashed = group.getObjectByName(CIRCLE_SEGMENT_DASH)
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if (circleSegmentBodyDashed instanceof Mesh) {
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// consider throttling the whole updateTangentialArcToSegment
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// if there are more perf considerations going forward
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circleSegmentBodyDashed.geometry = createArcGeometry({
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center,
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radius,
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ccw: true,
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// make the start end where the handle is
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startAngle: Math.PI * 0.25,
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endAngle: Math.PI * 2.25,
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isDashed: true,
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scale,
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})
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}
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return () =>
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sceneInfra.updateOverlayDetails({
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arrowGroup,
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group,
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isHandlesVisible,
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from: from,
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to: [center[0], center[1]],
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angle: Math.PI / 4,
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})
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}
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}
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export function createProfileStartHandle({
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from,
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id,
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@ -535,6 +702,28 @@ function createArrowhead(scale = 1, theme: Themes, color?: number): Group {
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arrowGroup.scale.set(scale, scale, scale)
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return arrowGroup
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}
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function createCircleCenterHandle(
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scale = 1,
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theme: Themes,
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color?: number
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): Group {
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const circleCenterGroup = new Group()
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const geometry = new BoxGeometry(12, 12, 12) // in pixels scaled later
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const baseColor = getThemeColorForThreeJs(theme)
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const body = new MeshBasicMaterial({ color })
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const mesh = new Mesh(geometry, body)
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circleCenterGroup.add(mesh)
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circleCenterGroup.userData = {
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type: CIRCLE_CENTER_HANDLE,
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baseColor,
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}
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circleCenterGroup.name = CIRCLE_CENTER_HANDLE
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circleCenterGroup.scale.set(scale, scale, scale)
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return circleCenterGroup
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}
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function createExtraSegmentHandle(
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scale: number,
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@ -788,4 +977,5 @@ export function dashedStraight(
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export const segmentUtils = {
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straight: new StraightSegment(),
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tangentialArcTo: new TangentialArcToSegment(),
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circle: new CircleSegment(),
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} as const
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