Adding point and click revolve workflow for sketch and axis selection (#4687)

* selection stuff

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* fix bugs

* some edge cut stuff

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* fix sketch mode issues

* fix more tests, selection in sketch related

* more test fixing

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger ci

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* Trigger ci

* more sketch mode selection fixes

* fix unit tests

* rename function

* remove .only

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* lint

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* fix bad pathToNode issue

* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)

* fix sketch on face

* migrate a more selections types

* migrate a more selections types

* fix code selection of fillets

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* migrate a more selections types

* fix bad path to node, looks like a race

* migrate a more selections types

* migrate a more selections types

* fix cmd bar selections

* fix cmd bar selections

* fix display issues

* feat: implementing axis selection for point and click revolve

* feat: enforcing selection of 2 options for axis rotation

* feat: added negative rotations for the revolve

* fix: fmt, tsc fixes

* migrate a more selections types

* Revert "migrate a more selections types"

This reverts commit 0d0e453bbb.

* migrate a more selections types

* clean up1

* clean up 2

* chore: improving the copy after discussing with Frank

* fix: merge main fixes

* chore: was able to add a seg to a line. Does not check if one exists already

* saving off some code

* chore: moving revolveSketch into own file for readability, improving variable names instead of node1

* chore: renaming more variables for readability

* chore: more renaming

* fix: allows creating a custom rotation on axis

* fix: added opposite edge logic and adj, need to error handle still

* fix: use other import

* feat: point and click on edges, crude implementation

* feat: implemented toast message and returned error message from validation

* fix: auto linter

* fix: addressing tsc errors

* fix: fighting typescript

* fix: cleaning up PR

* fix: trying to resolve more typescript issues

* fix: save off tsc fixes

* fix: adding comments

* fix: resolving tsc errors

* fix: tsc errors

* fix: auto linter fixes and tsc fixes

* fix:??

* fix: revolve ast works with declaration

* fix: retry logic to make sure the disable dry run actually runs

* fix: codespell typo

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
Kevin Nadro
2024-12-10 12:11:01 -05:00
committed by GitHub
parent 3f1f40eeba
commit f2cfa4d5cf
12 changed files with 418 additions and 16 deletions

View File

@ -871,3 +871,15 @@ export function codeRefFromRange(range: SourceRange, ast: Program): CodeRef {
pathToNode: getNodePathFromSourceRange(ast, range),
}
}
export function isSolid2D(artifact: Artifact): artifact is solid2D {
return (artifact as solid2D).pathId !== undefined
}
export function isSegment(artifact: Artifact): artifact is SegmentArtifact {
return (artifact as SegmentArtifact).pathId !== undefined
}
export function isSweep(artifact: Artifact): artifact is SweepArtifact {
return (artifact as SweepArtifact).pathId !== undefined
}