Show when user can't connect because of a bad token (#2105)
* Reapply "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)
This reverts commit 1913519f68
.
* Fix build errors
* Add new error states to network status notification
* Remove unused variable
* Refactor to use Context API for network status
* Don't do any stream events if network is not ok
* Catch LSP errors on bad auth
* Show when authentication is bad (cookie header only)
* Fix formatting
* Fix up types
* Revert awaiting on lsp failure
* Fix tsc
* wip
* wip
* fmt
* Fix typing
* Incorporate ping health; yarn make:dev; faster video stream loss notice
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* run ci pls
* run ci pls
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* run ci pls again
* Remove unused variables
* Add new instructions on running Playwright anywhere
* Please the Playwright. Praise the Playwright.
* Correct a vitest
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* ci again
* Fix tests unrelated to this PR
* Fix flakiness in for segments tests
* Bump to 2 workers
* fmt
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fmt
* fmt
* Fixups
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* ci
* Set workers to 1
* Wait for network status listeners before connecting
* Fix initial connection requirements and trying 2 workers again
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
@ -4,8 +4,9 @@ import { getNormalisedCoordinates } from '../lib/utils'
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import Loading from './Loading'
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import { useSettingsAuthContext } from 'hooks/useSettingsAuthContext'
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import { useModelingContext } from 'hooks/useModelingContext'
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import { useNetworkContext } from 'hooks/useNetworkContext'
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import { NetworkHealthState } from 'hooks/useNetworkStatus'
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import { ClientSideScene } from 'clientSideScene/ClientSideSceneComp'
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import { NetworkHealthState, useNetworkStatus } from './NetworkHealthIndicator'
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import { butName } from 'lib/cameraControls'
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import { sendSelectEventToEngine } from 'lib/selections'
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@ -28,8 +29,11 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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}))
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const { settings } = useSettingsAuthContext()
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const { state } = useModelingContext()
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const { overallState } = useNetworkStatus()
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const isNetworkOkay = overallState === NetworkHealthState.Ok
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const { overallState } = useNetworkContext()
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const isNetworkOkay =
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overallState === NetworkHealthState.Ok ||
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overallState === NetworkHealthState.Weak
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useEffect(() => {
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if (
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@ -43,6 +47,7 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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}, [mediaStream])
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const handleMouseDown: MouseEventHandler<HTMLDivElement> = (e) => {
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if (!isNetworkOkay) return
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if (!videoRef.current) return
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if (state.matches('Sketch')) return
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if (state.matches('Sketch no face')) return
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@ -58,6 +63,7 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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}
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const handleMouseUp: MouseEventHandler<HTMLDivElement> = (e) => {
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if (!isNetworkOkay) return
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if (!videoRef.current) return
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setButtonDownInStream(undefined)
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if (state.matches('Sketch')) return
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@ -72,6 +78,7 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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}
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const handleMouseMove: MouseEventHandler<HTMLVideoElement> = (e) => {
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if (!isNetworkOkay) return
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if (state.matches('Sketch')) return
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if (state.matches('Sketch no face')) return
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if (!clickCoords) return
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@ -112,7 +119,7 @@ export const Stream = ({ className = '' }: { className?: string }) => {
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{!isNetworkOkay && !isLoading && (
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<div className="text-center absolute inset-0">
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<Loading>
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<span data-testid="loading-stream">Stream disconnected</span>
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<span data-testid="loading-stream">Stream disconnected...</span>
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</Loading>
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</div>
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)}
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