* Improve url sharing for orgs and pros
* Remove sharing via menu item
* fmt
* Not sure what's different but it is
* fmt & lint
* whoops
* Update snapshots
* Typos from codespell
* Fix alignment
* Update snapshots
* Prune
---------
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* Make "skip = false" non-required args appear in header
* Make non-required, unskippable selection args work
* Make prompt-to-edit's selection arg optional but non-skippable
* Update src/components/CommandBar/CommandBarSelectionInput.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Fix dumb logic bug
Thanks for user testing @Irev-dev
* Update mixed input to show selection
Feel free to revert @Irev-Dev if this is the wrong move, but I found it
odd that this component doesn't show the current selection in the text
like the other selection input does, so I copied that over.
* Merge branch 'main' into franknoirot/adhoc/optional-selection-args
* Merge branch 'main' into franknoirot/adhoc/optional-selection-args
* Merge remote-tracking branch 'origin' into franknoirot/adhoc/optional-selection-args
* fix tests
* change copy again
* Update src/components/CommandBar/CommandBarSelectionMixedInput.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
1. Remove all `waitFor` hidden states for the post-dismiss toast:
something about Playwright is making toasts hang in a way I've never
seen in real use. Not something I'm worried about, and we still test
that the toast fires the first time we dismiss.
2. Remove all `scene.connectionEstablished()` calls. This has me more
worried because some of the flakiness on this front seems like we're not
able to handle the rapid machine-speed navigation and overwriting that
this test does when it doesn't have to `waitFor` toasts to disappear.
But that is not the point of this test, which is just to ensure the
onboarding plays correctly and initiates correctly.
* Helix can't be selected as path arg in point-and-click sweep
Fixes#6966
* Remove old dry-run validations on Sweep, Loft, Revolve, and Shell
* Base on dry-run validation remove branch
* Add test
* First pass at consistency in modelingMachine codemods
* Add 'no kcl errors' guard instead of if check for all the existing ones
* Add more commands and improve consistency
* Add comments
* Fix test with old kcl that was showcasing the very behavior we're trying to fix
https://kittycadworkspace.slack.com/archives/C07A80B83FS/p1747231832870739?thread_ts=1747231178.515289&cid=C07A80B83FS
* Add test for sketch and helix
* Remove guard use and move hasErrors check closer to updateAst calls
* Revert "Remove guard use and move hasErrors check closer to updateAst calls"
This reverts commit 868ea4b605.
* Remove toasts from guards
* Remove some scene.settled calls
* Lint
* More shaky fixes
* Clean up and more test fixes
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* Add a Stop command that does a bit of cleanup in the engineStateMachine
* Major network code startup refactor; backoff reconnect; many more logs for us
* Save camera state after every user interaction in case of disconnection and restoral
* Translate basic WebSocket error numbers into useful text
* Add a RestartRequest event to the engineCommandManager
* Adjust for a rebase
* Add E2E test for stream pause behavior
* Fix snapshot test
* fmt, lint
* small issue
* Fix tests
* Fix up idle test
* One last fix
* fixes
* Remove circ dep
* fix test
* use a const for time
* TEST -> isPlaywright instead
* whoops
* Keep test toast messages around for longer
* Check for at least two locators
I wasn't able to reproduce, but it's possible one stuck around from a previous test.
* Restore the native file menu tests
* fix: saving off progress
* chore: making progress cleaning up these verbose tests and improving app logic for e2e
* chore: rewriting tests
* fix: reworking application logic for file menu in the scene and e2e scene file menu test
* chore: updating more e2e tests
* fix: updated all the tests, auto fixers
* fix: trying to improve tests within E2E, they aren't failing locally even with --repeat-each=10
* fix: application logic has a bug that you can navigate instantly but the scroll to view code will not trigger which breaks end to end tests
* fix: improving E2E tests
* fix: fixing clipboard typo
* fix: porting test() for each native file menu to a test.step to speed it up
* fix: auto fixes and console log helper function for playwright runtimes
* fix: more cleanup
* fix: trying to fix these...
* fix: got the tests working
* fix: addressing PR comments
* fix: trying to stablize the tests
* fix: auto fixes
* fix: trying to make it the command name and not arg? could be a source of race condition if the input is not written fast enough?
* fix: maybe because this close locator was running too quickly?
* fix: panic timeout, classic
* fix: these are gone
* fix: shorter waits
---------
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Fix bug with `undo startSketchOn` removing existing sketch
Fixes#6822, I believe. in this case the `variableName` was not being
marked as in-use, so I just logged out the AST and made sure this case
was covered. @Irev-Dev this is probably worth a check from you.
* Add a regression test
It's an E2E test because I'm being lazy, but it should probably be an
XState unit test at some point.
* check what's checked
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* oops, make it nicer for no reason
* tests
* deleteTopLevelStatement
* little swap
* astMod edits
* typos
* add playwright test for chamfers
* scene.settled instead of page.waitForTimeout
* unfuck circular dep - move locateExtrudeDeclarator
* locateExtrudeDeclarator > locateVariableWithCallOrPipe
* fmt
* edit the comment
* constrain profile start
* add test
* make sure it works on segment drag too, fix tests
* remove old log
* some tests fixes
* Bump more segment counters
* Two more fixes
* Two more test fixes
* small test fix
* moretest fixes
* another test
---------
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* Remove gnarly fake union hotkeys
* Enable hotkey for items buried in ActionButtonDropdown
I'm kinda over `useHotkeys` as a hook
* Add hotkeys for other sketch tools
* Fix lint and tsc
* Fix duplicate locator
* The circular dependecies got reordered somehow
* Update src/lib/toolbar.ts
* Remove snapshottoken
Fixes#6800
* Add placeholder in .env.development
* Clean up language
* Update CONTRIBUTING.md
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
* Add dotenv to secrets for local testing
* Lint
* Reorg things
* Quick fix
* Last one for windows
---------
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
* Remove unused `telemetryLoader`
* Remove onboarding redirect behavior
* Allow subRoute to be passed to navigateToProject
* Replace warning dialog routes with toasts
* Wire up new utilities and toasts to UI components
* Add home sidebar buttons for tutorial flow
* Rename menu item
* Add flex-1 so home-layout fills available space
* Remove onboarding avatar tests, they are becoming irrelevant
* Consolidate onboarding tests to one longer one
and update it to not use pixel color checks, and use fixtures.
* Shorten warning toast button text
* tsc, lint, and circular deps
* Update circular dep file
* Fix mistakes made in circular update tweaking
* One more dumb created circular dep
* Update src/routes/Onboarding/utils.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Fix narrow screen home layout breaking
* fix: kevin, navigation routes fixed
* fix: filename parsing is correct now for onboarding with the last file sep
* Fix e2e test state checks that are diff on Linux
* Create onboarding project entirely through systemIOMachine
* Fix Windows path construction
* Make utility to verify a string is an onboarding value
* Little biome formatting suggestion fix
* Units onboarding step was not using OnboardingButtons
* Add type checking of next and previous status, fix useNextClick
* Update `OnboardingStatus` type on WASM side
* Make onboarding different on browser and web, placeholder component
* Show proof of concept with custom content per route
* Make text type args not insta dismiss when you click anywhere
* Make some utility hooks for the onboarding
* Update requestedProjectName along with requestedProjectName
* Build out a rough draft of desktop onboarding
* Remove unused onboarding route files
* Build out rough draft of browser onboarding content
* @jgomez720 browser flow feedback
* @jgomez420 desktop feedback
* tsc and lints
* Tweaks
* Import is dead, long live Add files
* What's up with my inability to type "highlight"?
* Codespell and String casting
* Update browser sample to be axial fan
* lint and tsc
* codespell again
* Remove unused nightmare function `useDemoCode`
* Add a few unit tests
* Update desktop to use bulk file creation from #6747
* Oops overwrote main.kcl on the modify with text-to-cad step
* Undo the dumb use of `sep` that I introduced
* Fix up project test
which was fragile to the number of steps in the onboarding smh
* Fix up onboarding flow test
* typo
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
* fix: how?
* fix: 0 byte thumbnail png loading bug
* fix: adding navigate to single file back
* fix: cargo fmt
* fix: sorting files to match manifest and unit test
* fix: restoring back to main
* fix: cargo fmt
* fix: ope, I forgot I deleted some code that renamed single files to the samples name to track easier within the file tree
* fix: ope
* Update src/lib/commandBarConfigs/applicationCommandConfig.ts
Co-authored-by: Frank Noirot <frank@zoo.dev>
* fix: unique name for project, ope
* fix: filtered samples for web and skeleton create a sample command
* fix: Create A Sample specifically desktop home page instead of overloading the add to file
* fix: hiding source
* fix: gotcha on add to file with existing project default args and assemblies
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
* start of migrate to multi file endpoint
* get some relative path stuff sorted
* blobifying files, and making selections work with imports working
* add write to disk
* warn about big projects
* update known circular
* update snapshot
* remove log
* tweak selection filters
* Update src/components/ModelingMachineProvider.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* fmt
* fix one thing
* typo
* raw dog form data like a fucking peasant
* remove fake data
* fmt
* steal Kevin's stuff
* good progress
* clean up
* fix writing to files when response returns
* comment the terriable code
* push fix of sorts
* better fix
* spot of clean up
* fix: Needed to support the bad request flow, the toast will hang forever, the return control flows don't dismiss a forever toast
* fix: handling more error flows by dismissing the toast
* chore: leaving a comment for a confusing workflow
* fix: trying to clean up some async logic
* fix: trying to fix a few things at once...
* fix: fixing toast success
* fix: how did this desync?
* fix: removing useless logic, we write to disk ahead of time, the continue is to say ya no problem
* fix: typo
* Change back to `spawnChild`, forego `actors` by reference
* fix: updating PR comments
* fix: found a bug with paths from rust! it is actually OS paths!
* fix: updated type still is failing tsc
* fix: the type of the machine was wrong, we always set it to at least ''
* fix: idk man
* Fix happy path test (button labels)
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* submit zoom_to_fit when kcl file is created on web
* add test for zoom to fit on shared model on web - only works with a hack so far
* resolve circular deps
* fix Zoom to fit to shared model on web, test still not passing without timeout
* Clean up zoom_to_fit for web sharing, stabilize test
* fmt
* small import refactor
* fmt
* Make Zoom to fit test web-only
* Make "experimental" a valid status for toolbar and commands
* Wire up status through createMachineCommand
* Add beaker icon
* Show UI elements if status is experimental
* Make ML operations experimental, powered by a flag
* Update command descriptions
* Add tooltip to home page Text-to-CAD button
* Splelnig erorrs
* 🧹lints
* Oopsie daisy Add KCL file isn't experimental
* Add warning message element to text area arg input
* Update message to common named constant