Commit Graph

129 Commits

Author SHA1 Message Date
0e916cfd5b SketchOnFace UI (#1664)
* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-22 10:23:04 +11:00
816870253e Make tag last optional param everywhere (#1739)
* Make tag last optional param

* Update all test assertions with correct tag format

* Format ts

* Some progress on tests and code mods

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* More sketch fixes

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Only 1 test left

* Clean up console.log

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Fix last ts test

* Clean up fmt

* Fix clippy too

* Update docs and fix small oversight on angled lines

* Fix more rust tests

* Make typescript happy

* Fmt

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-03-15 17:03:42 -04:00
0579ccd53b Handle many files as a zip archive (#1688)
* Handle many files as a zip archive

* Hopefully fix the test

* Try again

* Use latest kittycad/cli version

* update gitignore and push gltf-standard into snapshot array

* Extract zipped gltf; use 8 cores for CI

* Ignore unzipped files

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-14 11:50:46 -04:00
23971465ce More fixes to export e2e test (#1646)
* change to download listener

* ultra snapshot test

* clean up

* Revert "ultra snapshot test"

This reverts commit 2d2a585a17.
2024-03-06 01:08:15 +00:00
bc303fbaab try and make test more robust (#1638)
* try and make test more robust

* unused import

* add logging

* fix bug in export test

* Revert "unused import"

This reverts commit 0fb7090eca.

* revert more

* more fixes

* fix

* ultra snapshot test

* Revert "ultra snapshot test"

This reverts commit 17a883727e.
2024-03-05 15:42:27 +00:00
4fbd7ace98 Increase playwright timeout on a per test basis (#1627)
try individual timeout
2024-03-05 11:52:43 +11:00
c6f080c440 Add export to cmd bar (#1593)
* Add new exportFile icon

* Isolate exportFromEngine command

* Naive initial export command

* Update types to accept functions for arg defaultValue, required, and options

* Make existing helper functions and configs work with new types

* Make UI components work with new types
support resolving function values and conditional logic

* Add full export command to command bar

* Replace ExportButton with thin wrapper on cmd bar command

* fmt

* Fix stale tests and bugs found by good tests

* fmt

* Update src/components/CommandBar/CommandArgOptionInput.tsx

* Update snapshot tests and onboarding wording

* Move the panel open click into doExport

* Don't need to input storage step in export tests anymore

* Remove console logs, fmt, select options if we need to

* Increase test timeout

---------

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-05 08:06:43 +11:00
06cdaa9ae8 overhaul cam move test 2024-03-04 10:37:11 +11:00
4d4a1d66e8 snap to profile start (#1616)
* fix camera set from debug panel

* add snap to for closing sketch

* clean up file that shouldn't have been committed
2024-03-04 08:14:37 +11:00
b0e6140e9f Implement dual camera sync direction (#1597)
* implement dual camer sync direction

The existance of the client side scene requires two cameras to stay in sync, really these need to be a master-slave relationship, intitial this was implemented with the client side scene taking the lead and sending updates to the server using the  endpoint (as it didn't require an new endpoints), but even though we added a sequence property to this endpoint and sent it over udp, it was still an abuse of this endpoint as the engine didn't have this endpoint setup with a fload of messages and low-latency in mind.

Now we have migrated back to sending mouse events to the engine instead, but with the engine replying with camera details on drag_end etc so that we can keep the client camera in sync.

The client side camera still does take the master role in sketch mode as it makes sense to keep the low latency benfits of the local camera for the locallay rendered assets in sketch mode, moving the camera in this mode already did hide the engine camera while the camera is moving so as to avoid ghoasting so this works well.

The camera controls now work by syncing in either direction depending on what's appropiate

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane extrude numbers

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger-ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-02 08:20:50 +11:00
1cab3e628f client side sketch scene not respecting base-unit-scale (#1576)
* client side sketch scene not respecting base-unit-scale

* test tweak

* remove dead code

* fix test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* test fix up

* trigger ci

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-01 06:55:49 +11:00
a06b9d560a improve export test logs (#1536) 2024-02-27 15:19:14 +11:00
c0e6947170 update cli to reestablish export test (#1523)
* update cli to reestablish export test

* update cli v

* tweak
2024-02-27 09:41:09 +11:00
65ebde0b34 Disable actions when stream disconnected (#1483)
* pull out network indicator logic

* rename callbacks

* re-execute on reconnection

* make sure tool bar is disabled on start up

* clean up

* node safety

* disable toolbar buttons properly

* grey scale action icon icons dodgy

* test tweaks

* Revert "grey scale action icon icons dodgy"

This reverts commit c3d12a0f05.

* Disable modeling commands when network is bad (#1486)

* Disable modeling commands when network is bad

* disabel on execute too

* fmt

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* disable playwright snapshots temporarily

* disable export test instead

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-26 21:02:33 +11:00
0d6618b60a solve a couple of scene scale bugs (#1496)
* solve a couple of scene scale bugs

* Some cam fixes (#1520)

* rotate and zoom basics working

* intergrate mouse guards, and add pan

* implement orthographic camera again

* implement switch to perspective camera again

* migrate dollyzoom

* make pan robust for differnt FOV and orthographic cam

* tween to quaternion and default plane selection working with quirks

* fix pan

It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations

* fix raycastRing to use new camera

* fix tween to quaternion for camera lock situations

And get all playwright tests passing

* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class

* add animation to cameras back in

* first big clean up of sceneInfra

* move more cam stuff out of sceneInfra

* clean up mouse guard logic

* clean up camera change callbacks

* fix some sitations where animation to xy doesn't work great

* needs to take the target into consideration

* last bits of clean up

* more clean up

* make vitest happ

* fix up remaining interaction guards

* make scrolling less sensative for trackpads

* remove debug cube

* fix snapshot tests
2024-02-26 19:53:44 +11:00
cbd26d29fa updates for units (#1458)
* updates for units

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* scene units

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* start passing in units to tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* units tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add more images

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* hacky code for now

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* get settings context outside of react

* fmt

* pull through settings

* fix

* fmt

* move camera with units (#1461)

* temp patch tsc

* update kittycad.rs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* trait

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix compile

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update screenshots

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* execute on settings change

* Update src/clientSideScene/sceneInfra.ts

* try zoom

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more shit image

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* new screenshots

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udpates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update cam

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* new

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates for units

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixles

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* ;scale

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fmt

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* tweak playwright draft segments test

* another test tweak

* last test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane snapshot scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* number tweaks for playwright flow checks

* up[date

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-20 17:55:06 -08:00
ad7c544754 draft line snapshots (#1445)
* draft line snapshots

Make sure they don't get broken at some point, visual regression is only way to test these really

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-19 13:18:31 +11:00
095108252b snapshot extrude on each default plane (#1438)
* snapshot extrude on each default plane

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-17 12:19:46 +11:00
5f0f3f40d0 Fix default memory so its always initialized in one place -> rust (#1395)
* initial redo

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* default memory

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* rename values

* find tricky case

* fix test

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-02-11 18:26:09 -08:00
f640f7a5e0 Client sketch scene (#1271)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make tsc happ

* better error msg

* fix control point issue

* basic code gen working for tangentialArc

* partical fix for move with arcs

* tangential arc move

* fix

* make eslint rules less annoying

* inital refactor of some xstate stuff

* more old tangential arc clean up stuff

* more tweaks

* add testing

* tweak xstate inspect

* temp remove test

* update formating for less conflicts

* fix state machine layout after merge

* shrug, something weird with xstate typegen

* renaming some xstate events

* tweak numbers to make CI playwright happ

* CI hacks

* more CI hacks

* more CI hacks

* new hack strategy

* run tests agian

* make cmd bar less flaky

* ci hacks

* CI hacks

* CI hacks

* CI hacks

* clean up

* fix

* still have constraint stuff to deal with

* progress on move rules

* update source ranges after no execute code-mod

* typo

* mvp working

* hide show sketch overlay

* match scaling

* update arrow head style

* animate line tool

* bypass xstate for animations, much smoother

* add new segment working with refactor needed for setup paper sketch

* refactor setup paper sketch

* tangantialArcTo drag animations working

* tangential arc polish

* cargo fmt

* clippy

* more clippy

* mock canvas

* last of clippy?

* typo

* more clippy stuff

* move util function so they are shareable with typescript

* migrate a bunch to rust and only rust

* add arc center point for draft tangential ac

* clippy tweak

* delete uneeded test

* Rough start to scaling arrow heads.

The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing

* fix bug with tool tips

* fix draft line start position

Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data

* some progress with pan maybe

* fmt

* inital camera sync working

For perspective camera at least

* change three.js to use z-up

* add grid

* orthographic camera working with polish items TODO

* fix zoom level when swapping camera

* fix up camera/orbit changing on cam change (pan wasn't being respected)

* tidy up

* use orbit target instead of assuming scene center

* dynamic fov working

* animate orthographic to perspective and reverse

* fix import

* temp fix for batch commands

* initial client side scene sketch working

* remove hover log

* FOV adjust fix

* fix comment

* tear down sketch and small tweaks

* some progress with camera tweening

* combine dollyZoom engine commands

see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1

* make tests happy (mocks)

* fix tween to vertical/camera-up bug

* tween to each axis with hacky solutions in there

* fix startSketchOn planes

* tidy startSketchOn

* tweening okay for now I think

* get sketching on default planes working

* allow editing on all default planes

* clean up enter and exit sketch logic

* tidy

* tidy

* remove more default plane stuff

* start of draft line

* remove some annoying parts of the paper.js implementation

* fix drag than equip line bug

* comment

* don't animate on skech tear down since it's used for draft line

* remove more default plane shit

* style draft line

* refine dashed line

* draft line set up and tear down mostly happy

* add on click logic ready for draft lines

* sketch mode with drag and draft mode working solidly now, straight segments only

* default planes match colors, hover and select still TODO

* hover and click logic working for default planes

Now just need the code mode to fire to 'startSketchOn(...)'

* select default planes

* remove some logs

* fix update infinite loop

* start of orbitControls port to Franks control guards

* hiding scenes at different times

* scene hide on camera move should be respected by scroll zoom

* basic hover working

* Hook up user camera settings to ClientSideScene (#1334)

* Refactor to not import utilities from Router.tsx

* Stop tracking changes or formatting *.typegen.ts

* Hook up cameraControls to ClientSideScene

* Remove camera controls toggle from temp debug panel

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* add select segment moves cursor

* highlight segments yellow on hover

* cursor ranges effect 2d line colors

* fix constrainst i.e. make sure the sketch is rejiged

* selecting nothing should remove selections

* remove hardcoded strings

* update get_tangential_arc_to_info rust util

* initial drawing of tangential arcs in client scene

* fix tangentialArc arrow head direction

* correct userData types for tangential arcs

* get tangential arc updates working

Doesn't include draging the head of the tangential arc itself yet

* spot of clean up

* make selections work with tangential arcs

* get draft tangential segment animated

* fix initial click weirdness for adding new tangential line

* couple tweaks

* add grace pixels /threshold to raycast

* redo arc dashes so that they spawn from the ccenter of the arc

* fix multi drag bug

* fmt

* add temp solution for close

* add default axis hover colors, still needs select logic

* selection of axis works, just with out selection color

* get axis selection colors working

* fix outdate source ranges after drag problem

* update moreNodePathFromSourceRange

* fix ts-rs issue/workaround

* fix default plane weirdness

* fix tangential arc rounding issue

* review clean up part 1

* review clean up part 2

Big state-diagram cull

* clippy

* typo

* clippy

* fix xstate types with typegen

* fix types

* clippy

* catch error

* fix test import issue

Not sure exactly what was happening but guessing circular import that vite didn't like

* add axis/plane info to sketch group tests

* case changes because of rs-ts bug, can probably revert this later

* start of playwright test fixes

* reduce geo complexity for straight segments

* fix cam adjust tests

* Revert "Clean up vite build warnings (#1332)"

This reverts commit c1f661ab52.

* selection e2e test fixed<

* remove camToggle to allow playwright tests to pass

* remove drag test

too brittle and needs to be redone from the ground up anyway

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix last test

* clean up part 3

* clean up part 4

* clean up part 5

* clean up sketch enter exit logic

* fix engine side selections

* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane

* clean up state diagram around animating to sketch mode

Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time

* add test for multiple sketches

* typo

* make highlight more robust

* type tweak

* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size

* Jess's advice

* tsc and fmt

* clean up part 6

remove integer from xstate names

* clean up part 7

* integrate sequency in to camera moves

* fix tests

* update snapshot e2e

* small snapshot change

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

* Fix HomeLoaderData types

* update std stuff

* update kittycad rs client lib

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
84380f3da9 Zoo rebrand (#1228)
* Add new logomarks

* Replace KittyCAD and KCMA with Zoo and ZMA anywhere it's safe

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Make README logo a PNG instead of an SVG

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-18 06:15:26 -05:00
eea55ff2b1 fix gltf snapshots (#1224)
* fix gltf snapshots

* delete old assets
2023-12-18 03:22:15 +00:00
10b6c1cfbc Snapshot exports (#1223)
* delete old exports

* update test

* tweaks and assets

* install kittycad cli

* fix weird typo

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-18 13:17:09 +11:00
6deb242eb5 update e2e tests after grid update (#1171)
* update default plane size after grid update

* use similar scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix test numbers

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-05 14:59:50 +11:00
f3083eb59d more e2e export fixes (#1150)
* more e2e export fixes

* fixes

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-11-30 17:20:52 +11:00
58d1303468 fix ply and stl exports (#1141)
* fix ply and stl exports

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

* explanation comment

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-11-29 13:24:09 +11:00
7c11b7b739 test exports (#1139)
* test exports

* fmt

* tidy
2023-11-29 11:20:23 +11:00
f6cbc752d7 selections e2e test (#1136)
* selections e2e test

* .only

* adde test

* make invalid kcl test pass on macos runner

* further attempt to solve invalid code test on macos

* add comment
2023-11-28 10:23:20 +00:00
b88425efc8 initial playwright setup and test (#1039)
* initial playwright setup and test

* try verbose logging

* double check resolution

* double check token

* remove logs

* try running on ubuntu and macos

* move e2e tests

* vitest ignores playwright tests

* add a series of tests

* tweak yarn setup

* typo

* update fmt

* action typo

* rust toolchain?

* remove .only from playwright test

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

* add pan and zoom back

* try puting os in commit message

* A snapshot a day keeps the bugs away! 📷🐛 .os

* A snapshot a day keeps the bugs away! 📷🐛 .os

* fix commit message

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* add command logs to UI for axis tests

* typo

* fmt

* remove .only

* add auto complete test

* remove .only

* update queries to be more playwright recommended

* move test utils

* remove waits from first test

* remove old snapshots

* re-arrange files and tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* refactor plane test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* remove .only

* try longer wait

* try snap shoting

* fmt

* better CI names

* fix

* fix linux

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* try make executes on load a bit more robust

* fix

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* stabilise snapshots

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* make tests run linearly

* update naming

* tidy

* .only

* update readme

* trigger CI

* add set tool

* util clean up

* update readme

* readme tweaks

* self-review clean up

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* tweak

* update readme

* Ensure Vite preview server is running before running any Playwright tests (#1114)

* Ensure that Vite is serving before tests run

* Don't break secrets if developer has extra blank line in env file

* @mxschmitt's suggestions

* fix

* add wait-on types

* tsconfig fix

* update readme

* code template for sktech on each plane test

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00