* shorten tron app setup fail
* fmt
* more tweaks to tronapp setup
* bump initial timeout back to 120s
* Update e2e/playwright/zoo-test.ts
---------
Co-authored-by: Zookeeper Lee <lee@zoo.dev>
* Remove bug button from LowerRightControls
There is a "report a bug" button in the help menus, both native and
lower-right corner. This is overkill, and users are not using coredump
well.
* Remove coredump from refresh UI button
* Add a "Refresh app" command to palette
* Update snapshots
* Rework "Refresh and report bug" menu item to "Report a bug"
* Add refresh button to sidebar
* Convert upper-right refresh button to Share
* Tweak styles of command button
* Make anonymous user icon same size as known user image
* Remove ModelStateIndicator
* Use hotkeyDisplay for the sidebar too
* Update snapshots
* Remove tooltip from command bar open button
* tsc, lint, and fmt
* Back button on SignIn page leads to Home page
Fixes#6413
* Add regression test for the bug, and for new cancel button
* Full sign in e2e test
* Good bot
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Turn on uom checks
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Convert all lengths to mm for engine calls
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
Update onboarding interactive numbers test to use editor fixture
Trying to bring it down from the leaderboard of failed tests.
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Update test to check for deletion of only operation
* Allow updateEditorWithAstAndWriteToFile to clear AST
* Update src/lang/codeManager.ts
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* Weave `isDeleting` through to `deleteSelectionPromise`
* fmt
---------
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Add error to console exception
* Ignore in codespell
* Increase retry on snapshots
* Fixme's all around
---------
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* Add fixmes to bad snapshots tests
* max attempts to 5 on snapshots
* Skip revolve on windows
* Another one
* Add fixme to edit with ML snapshot test
* fmt
* Use absolute import, fix lint
* Disable another test
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* WIP: UX improvements around foreign file imports
Fixes#6152
* WIP: Set translate and rotate via point-and-click on imports. Boilerplate code
Will eventually close#6020
* Full working loop of rotate and translate pipe mutation, including edits, only on module imports. VERY VERBOSE
* Add first e2e test for set transform. Bunch of caveats listed as TODOs
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Add partNNN default name for alias
* Lint
* Lint
* Fix unit tests
* Add sad path insert test
Thanks @Irev-Dev for the suggestion
* Add step insert test
* Lint
* Add test for second foreign import thru file tree click
* WIP: Add point-and-click Load to copy files from outside the project into the project
Towards #6210
* Move Insert button to modeling toolbar, update menus and toolbars
* Add default value for local name alias
* Aligning tests
* Fix tests
* Add padding for filenames starting with a digit
* Lint
* Lint
* Update snapshots
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Add disabled transform subbutton
* Allow start of Transform flow from toolbar with selection
* Merge kcl-samples and local disk load into one 'Load external model' command
* Fix em tests
* Fix test
* Add test for file pick import, better input
* Fix non .kcl loading
* Lint
* Update snapshots
* Fix issue leading to test failure
* Fix clone test
* Add note
* Fix nested clone issue
* Clean up for review
* Add valueSummary for path
* Fix test after path change
* Clean up for review
* Support much wider range for transform
* Set display names
* Bug fixed itself moment...
* Add test for extrude tranform
* Oops missed a thing
* Clean up selection arg
* More tests incl for variable stuff
* Fix imports
* Add supportsTransform: true on all solids returning operations
* Fix edit flow on variables, add test
* Split transform command into translate and rotate
* Clean up and comment
* Clean up operations.ts
* Add comment
* Improve assemblies test
* Support more things
* Typo
* Fix test after unit change on import
* Last clean up for review
* Fix remaining test
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
The engine fixed the start angle for helices, but our e2e test has a
pixel check so it broke. I made the test change the `startAngle` by
`-90` rather than try to hunt around for a new working pixel value.
* maybe use biome
* import organising
* Removed unused new fmt commands; fix to not use linter
* Don't use fmt:generated - fmt is fast, but also use Makefile for this sort of thing
---------
Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
* use artifact id for sketch mode entry plane
* fix up re-eval as best as possible
* remove some async dodgyness
* fmt
* fix old sycronous re-execute shit
* add a test
* fix existing test
* add toast for error state
* spelling
* test stuff
* fmt
* fix toast
* test fix
* some other fix ups
* fix test
* KCL: Convert angledLineThatIntersects to use kwargs
* Update KCL tests and samples
* WIP
* Fix tsc and lint errors
* Fix missing cases
* Fix modifyAst unit tests
* Fix sketch unit tests
* Fix std unit tests
* Fix to not have extra docs
* Fix more unit tests
* Fix bench test
* Fix e2e tests to use new kw args
* tiny lint
* Fix adding constraint from UI to work
* Fix to use labeledArg constraints and use the correct order of args
* Fix selections e2e test
* Fix e2e test expectation
App was working as expected, but the e2e test was
expecting the old code, not the new code.
* Fix order of constraints in unit test
* Update docs
* Fix KCL formatting
* Update output
---------
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* first draft of making segment snap to previous arc's last tangent
* ability to force/disable line snap, threshold in screen space
* mouseEvent refactor tsc errors fixed
* cleanups, extract getTanPreviousPoint function
* add snap line support when previous segment is ARC
* small cleanups
* remove unused planeNodePath param from onDragSegment
* renaming
* Enable snapping when placing the segment point in onClick
* refactor getSnappedDragPoint to include axis intersection
* handle snapping to both axis and tangent direction
* snap refinements
* small cleanups
* lint
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* generate tag for previous arc when snapping current straight segment
* using previous arc's tag in snapped angledLine
* angledLine uses object instead of array now
* use more general snap object instead
* snap tangent line visualized when snapping occurs
* remove unused scale param from createLine
* prettier
* fix bug where segment body is not drawn
* fix generated kcl error introduced in merge from main - modifiedAst needs to be passed to addNewSketchLn
* add support for snapping to negative tangent direction
* fix findTangentDirection for THREE_POINT_ARC_SEGMENT
* fix tsc error by introducing overrideExpr
* fix missing ccw for 3 point arc, fix tan_previous_point calculation for 3 point arcs
* resolve clippy until confirmation for circle radius
* fix runtime error when drawing a 3 point arc
* add unit tests to closestPointoOnRay
* unrelated react warning fixed
* add playwright test for tangent snapping
* better fix for tan_previous_point
* fix lint
* add simulation test for tangent_to_3_point_arc
* Fix simulation test output
* Add missing simulation test output files
* fix tangent snapping bug: use current group instead of last group in activeSegments
* make testcombos.test happy
* cleanup merge
* fix merge mistake, tsc error
* update tangent_to_3_point_arc simulation test
* fix angledLine related breaking tests
* minimum distance added before snapping to tangent
* circle is always ccw regardless of the order of points for tangential info calculation
* fix snapping when different unit is used other than mm
* update test: Straight line snapping to previous tangent
* update rust snapshot test
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* WIP: UX improvements around foreign file imports
Fixes#6152
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Add partNNN default name for alias
* Lint
* Lint
* Fix unit tests
* Add sad path insert test
Thanks @Irev-Dev for the suggestion
* Add step insert test
* Lint
* Add test for second foreign import thru file tree click
* WIP: Add point-and-click Load to copy files from outside the project into the project
Towards #6210
* Move Insert button to modeling toolbar, update menus and toolbars
* Add default value for local name alias
* Aligning tests
* Fix tests
* Add padding for filenames starting with a digit
* Lint
* Lint
* Update snapshots
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Add disabled transform subbutton
* Merge kcl-samples and local disk load into one 'Load external model' command
* Fix em tests
* Fix test
* Add test for file pick import, better input
* Fix non .kcl loading
* Lint
* Update snapshots
* Fix issue leading to test failure
* Fix clone test
* Add note
* Fix nested clone issue
* Clean up for review
* Add valueSummary for path
* Fix test after path change
* Clean up for review
* Update src/lib/kclCommands.ts
Thanks @franknoirot!
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Improve path input arg
* Fix tests
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Fix path header not showing and improve tests
* Clean up
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Add an engine error type for an "outage"
* Add a loading spinner back to the stream just for engine connection
* Refactor Loading spinner to account for early errors
* Add styling and state logic for unrecoverable errors in Loading
* Let engine error messages contain markdown
* Clarify 'too many connections' error message
* Add a "VeryLongLoadTime" error that suggests checking firewall
* Give the engine connection spinner a test ID and use it
* Use a dropdown for stream idle setting
* Add support for undefined values in dropdowns
* Move cache bust to the beginning of engine open for reconnections
* yarn tsc
* Don't setup model feature highlighters until the connection is ready
* Wait 2s to give engine time to serve video, then listen for modeling commands
* Undo teardown
* yarn fmt
* Fix circular module dependency; fmt & lint & tsc
* Fix editor-test waiting for 2 instead of 1
* Increment another 2 numbers ...
---------
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* More units of measure work
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Update CSG output since engine change
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
Co-authored-by: Nick Cameron <nrc@ncameron.org>
* fix: moving toast application state:
* fix: forgot the await on the expect calls, ts didn't yell at me?
* fix: cleaning up the camera move e2e code
* fix: lint,tsc,fmt
* Unblock on macOS for now
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
* Send test results to an API
* Include platform
* Include target
* Return earlier
* Include actual commit SHA
* Include PR number
* Rename variables for clarity