* Remove gnarly fake union hotkeys
* Enable hotkey for items buried in ActionButtonDropdown
I'm kinda over `useHotkeys` as a hook
* Add hotkeys for other sketch tools
* Fix lint and tsc
* Fix duplicate locator
* The circular dependecies got reordered somehow
* Update src/lib/toolbar.ts
* start of migrate to multi file endpoint
* get some relative path stuff sorted
* blobifying files, and making selections work with imports working
* add write to disk
* warn about big projects
* update known circular
* update snapshot
* remove log
* tweak selection filters
* Update src/components/ModelingMachineProvider.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* fmt
* fix one thing
* typo
* raw dog form data like a fucking peasant
* remove fake data
* fmt
* steal Kevin's stuff
* good progress
* clean up
* fix writing to files when response returns
* comment the terriable code
* push fix of sorts
* better fix
* spot of clean up
* fix: Needed to support the bad request flow, the toast will hang forever, the return control flows don't dismiss a forever toast
* fix: handling more error flows by dismissing the toast
* chore: leaving a comment for a confusing workflow
* fix: trying to clean up some async logic
* fix: trying to fix a few things at once...
* fix: fixing toast success
* fix: how did this desync?
* fix: removing useless logic, we write to disk ahead of time, the continue is to say ya no problem
* fix: typo
* Change back to `spawnChild`, forego `actors` by reference
* fix: updating PR comments
* fix: found a bug with paths from rust! it is actually OS paths!
* fix: updated type still is failing tsc
* fix: the type of the machine was wrong, we always set it to at least ''
* fix: idk man
* Fix happy path test (button labels)
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* Remove unused `telemetryLoader`
* Remove onboarding redirect behavior
* Allow subRoute to be passed to navigateToProject
* Replace warning dialog routes with toasts
* Wire up new utilities and toasts to UI components
* Add home sidebar buttons for tutorial flow
* Rename menu item
* Add flex-1 so home-layout fills available space
* Remove onboarding avatar tests, they are becoming irrelevant
* Consolidate onboarding tests to one longer one
and update it to not use pixel color checks, and use fixtures.
* Shorten warning toast button text
* tsc, lint, and circular deps
* Update circular dep file
* Fix mistakes made in circular update tweaking
* One more dumb created circular dep
* Update src/routes/Onboarding/utils.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Fix narrow screen home layout breaking
* fix: kevin, navigation routes fixed
* fix: filename parsing is correct now for onboarding with the last file sep
* Fix e2e test state checks that are diff on Linux
* Create onboarding project entirely through systemIOMachine
* Fix Windows path construction
* Make utility to verify a string is an onboarding value
* Little biome formatting suggestion fix
* Units onboarding step was not using OnboardingButtons
* Add type checking of next and previous status, fix useNextClick
* Thanks Graphite Diamond, I should use that new util
* Remove TODO comment
* Fix botched merge because IS_PLAYWRIGHT moved or something
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
* Remove unused `telemetryLoader`
* Remove onboarding redirect behavior
* Allow subRoute to be passed to navigateToProject
* Replace warning dialog routes with toasts
* Wire up new utilities and toasts to UI components
* Add home sidebar buttons for tutorial flow
* Rename menu item
* Add flex-1 so home-layout fills available space
* Remove onboarding avatar tests, they are becoming irrelevant
* Consolidate onboarding tests to one longer one
and update it to not use pixel color checks, and use fixtures.
* Shorten warning toast button text
* tsc, lint, and circular deps
* Update circular dep file
* Fix mistakes made in circular update tweaking
* One more dumb created circular dep
* Update src/routes/Onboarding/utils.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Fix narrow screen home layout breaking
* fix: kevin, navigation routes fixed
* fix: filename parsing is correct now for onboarding with the last file sep
* Fix e2e test state checks that are diff on Linux
* Create onboarding project entirely through systemIOMachine
* Fix Windows path construction
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
* Common edge faces into artifact graph
* clean up
* kingdom of tags
* add tests
* hook up tags with edge treatments
* update unit tests
* update e2e
* clean up
* more fix up after main merge
* fmt
* revolve fix
* fix new circular dependency
* fix revolve
* remove numbers from circ deps, makes diffs bad
* sim test updates
* try and get tests working
* update
* Fix tsc error
---------
Co-authored-by: max-mrgrsk <156543465+max-mrgrsk@users.noreply.github.com>
Co-authored-by: max <margorskyi@gmail.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* chore: saving off skeleton
* fix: saving skeleton
* chore: skeleton for loading projects from project directory path
* chore: cleaning up useless state transition to be an on event direct to action state
* fix: new structure for web vs desktop vs react machine provider code
* chore: saving off skeleton
* fix: skeleton logic for react? going to move it from a string to obj.string
* fix: trying to prevent error element unmount on global react components. This is bricking JS state
* fix: we are so back
* chore: implemented navigating to specfic KCL file
* chore: implementing renaming project
* chore: deleting project
* fix: auto fixes
* fix: old debug/testing file oops
* chore: generic create new file
* chore: skeleton for web create file provide
* chore: basic machine vitest... need to figure out how to get window.electron implemented in vitest?
* chore: save off progress before deleting other project implementation, a few missing features still
* chore: trying a different init skeleton? most likely will migrate
* chore: first attempt of purging projects context provider
* chore: enabling toast for some machine state
* chore: enabling more toast success and error
* chore: writing read write state to the system io based on the project path
* fix: tsc fixes
* fix: use file system watcher, navigate to project after creation via the requestProjectName
* chore: open project command, hooks vs snapshot context helpers
* chore: implemented open and create project for e2e testing. They are hard coded in poor spot for now.
* fix: codespell fixes
* chore: implementing more project commands
* chore: PR improvements for root.tsx
* chore: leaving comment about new Router.tsx layout
* fix: removing debugging code
* fix: rewriting component for readability
* fix: improving web initialization
* chore: implementing import file from url which is not actually that?
* fix: clearing search params on import file from url
* fix: fixed two e2e tests, forgot needsReview when making new command
* fix: fixing some import from url business logic to pass e2e tests
* chore: script for diffing circular deps +/-
* fix: formatting
* fix: massive fix for circular depsga!
* fix: trying to fix some errors and auto fmt
* fix: updating deps
* fix: removing debugging code
* fix: big clean up
* fix: more deletion
* fix: tsc cleanup
* fix: TSC TSC TSC TSC!
* fix: typo fix
* fix: clear query params on web only, desktop not required
* fix: removing unused code
* fmt
* Bring back `trap` removed in merge
* Use explicit types instead of `any`s on arg configs
* Add project commands directly to command palette
* fix: deleting debugging code, from PR review
* fix: this got added back(?)
* fix: using referred type
* fix: more PR clean up
* fix: big block comment for xstate architecture decision
* fix: more pr comment fixes
* fix: merge conflict just added them back why dude
* fix: more PR comments
* fix: big ciruclar deps fix, commandBarActor in appActor
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* Add back stream idle mode
* Shut up codespell
* Correct serialization; only expose at user level
* cargo fmt
* tsc lint fmt
* Move engineStreamMachine as a global actor; tons of more work
* Fix up everything after bumping kittycad/lib
* Remove camera sync
* Use pause/play iconology
* Add back better ping indicator
* wip
* Fix streamIdleMode checkbox being wonky
* yarn fmt
* Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing
* Clear diagnostics when unmounting code editor!
* wip
* Rework initial root projects dir + deflake many projects tests
* More e2e fixes
* Deflake revolve some revolve tests
* Fix the rest of the mfing tests
* yarn fmt
* yarn lint
* yarn tsc
* Fix tsc after rebase
* wip
* less flaky point and click
* wip
* Fixup after rebase
* Fix more tests
* Fix 2 more
* Fix up named-views tests
* yarn fmt lint tsc
* Fix up new changes
* Get rid of 1 cyclic dependency
* Fix another cyclic mfer!
* fmt
* fmt tsc
* Fix zoom to fit being frigged
* a new list of circular deps
* Remove NetworkHealthIndicator test that was shit
* Fix the bad reload repeat issue kevin started on
* Fix zoom to fit at the right moments...
* Fix cache count numbers in editor test
* Remove a test race - poll window info.
* Qualify fail function
* Try something
* Use scene.connectionEstablished
* Hopefully fix snapshots at least
* Add app console.log
* Fix native menu tests more
* tsc lint
* Fix camera failure
* Try again
* Test attempt number 15345203, action!
* Add back old window detection heuristic
* Remove firstWindow to complete the work of 2342d04fe2
* Tweak some tests for MacOS
* Tweak "set appearance" test for MacOS
Revert this if it messes up any other platform's color checks!
* Are you serious? This was all that needed formatting?
* More color tweaks
Local MacOS and CI MacOS don't agree
* Fixes on apperance e2e test for stream idle branch (#6168)
pierremtb/stream-idle-revamp-appearance-fixes
* Another apperance fix
* Skip one native menu test to make stream idle green (#6169)
* pierremtb/stream-idle-revamp-more-fixes
* Fix lint
* Update snapshot for test_generate_settings_docs
---------
Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>