* Remove Create with Text-to-CAD from the toolbar
* Remove "prompt-to-edit" wording, call commands "create" and "edit"
* Use sparkles for the ML feature, not chat
* lints
* Start fixing up tests, there are probably more though
* Fix up a few more tests
* Fix up prompt-to-edit tests (yay using fixtures!)
* Fix native file menu tests
* Update snapshots
* Fix menu test
* Fix snaps
---------
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Restore the native file menu tests
* fix: saving off progress
* chore: making progress cleaning up these verbose tests and improving app logic for e2e
* chore: rewriting tests
* fix: reworking application logic for file menu in the scene and e2e scene file menu test
* chore: updating more e2e tests
* fix: updated all the tests, auto fixers
* fix: trying to improve tests within E2E, they aren't failing locally even with --repeat-each=10
* fix: application logic has a bug that you can navigate instantly but the scroll to view code will not trigger which breaks end to end tests
* fix: improving E2E tests
* fix: fixing clipboard typo
* fix: porting test() for each native file menu to a test.step to speed it up
* fix: auto fixes and console log helper function for playwright runtimes
* fix: more cleanup
* fix: trying to fix these...
* fix: got the tests working
* fix: addressing PR comments
* fix: trying to stablize the tests
* fix: auto fixes
* fix: trying to make it the command name and not arg? could be a source of race condition if the input is not written fast enough?
* fix: maybe because this close locator was running too quickly?
* fix: panic timeout, classic
* fix: these are gone
* fix: shorter waits
---------
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Remove snapshottoken
Fixes#6800
* Add placeholder in .env.development
* Clean up language
* Update CONTRIBUTING.md
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
* Add dotenv to secrets for local testing
* Lint
* Reorg things
* Quick fix
* Last one for windows
---------
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
* start of migrate to multi file endpoint
* get some relative path stuff sorted
* blobifying files, and making selections work with imports working
* add write to disk
* warn about big projects
* update known circular
* update snapshot
* remove log
* tweak selection filters
* Update src/components/ModelingMachineProvider.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* fmt
* fix one thing
* typo
* raw dog form data like a fucking peasant
* remove fake data
* fmt
* steal Kevin's stuff
* good progress
* clean up
* fix writing to files when response returns
* comment the terriable code
* push fix of sorts
* better fix
* spot of clean up
* fix: Needed to support the bad request flow, the toast will hang forever, the return control flows don't dismiss a forever toast
* fix: handling more error flows by dismissing the toast
* chore: leaving a comment for a confusing workflow
* fix: trying to clean up some async logic
* fix: trying to fix a few things at once...
* fix: fixing toast success
* fix: how did this desync?
* fix: removing useless logic, we write to disk ahead of time, the continue is to say ya no problem
* fix: typo
* Change back to `spawnChild`, forego `actors` by reference
* fix: updating PR comments
* fix: found a bug with paths from rust! it is actually OS paths!
* fix: updated type still is failing tsc
* fix: the type of the machine was wrong, we always set it to at least ''
* fix: idk man
* Fix happy path test (button labels)
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* Make "experimental" a valid status for toolbar and commands
* Wire up status through createMachineCommand
* Add beaker icon
* Show UI elements if status is experimental
* Make ML operations experimental, powered by a flag
* Update command descriptions
* Add tooltip to home page Text-to-CAD button
* Splelnig erorrs
* 🧹lints
* Oopsie daisy Add KCL file isn't experimental
* Add warning message element to text area arg input
* Update message to common named constant
* Remove unused `telemetryLoader`
* Remove onboarding redirect behavior
* Allow subRoute to be passed to navigateToProject
* Replace warning dialog routes with toasts
* Wire up new utilities and toasts to UI components
* Add home sidebar buttons for tutorial flow
* Rename menu item
* Add flex-1 so home-layout fills available space
* Remove onboarding avatar tests, they are becoming irrelevant
* Consolidate onboarding tests to one longer one
and update it to not use pixel color checks, and use fixtures.
* Shorten warning toast button text
* tsc, lint, and circular deps
* Update circular dep file
* Fix mistakes made in circular update tweaking
* One more dumb created circular dep
* Update src/routes/Onboarding/utils.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Fix narrow screen home layout breaking
* fix: kevin, navigation routes fixed
* fix: filename parsing is correct now for onboarding with the last file sep
* Fix e2e test state checks that are diff on Linux
* Create onboarding project entirely through systemIOMachine
* Fix Windows path construction
* Make utility to verify a string is an onboarding value
* Little biome formatting suggestion fix
* Units onboarding step was not using OnboardingButtons
* Add type checking of next and previous status, fix useNextClick
* Thanks Graphite Diamond, I should use that new util
* Remove TODO comment
* Fix botched merge because IS_PLAYWRIGHT moved or something
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
* Remove unused `telemetryLoader`
* Remove onboarding redirect behavior
* Allow subRoute to be passed to navigateToProject
* Replace warning dialog routes with toasts
* Wire up new utilities and toasts to UI components
* Add home sidebar buttons for tutorial flow
* Rename menu item
* Add flex-1 so home-layout fills available space
* Remove onboarding avatar tests, they are becoming irrelevant
* Consolidate onboarding tests to one longer one
and update it to not use pixel color checks, and use fixtures.
* Shorten warning toast button text
* tsc, lint, and circular deps
* Update circular dep file
* Fix mistakes made in circular update tweaking
* One more dumb created circular dep
* Update src/routes/Onboarding/utils.tsx
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* Fix narrow screen home layout breaking
* fix: kevin, navigation routes fixed
* fix: filename parsing is correct now for onboarding with the last file sep
* Fix e2e test state checks that are diff on Linux
* Create onboarding project entirely through systemIOMachine
* Fix Windows path construction
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
* Remove deprecated syntax
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* fix one test
* fix sketch on revolved face test
* fix test: empty-scene default-planes act as expected
* fix up more tests
* another fix
* remove another const
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* chore: saving off skeleton
* fix: saving skeleton
* chore: skeleton for loading projects from project directory path
* chore: cleaning up useless state transition to be an on event direct to action state
* fix: new structure for web vs desktop vs react machine provider code
* chore: saving off skeleton
* fix: skeleton logic for react? going to move it from a string to obj.string
* fix: trying to prevent error element unmount on global react components. This is bricking JS state
* fix: we are so back
* chore: implemented navigating to specfic KCL file
* chore: implementing renaming project
* chore: deleting project
* fix: auto fixes
* fix: old debug/testing file oops
* chore: generic create new file
* chore: skeleton for web create file provide
* chore: basic machine vitest... need to figure out how to get window.electron implemented in vitest?
* chore: save off progress before deleting other project implementation, a few missing features still
* chore: trying a different init skeleton? most likely will migrate
* chore: first attempt of purging projects context provider
* chore: enabling toast for some machine state
* chore: enabling more toast success and error
* chore: writing read write state to the system io based on the project path
* fix: tsc fixes
* fix: use file system watcher, navigate to project after creation via the requestProjectName
* chore: open project command, hooks vs snapshot context helpers
* chore: implemented open and create project for e2e testing. They are hard coded in poor spot for now.
* fix: codespell fixes
* chore: implementing more project commands
* chore: PR improvements for root.tsx
* chore: leaving comment about new Router.tsx layout
* fix: removing debugging code
* fix: rewriting component for readability
* fix: improving web initialization
* chore: implementing import file from url which is not actually that?
* fix: clearing search params on import file from url
* fix: fixed two e2e tests, forgot needsReview when making new command
* fix: fixing some import from url business logic to pass e2e tests
* chore: script for diffing circular deps +/-
* fix: formatting
* fix: massive fix for circular depsga!
* fix: trying to fix some errors and auto fmt
* fix: updating deps
* fix: removing debugging code
* fix: big clean up
* fix: more deletion
* fix: tsc cleanup
* fix: TSC TSC TSC TSC!
* fix: typo fix
* fix: clear query params on web only, desktop not required
* fix: removing unused code
* fmt
* Bring back `trap` removed in merge
* Use explicit types instead of `any`s on arg configs
* Add project commands directly to command palette
* fix: deleting debugging code, from PR review
* fix: this got added back(?)
* fix: using referred type
* fix: more PR clean up
* fix: big block comment for xstate architecture decision
* fix: more pr comment fixes
* fix: saving off logic, need a big cleanup because I hacked it together to get a POC
* fix: extra business?
* fix: merge conflict just added them back why dude
* fix: more PR comments
* fix: big ciruclar deps fix, commandBarActor in appActor
* chore: writing e2e test, still need to fix 3 bugs
* chore: adding more scenarios
* fix: formatting
* fix: fixing tsc errors
* chore: deleting the old text to cad and using the new application level one, almost there
* fix: prompt to edit works
* fix: large push to get 1 text to cad command... the usage is a little buggy with delete and navigate within /file
* fix: settings for highlight edges now works
* chore: adding another e2e test
* fix: cleaning up e2e tests and writing more of them
* fix: tsc type
* chore: more e2e improvements, unique project name in text to cad
* chore: e2e tests should be good to go
* fix: gotcha comment
* fix: enabled web t2c, codespell fixes
* fix: fixing merge conflcits??
* feat: implemented load external for kcl samples
* feat: load external model from disk
* fix: trying to delete old stuff
* fix: all command trigger locations now have defaults for current project
* fix: gotcha comment for the future
* chore: hiding import file from url command, two separate commands for 3d and kcl file adding
* chore: commands are now add file to project, 3rd iteration
* fix: t2c in file menu fixed
* chore: updating file menu for new global actions
* fix: auto fixes
* fix: the command bar arg flow for web add kcl file seems backwards?
* chore: updated home layout, added create from kcl sample button
* chore: remapping some menu actions
* fix: fixing open dialog copy
* fix: an e2e test
* fix: fixed e2e tests
* fix: fixed e2e tests
* fix: auto fixes
* fix: pr clean up
* fix: removing console log
* fix: PR updates
* fix: the reviewed stage boolean required the expected state to change. Also I progressed the command bar too soon
* fix: no idea how this passed locally yesterday? I removed the {dir} unused but I need the function's logic but not the return value...
* fix: should be good to go?
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* chore: saving off skeleton
* fix: saving skeleton
* chore: skeleton for loading projects from project directory path
* chore: cleaning up useless state transition to be an on event direct to action state
* fix: new structure for web vs desktop vs react machine provider code
* chore: saving off skeleton
* fix: skeleton logic for react? going to move it from a string to obj.string
* fix: trying to prevent error element unmount on global react components. This is bricking JS state
* fix: we are so back
* chore: implemented navigating to specfic KCL file
* chore: implementing renaming project
* chore: deleting project
* fix: auto fixes
* fix: old debug/testing file oops
* chore: generic create new file
* chore: skeleton for web create file provide
* chore: basic machine vitest... need to figure out how to get window.electron implemented in vitest?
* chore: save off progress before deleting other project implementation, a few missing features still
* chore: trying a different init skeleton? most likely will migrate
* chore: first attempt of purging projects context provider
* chore: enabling toast for some machine state
* chore: enabling more toast success and error
* chore: writing read write state to the system io based on the project path
* fix: tsc fixes
* fix: use file system watcher, navigate to project after creation via the requestProjectName
* chore: open project command, hooks vs snapshot context helpers
* chore: implemented open and create project for e2e testing. They are hard coded in poor spot for now.
* fix: codespell fixes
* chore: implementing more project commands
* chore: PR improvements for root.tsx
* chore: leaving comment about new Router.tsx layout
* fix: removing debugging code
* fix: rewriting component for readability
* fix: improving web initialization
* chore: implementing import file from url which is not actually that?
* fix: clearing search params on import file from url
* fix: fixed two e2e tests, forgot needsReview when making new command
* fix: fixing some import from url business logic to pass e2e tests
* chore: script for diffing circular deps +/-
* fix: formatting
* fix: massive fix for circular depsga!
* fix: trying to fix some errors and auto fmt
* fix: updating deps
* fix: removing debugging code
* fix: big clean up
* fix: more deletion
* fix: tsc cleanup
* fix: TSC TSC TSC TSC!
* fix: typo fix
* fix: clear query params on web only, desktop not required
* fix: removing unused code
* fmt
* Bring back `trap` removed in merge
* Use explicit types instead of `any`s on arg configs
* Add project commands directly to command palette
* fix: deleting debugging code, from PR review
* fix: this got added back(?)
* fix: using referred type
* fix: more PR clean up
* fix: big block comment for xstate architecture decision
* fix: more pr comment fixes
* fix: saving off logic, need a big cleanup because I hacked it together to get a POC
* fix: extra business?
* fix: merge conflict just added them back why dude
* fix: more PR comments
* fix: big ciruclar deps fix, commandBarActor in appActor
* chore: writing e2e test, still need to fix 3 bugs
* chore: adding more scenarios
* fix: formatting
* fix: fixing tsc errors
* chore: deleting the old text to cad and using the new application level one, almost there
* fix: prompt to edit works
* fix: large push to get 1 text to cad command... the usage is a little buggy with delete and navigate within /file
* fix: settings for highlight edges now works
* chore: adding another e2e test
* fix: cleaning up e2e tests and writing more of them
* fix: tsc type
* chore: more e2e improvements, unique project name in text to cad
* chore: e2e tests should be good to go
* fix: gotcha comment
* fix: enabled web t2c, codespell fixes
* fix: fixing merge conflcits??
* fix: t2c is back
* Rework home layout to have a sidebar
fmt I think
* Add two links to the bottom of the sidebar
Mostly to visually anchor it
* Tweak some style things
* update test util whose locator needs to change
* tsc and fmt
* Stupid heading change broke the dang E2E tests
* Make that heading locator a part of the home page fixture
* pierremtb/new-snaps-for-frank (#6516)
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
---------
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Kevin Nadro <nadr0@users.noreply.github.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* bump three point arc up
* Update tests to select tangential arc from dropdown
* Fix another test that used tangential arc
* Fix up snapshot tests' use of Tangential Arc
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* Back button on SignIn page leads to Home page
Fixes#6413
* Add regression test for the bug, and for new cancel button
* Full sign in e2e test
* Good bot
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
---------
Co-authored-by: graphite-app[bot] <96075541+graphite-app[bot]@users.noreply.github.com>
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* WIP: UX improvements around foreign file imports
Fixes#6152
* WIP: Set translate and rotate via point-and-click on imports. Boilerplate code
Will eventually close#6020
* Full working loop of rotate and translate pipe mutation, including edits, only on module imports. VERY VERBOSE
* Add first e2e test for set transform. Bunch of caveats listed as TODOs
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Add partNNN default name for alias
* Lint
* Lint
* Fix unit tests
* Add sad path insert test
Thanks @Irev-Dev for the suggestion
* Add step insert test
* Lint
* Add test for second foreign import thru file tree click
* WIP: Add point-and-click Load to copy files from outside the project into the project
Towards #6210
* Move Insert button to modeling toolbar, update menus and toolbars
* Add default value for local name alias
* Aligning tests
* Fix tests
* Add padding for filenames starting with a digit
* Lint
* Lint
* Update snapshots
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Add disabled transform subbutton
* Allow start of Transform flow from toolbar with selection
* Merge kcl-samples and local disk load into one 'Load external model' command
* Fix em tests
* Fix test
* Add test for file pick import, better input
* Fix non .kcl loading
* Lint
* Update snapshots
* Fix issue leading to test failure
* Fix clone test
* Add note
* Fix nested clone issue
* Clean up for review
* Add valueSummary for path
* Fix test after path change
* Clean up for review
* Support much wider range for transform
* Set display names
* Bug fixed itself moment...
* Add test for extrude tranform
* Oops missed a thing
* Clean up selection arg
* More tests incl for variable stuff
* Fix imports
* Add supportsTransform: true on all solids returning operations
* Fix edit flow on variables, add test
* Split transform command into translate and rotate
* Clean up and comment
* Clean up operations.ts
* Add comment
* Improve assemblies test
* Support more things
* Typo
* Fix test after unit change on import
* Last clean up for review
* Fix remaining test
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* maybe use biome
* import organising
* Removed unused new fmt commands; fix to not use linter
* Don't use fmt:generated - fmt is fast, but also use Makefile for this sort of thing
---------
Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
* first draft of making segment snap to previous arc's last tangent
* ability to force/disable line snap, threshold in screen space
* mouseEvent refactor tsc errors fixed
* cleanups, extract getTanPreviousPoint function
* add snap line support when previous segment is ARC
* small cleanups
* remove unused planeNodePath param from onDragSegment
* renaming
* Enable snapping when placing the segment point in onClick
* refactor getSnappedDragPoint to include axis intersection
* handle snapping to both axis and tangent direction
* snap refinements
* small cleanups
* lint
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* generate tag for previous arc when snapping current straight segment
* using previous arc's tag in snapped angledLine
* angledLine uses object instead of array now
* use more general snap object instead
* snap tangent line visualized when snapping occurs
* remove unused scale param from createLine
* prettier
* fix bug where segment body is not drawn
* fix generated kcl error introduced in merge from main - modifiedAst needs to be passed to addNewSketchLn
* add support for snapping to negative tangent direction
* fix findTangentDirection for THREE_POINT_ARC_SEGMENT
* fix tsc error by introducing overrideExpr
* fix missing ccw for 3 point arc, fix tan_previous_point calculation for 3 point arcs
* resolve clippy until confirmation for circle radius
* fix runtime error when drawing a 3 point arc
* add unit tests to closestPointoOnRay
* unrelated react warning fixed
* add playwright test for tangent snapping
* better fix for tan_previous_point
* fix lint
* add simulation test for tangent_to_3_point_arc
* Fix simulation test output
* Add missing simulation test output files
* fix tangent snapping bug: use current group instead of last group in activeSegments
* make testcombos.test happy
* cleanup merge
* fix merge mistake, tsc error
* update tangent_to_3_point_arc simulation test
* fix angledLine related breaking tests
* minimum distance added before snapping to tangent
* circle is always ccw regardless of the order of points for tangential info calculation
* fix snapping when different unit is used other than mm
* update test: Straight line snapping to previous tangent
* update rust snapshot test
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* WIP: UX improvements around foreign file imports
Fixes#6152
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Add partNNN default name for alias
* Lint
* Lint
* Fix unit tests
* Add sad path insert test
Thanks @Irev-Dev for the suggestion
* Add step insert test
* Lint
* Add test for second foreign import thru file tree click
* WIP: Add point-and-click Load to copy files from outside the project into the project
Towards #6210
* Move Insert button to modeling toolbar, update menus and toolbars
* Add default value for local name alias
* Aligning tests
* Fix tests
* Add padding for filenames starting with a digit
* Lint
* Lint
* Update snapshots
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Add disabled transform subbutton
* Merge kcl-samples and local disk load into one 'Load external model' command
* Fix em tests
* Fix test
* Add test for file pick import, better input
* Fix non .kcl loading
* Lint
* Update snapshots
* Fix issue leading to test failure
* Fix clone test
* Add note
* Fix nested clone issue
* Clean up for review
* Add valueSummary for path
* Fix test after path change
* Clean up for review
* Update src/lib/kclCommands.ts
Thanks @franknoirot!
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Improve path input arg
* Fix tests
* Merge branch 'main' into pierremtb/issue6210-Add-point-and-click-Load-to-copy-files-from-outside-the-project-into-the-project
* Fix path header not showing and improve tests
* Clean up
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
Co-authored-by: Frank Noirot <frank@zoo.dev>
* Add an engine error type for an "outage"
* Add a loading spinner back to the stream just for engine connection
* Refactor Loading spinner to account for early errors
* Add styling and state logic for unrecoverable errors in Loading
* Let engine error messages contain markdown
* Clarify 'too many connections' error message
* Add a "VeryLongLoadTime" error that suggests checking firewall
* Give the engine connection spinner a test ID and use it
* fix: increasing timeout to reduce failures..?
* fix: removing debugging code
* Remove unnecessary pixel color check
* Only close the command palette on disconnection events
This code closes the palette on *any* network event, including it
getting established. This made tests like "Create a few projects using
the default project name" unreliable.
Also adds a block comment about how we should do something more
sophisticated than bail out in the future.
* Show a toast to explain why the user just lost their command flow
* Remove unnecessary click in test. `fill` focuses already
* Oop don't spam this disconnection toast if the palette isn't open
Honoring exhausting hook dependency checks
* Skip circle snapshot test, it's being weird
* Disable the export button if engine connection is unavailable
* Refactor useDemoCode to hopefully be more reliable
* allow weak connections to receive demo code
* revert Refactor useDemoCode to hopefully be more reliable
Commit:
2625c14783 [2625c1478]
---------
Co-authored-by: Kevin Nadro <kevin@zoo.dev>
Co-authored-by: Jace Browning <jacebrowning@gmail.com>
Co-authored-by: Andrew Varga <grizzly33@gmail.com>
* Improve ActionButtonDropdown selection
* center rectangle icon fixed
* ignore Esc key when displaying hotkeys
* add ability to escape 3 point circle tool
* remove focus from ActionButton, ActionButtonDropdown
* remove focus outline from buttons
* remember lastly selected multi action item
* Add tests for toolbar buttons
* fix sketch-tests by turning toolbar dropdown arrays into an object with an id - this got broken because dropdown now remember the last selected option so we cant rely on cant reference the first option in tests
* update other tests with open menu click
* WIP: Add point-and-click Import for geometry
Will eventually fix#6120
Right now the whole loop is there but the codemod doesn't work yet
* Better pathToNOde, log on non-working cm dispatch call
* Add workaround to updateModelingState not working
* Back to updateModelingState with a skip flag
* Better todo
* Change working from Import to Insert, cleanups
* Sister command in kclCommands to populate file options
* Improve path selector
* Unsure: move importAstMod to kclCommands onSubmit 😶
* Add e2e test
* Clean up for review
* Add native file menu entry and test
* No await yo lint said so
* @lrev-Dev's suggestion to remove a comment
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Update to scene.settled(cmdBar)
* Lint
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
* Add back stream idle mode
* Shut up codespell
* Correct serialization; only expose at user level
* cargo fmt
* tsc lint fmt
* Move engineStreamMachine as a global actor; tons of more work
* Fix up everything after bumping kittycad/lib
* Remove camera sync
* Use pause/play iconology
* Add back better ping indicator
* wip
* Fix streamIdleMode checkbox being wonky
* yarn fmt
* Massive extinction event for waitForExecutionDone; try to stop projects view switching from crashing
* Clear diagnostics when unmounting code editor!
* wip
* Rework initial root projects dir + deflake many projects tests
* More e2e fixes
* Deflake revolve some revolve tests
* Fix the rest of the mfing tests
* yarn fmt
* yarn lint
* yarn tsc
* Fix tsc after rebase
* wip
* less flaky point and click
* wip
* Fixup after rebase
* Fix more tests
* Fix 2 more
* Fix up named-views tests
* yarn fmt lint tsc
* Fix up new changes
* Get rid of 1 cyclic dependency
* Fix another cyclic mfer!
* fmt
* fmt tsc
* Fix zoom to fit being frigged
* a new list of circular deps
* Remove NetworkHealthIndicator test that was shit
* Fix the bad reload repeat issue kevin started on
* Fix zoom to fit at the right moments...
* Fix cache count numbers in editor test
* Remove a test race - poll window info.
* Qualify fail function
* Try something
* Use scene.connectionEstablished
* Hopefully fix snapshots at least
* Add app console.log
* Fix native menu tests more
* tsc lint
* Fix camera failure
* Try again
* Test attempt number 15345203, action!
* Add back old window detection heuristic
* Remove firstWindow to complete the work of 2342d04fe2
* Tweak some tests for MacOS
* Tweak "set appearance" test for MacOS
Revert this if it messes up any other platform's color checks!
* Are you serious? This was all that needed formatting?
* More color tweaks
Local MacOS and CI MacOS don't agree
* Fixes on apperance e2e test for stream idle branch (#6168)
pierremtb/stream-idle-revamp-appearance-fixes
* Another apperance fix
* Skip one native menu test to make stream idle green (#6169)
* pierremtb/stream-idle-revamp-more-fixes
* Fix lint
* Update snapshot for test_generate_settings_docs
---------
Co-authored-by: lee-at-zoo-corp <lee@zoo.dev>
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Pierre Jacquier <pierre@zoo.dev>
* Change default project name to 'untitled'
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* Clean up
* More renaming
* Fix test
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* fix sketch mode scale issue
* fmt
* Fix snapshot tests in kurt-5621-scale-issue (#6111)
* Change test function to share units with settings (#6114)
* Change test function to share units with settings
* Consolidate to the same module
---------
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
* Fix to not call onMouseLeave with no selected object
* Add no this alias lint
* Add more lints and fix JSON formatting
* Fix to use lower-case string type
* Add another namespace lint
* Fix to not use plus on possibly non-string values
* add test for rect panning bug
* tweak timeouts
* cleanups, handle both center and corner rectangle
* revert regression that was used for the test
* apply PR feedback
* first steps, add to cmd bar etc
* cmdbar working well enough
* mvp
* lint
* fix after rebase
* intersect and union mvps
* add test
* some clean up
* further fix up
* Update src/lang/modifyAst/boolean.ts
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Update src/lang/modifyAst/boolean.ts
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* pierre's comments
* tsc
* add comment
---------
Co-authored-by: Pierre Jacquier <pierrejacquier39@gmail.com>
* Automatic fixing of deprecations and use non-quoted default planes by default
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Only show "Edit sketch" button when code pane is focused with sketch selected
Closes#4273. WIP until tests are updated, since this will impact many
that look for the "Edit sketch" button.
* Start removing "edit sketch" point-and-click from E2E
* Update more E2E tests
* Update more tests that assumed Edit Sketch button
* A snapshot a day keeps the bugs away! 📷🐛
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* fix no profile errors
* add test and tweak a couple things
* quick fix
* fix animation
* add another test
* Use actor.getSnapshot in the debug function
So we don't have to rebuild that listener every time that the state
changes.
* try fix tests
---------
Co-authored-by: Frank Noirot <frankjohnson1993@gmail.com>
* bare minimum
* start of segment util added
* remove redundant handle
* some probably buggy handling of arc handles, can fix later
* probably bug implementation of update args, but data flow through is mostly there can fix bugs after
* fix update for arc
* fix math for center handle
* fix up length indicator
* tweak math
* stub out xState logic for arc
* more progress on adding point and click, implemented more of sketchLineHelper for arc
* small unrelated tweak
* fix up draft arc bugs
* fix arc last click
* fix draft segment animation and add comment
* add draft point snapping for arcs
* add helper stuff to arc
* clone arc point and click as base for arc-three-point
* rust change for arc three point
* can draw three point arc
* make arcTo editable
* can add new three point arc, so long as it continues existing profile
* get overlays working
* make snap to for continuing profile work for three point arcs
* add draft animation
* tangent issue fix
* action rename
* tmp test fix up
* fix silly bug
* fix couple problems causing tests to fail
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* fix up
* add delet segment test for new segments
* update docs
* draft segments should look right
* add test for dragging new segment handles
* arc tools can be chained now
* make three point arc can start a new profile (not only extend existing paths)
* add test for equiping and unequiping the tool plus drawing with it
* fix console noise
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* clean up
* update rust/docs
* put toolbar mode check into fixture
* do thing for lee
* use TEST_COLORSs
* fix colors
* don't await file write
* remove commented code
* remove unneeded template strings
* power to **2
* remove magic numbers
* more string templates
* some odd bits of clean up
* arc should be enable in dev
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* add new simulation test
* fix test code from kwark migration
* issues Frank found
* fix deleting half complete ark
* fix
* small fix on dele index
* tsc post main merge
* fix up snaping to profile start
* add cross hari for three point arc
* block snapping if it's the only segment
* add tests for canceling arcTo halfway through
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* Bail on cleanup after 10s; move setup even higher
* Give macos time before starting an electron instance
* Try it again
* Again
* Remove stale TODO
* Use Kolmogorov complexity instead of text for ai assertions
* Help out prompt-to-edit test with being more explicit
* Try to give Mac more time to open a window
* Fix the other var change for prompt-to-edit test
* Forgot this
* Try some crazier shit
* 🤦 I forgot the return.
* Ok things were actually just not working well at all
* Fix export test to expect smaller size
* yarn tsc && yarn lint && yarn fmt
* Fix flakey tests with new toolbar.exitSketch
* tsc && lint && fmt
* Disable pw electron thing again
* Unfrig Playwright-Electron a ton; fix another ton of flakes.
* More deflaky
* Fix a ton of tests and playwright related hell
* Run jess's magic incantation to build rust kcl things
* yarn tsc
* yarn lint
* yarn fmt
* Remove double logs
* Revert to old settings spreads momentarily
* Expect error *in the fixtureSetup*, does not circumvent typechecking for regular usage
* Fix unit tests
Fixes#5625. #5142 regressed the project settings loading because it
failed to fire off a new `load.project` XState event in the case where
we were loading in the browser. It also may have had a bug with project
settings loading on refresh from the file page, as we were not properly
ensuring that the `settingsActor` was in the `idle` state before sending
our `load.project` event regardless.
* Give snapshotter a better chance of getting a good snapshot
* fmt tsc lint
* A snapshot a day keeps the bugs away! 📷🐛 (OS: namespace-profile-ubuntu-8-cores)
* Fix tests
* Again
* Make cmdBarFixture Locators getters
* Fix export error test
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>