Commit Graph

109 Commits

Author SHA1 Message Date
834967df6a Set max-bundle for local engine (#2271)
It's not permissible to transition the bundle policy during runtime, so
we need to maintain max-bundle, even if we know there's no ICE and it
won't matter any.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-04-30 12:39:06 -04:00
c55603853b Change BundlePolicy to max-bundle (#2253)
Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-04-29 14:01:37 +00:00
ed0c7d038d Deep links and app store pushing (#2256)
* start of deep links

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* deep links

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* deep links

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* info.plist

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* kcl

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* mimetype

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* try half release

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-25 22:02:11 -07:00
e45be831d0 Pass the ?pool query param through to the backend. (#2246)
Pass the ?pool query param through to the backend.

This will slice off the ?pool= param and pass it to the WebSocket
request, which requests that the Zoo API use a particular pool of
engines. This isn't something any users of the zoo api require; but it's
needed for the internal engine Zoo development workflow. This may be
used in the future, but for now this'll be always enabled. Passing any
value in the production servers will result in a "no backend" error for
now.
2024-04-25 19:51:33 +00:00
60c4969322 Adding dark edge lines in light mode + enabling SSAO (#2219)
* adding dark edge lines in light mode + enabling SSAO

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2024-04-24 16:59:25 -04:00
2fc7c0d5fd fix gizmo (#2221) 2024-04-24 20:09:39 +00:00
3d73b82c23 project global origin for sketches and use engine animations (#2113)
* use engine animations for sketch on face, but not default planes

* massage things

* fix type issue

* small problem in playwright test<

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* some tests fixes

* more test tweaks

* more test tweaks

* clean up

* more tidy

* tests are a pain

* more test stuff

* test stuff again

* fix micro think axes in sketch mode

* more test shit

* more test shit more

* more test tweaks

* more test tweaks

* more test stuff

* trigger ci

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-22 20:14:06 +10:00
f08d955d40 strongly type all websocket requests to the engine so we cant send a … (#2153)
* strongly type all websocket requests to the engine so we cant send a bad one

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* udpates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* use new lib

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates to lint

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-19 20:30:59 +00:00
ba33b0da19 Add new setting modeling.highlightEdges (#2166)
* Add doc comment to getThemeColorForEngine

* Add a user-level setting for highlightEdges

* Add a custom settings action to update the edge line visibility

* Make the settings pane always open to user settings first

* Refactor engineConnectionMananer.start() to take a settings object

* Revert alway open user settings

* Set highlight edges on engine start up

* fmt fml

* Fix tsc error
2024-04-19 00:58:32 -04:00
3f8c4e7b5a refactor code storage (#2144)
* refactor code storage

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* typo

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* for now dont do onupdate its lagging the editor

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* way smaller delay

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* turn abck on on update

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* dont be fancy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix linter

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* empty

* empty

* good things

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* empty

* empty

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make less flakey

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* go abck to errors for now

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-18 03:18:07 +00:00
6823c5eedd fix errors engine inlined (#2152)
Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-17 16:11:35 +00:00
624b1fc07d add headers type (#2150)
* add headers type

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-17 06:42:29 -07:00
f0b9de2c1c Web workers for the lsp servers (#2136)
* put the lsps into a web worker

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove extraneous logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove trash toml lib

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* less logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* less logs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixups

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes for tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* for playwright go back to the shitty lib

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-16 21:36:19 -07:00
9a9c2223de side quests for lsp server (#2119)
* all

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* side quests only

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-16 00:18:32 +00:00
959433e357 start of coredump (#2050)
* start of coredump

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add local

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more coredummp

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add arch

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* os info

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix app version

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more webrtc stats

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* webrtc data

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* webrtc stats

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add wasm function

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add coredump things

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add hotkey

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-09 18:05:36 -07:00
8b5ebe67b2 fix js string undefined (#2045)
* fix js string undefined

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes for tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
2024-04-09 18:51:41 +00:00
1a7a19ee85 tweak uuid import (#2001) 2024-04-03 08:38:16 +00:00
358184c634 nuke all follow up (#1952) 2024-03-28 05:52:36 +00:00
f52128c41a nuke all (#1908) 2024-03-26 10:49:05 +00:00
0983dcca22 Add batch support to current KCL implementation (#1871)
* wip

* wip

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more batch shit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* push up mods

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* go back to batch id

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add unlocks back

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logging

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* port to wasm

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* use a trait

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* snapshojts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* artifact map fix

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove the blur

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* hacks on hacks

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* artifact map clean up

* tweak

* fix so extrudes work

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* start of id to source range infra

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* basic map to ids and source ranges

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make typescript happy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* flush at end of exxecute

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* small thing for flush

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: 49lf <ircsurfer33@gmail.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 22:45:55 +00:00
8038b5d7a3 Make engine background color driven by theme setting (#1842)
* Bump ts lib

* Make engine background color driven by theme setting

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Force snapshots to dark mode, fix theme init

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Don't assume we have engineCommandManager in CameraControls,
because for some reason it's being loaded before engineConnection in test environments?

* Merge branch 'main' into change-bg-color

* Replace optional chaining with this.engineCommandManager

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Okay now all snapshot tests are actually in dark mode

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-03-22 09:35:07 -04:00
465d933d53 circular dependencies refactor (#1863)
* circular dependencies refactor

* clean up
2024-03-22 05:55:30 +00:00
0e916cfd5b SketchOnFace UI (#1664)
* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-22 10:23:04 +11:00
1913519f68 Revert "Add ping pong health, remove a timeout interval, fix up netwo… (#1771)
Revert "Add ping pong health, remove a timeout interval, fix up network events (#1555)"

This reverts commit 61d7950ca3.

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-20 11:39:49 +11:00
61d7950ca3 Add ping pong health, remove a timeout interval, fix up network events (#1555)
* Add ping pong health, fix up network events

* Change the default connection state for test

---------

Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
2024-03-14 12:18:06 -04:00
db5657a298 lsp workspace stuff (#1677)
* some lsp shit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more stuffs

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* on open send close and open events

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update the path

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* send on close

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* on close project

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update on close

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* initpromise

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add to wasm.ts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* Update src/lang/wasm.ts

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>

* restart lsps on failure

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add panic hook

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updartes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2024-03-12 00:50:31 +00:00
b0e6140e9f Implement dual camera sync direction (#1597)
* implement dual camer sync direction

The existance of the client side scene requires two cameras to stay in sync, really these need to be a master-slave relationship, intitial this was implemented with the client side scene taking the lead and sending updates to the server using the  endpoint (as it didn't require an new endpoints), but even though we added a sequence property to this endpoint and sent it over udp, it was still an abuse of this endpoint as the engine didn't have this endpoint setup with a fload of messages and low-latency in mind.

Now we have migrated back to sending mouse events to the engine instead, but with the engine replying with camera details on drag_end etc so that we can keep the client camera in sync.

The client side camera still does take the master role in sketch mode as it makes sense to keep the low latency benfits of the local camera for the locallay rendered assets in sketch mode, moving the camera in this mode already did hide the engine camera while the camera is moving so as to avoid ghoasting so this works well.

The camera controls now work by syncing in either direction depending on what's appropiate

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane extrude numbers

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger-ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-02 08:20:50 +11:00
f5e233d8a0 Finish removing Sentry (#1588)
Finish removing Sentry

Following Frank's PR in 8f5034f997, I'm
sending up a PR to finish pulling Sentry out of the codebase, rather
than just disabling it via configuration.

F

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2024-02-29 16:41:20 -05:00
65ebde0b34 Disable actions when stream disconnected (#1483)
* pull out network indicator logic

* rename callbacks

* re-execute on reconnection

* make sure tool bar is disabled on start up

* clean up

* node safety

* disable toolbar buttons properly

* grey scale action icon icons dodgy

* test tweaks

* Revert "grey scale action icon icons dodgy"

This reverts commit c3d12a0f05.

* Disable modeling commands when network is bad (#1486)

* Disable modeling commands when network is bad

* disabel on execute too

* fmt

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* disable playwright snapshots temporarily

* disable export test instead

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-26 21:02:33 +11:00
0d6618b60a solve a couple of scene scale bugs (#1496)
* solve a couple of scene scale bugs

* Some cam fixes (#1520)

* rotate and zoom basics working

* intergrate mouse guards, and add pan

* implement orthographic camera again

* implement switch to perspective camera again

* migrate dollyzoom

* make pan robust for differnt FOV and orthographic cam

* tween to quaternion and default plane selection working with quirks

* fix pan

It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations

* fix raycastRing to use new camera

* fix tween to quaternion for camera lock situations

And get all playwright tests passing

* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class

* add animation to cameras back in

* first big clean up of sceneInfra

* move more cam stuff out of sceneInfra

* clean up mouse guard logic

* clean up camera change callbacks

* fix some sitations where animation to xy doesn't work great

* needs to take the target into consideration

* last bits of clean up

* more clean up

* make vitest happ

* fix up remaining interaction guards

* make scrolling less sensative for trackpads

* remove debug cube

* fix snapshot tests
2024-02-26 19:53:44 +11:00
3747a1b993 respect camera target (#1421)
* respect camera target

* make default planes scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-16 12:04:24 -08:00
d9ef471385 Clean up new artifact types (#1419)
* clear up circular pattern and upgrade lib

* clean up imported object
2024-02-15 07:24:54 +11:00
19925d22c1 rename scene classes for clarity (#1409)
* rename for clarity

* typo

* make coverage happ+
somewhat pointless since we don't use coverage because its not complete with both vitest and playwright

* local storage issue

* fmt

* fix
2024-02-14 08:03:20 +11:00
808830d29e don't put scene commands in the artifact map (#1403) 2024-02-13 18:47:37 +11:00
5430c1fa66 Propagate errors UI (#1369)
* Pass engine connection state to NetworkHealthIndicator

* Create the basis for styling and further work

* Add icons

* Update styles on network health indicator

* Cleanup styles and unused state

* Rename State to NetworkHealthState

* Update tests

* fmt

---------

Co-authored-by: 49lf <ircsurfer33@gmail.com>
2024-02-12 16:00:31 -05:00
b94c5be1af Linear patterns (#1362)
* add linear patterns

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add failing test for serialisation issue

* cleanup tests

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup memoryitem

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add test to serialize memory item from rust

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* update test

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* run cargo sort everywhere

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* run fmt everywhere

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fix typo

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* clean up linear paterns on re-execute

* selections fix for patterns

* fix clippy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-02-11 15:08:54 -08:00
f640f7a5e0 Client sketch scene (#1271)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make tsc happ

* better error msg

* fix control point issue

* basic code gen working for tangentialArc

* partical fix for move with arcs

* tangential arc move

* fix

* make eslint rules less annoying

* inital refactor of some xstate stuff

* more old tangential arc clean up stuff

* more tweaks

* add testing

* tweak xstate inspect

* temp remove test

* update formating for less conflicts

* fix state machine layout after merge

* shrug, something weird with xstate typegen

* renaming some xstate events

* tweak numbers to make CI playwright happ

* CI hacks

* more CI hacks

* more CI hacks

* new hack strategy

* run tests agian

* make cmd bar less flaky

* ci hacks

* CI hacks

* CI hacks

* CI hacks

* clean up

* fix

* still have constraint stuff to deal with

* progress on move rules

* update source ranges after no execute code-mod

* typo

* mvp working

* hide show sketch overlay

* match scaling

* update arrow head style

* animate line tool

* bypass xstate for animations, much smoother

* add new segment working with refactor needed for setup paper sketch

* refactor setup paper sketch

* tangantialArcTo drag animations working

* tangential arc polish

* cargo fmt

* clippy

* more clippy

* mock canvas

* last of clippy?

* typo

* more clippy stuff

* move util function so they are shareable with typescript

* migrate a bunch to rust and only rust

* add arc center point for draft tangential ac

* clippy tweak

* delete uneeded test

* Rough start to scaling arrow heads.

The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing

* fix bug with tool tips

* fix draft line start position

Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data

* some progress with pan maybe

* fmt

* inital camera sync working

For perspective camera at least

* change three.js to use z-up

* add grid

* orthographic camera working with polish items TODO

* fix zoom level when swapping camera

* fix up camera/orbit changing on cam change (pan wasn't being respected)

* tidy up

* use orbit target instead of assuming scene center

* dynamic fov working

* animate orthographic to perspective and reverse

* fix import

* temp fix for batch commands

* initial client side scene sketch working

* remove hover log

* FOV adjust fix

* fix comment

* tear down sketch and small tweaks

* some progress with camera tweening

* combine dollyZoom engine commands

see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1

* make tests happy (mocks)

* fix tween to vertical/camera-up bug

* tween to each axis with hacky solutions in there

* fix startSketchOn planes

* tidy startSketchOn

* tweening okay for now I think

* get sketching on default planes working

* allow editing on all default planes

* clean up enter and exit sketch logic

* tidy

* tidy

* remove more default plane stuff

* start of draft line

* remove some annoying parts of the paper.js implementation

* fix drag than equip line bug

* comment

* don't animate on skech tear down since it's used for draft line

* remove more default plane shit

* style draft line

* refine dashed line

* draft line set up and tear down mostly happy

* add on click logic ready for draft lines

* sketch mode with drag and draft mode working solidly now, straight segments only

* default planes match colors, hover and select still TODO

* hover and click logic working for default planes

Now just need the code mode to fire to 'startSketchOn(...)'

* select default planes

* remove some logs

* fix update infinite loop

* start of orbitControls port to Franks control guards

* hiding scenes at different times

* scene hide on camera move should be respected by scroll zoom

* basic hover working

* Hook up user camera settings to ClientSideScene (#1334)

* Refactor to not import utilities from Router.tsx

* Stop tracking changes or formatting *.typegen.ts

* Hook up cameraControls to ClientSideScene

* Remove camera controls toggle from temp debug panel

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* add select segment moves cursor

* highlight segments yellow on hover

* cursor ranges effect 2d line colors

* fix constrainst i.e. make sure the sketch is rejiged

* selecting nothing should remove selections

* remove hardcoded strings

* update get_tangential_arc_to_info rust util

* initial drawing of tangential arcs in client scene

* fix tangentialArc arrow head direction

* correct userData types for tangential arcs

* get tangential arc updates working

Doesn't include draging the head of the tangential arc itself yet

* spot of clean up

* make selections work with tangential arcs

* get draft tangential segment animated

* fix initial click weirdness for adding new tangential line

* couple tweaks

* add grace pixels /threshold to raycast

* redo arc dashes so that they spawn from the ccenter of the arc

* fix multi drag bug

* fmt

* add temp solution for close

* add default axis hover colors, still needs select logic

* selection of axis works, just with out selection color

* get axis selection colors working

* fix outdate source ranges after drag problem

* update moreNodePathFromSourceRange

* fix ts-rs issue/workaround

* fix default plane weirdness

* fix tangential arc rounding issue

* review clean up part 1

* review clean up part 2

Big state-diagram cull

* clippy

* typo

* clippy

* fix xstate types with typegen

* fix types

* clippy

* catch error

* fix test import issue

Not sure exactly what was happening but guessing circular import that vite didn't like

* add axis/plane info to sketch group tests

* case changes because of rs-ts bug, can probably revert this later

* start of playwright test fixes

* reduce geo complexity for straight segments

* fix cam adjust tests

* Revert "Clean up vite build warnings (#1332)"

This reverts commit c1f661ab52.

* selection e2e test fixed<

* remove camToggle to allow playwright tests to pass

* remove drag test

too brittle and needs to be redone from the ground up anyway

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix last test

* clean up part 3

* clean up part 4

* clean up part 5

* clean up sketch enter exit logic

* fix engine side selections

* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane

* clean up state diagram around animating to sketch mode

Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time

* add test for multiple sketches

* typo

* make highlight more robust

* type tweak

* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size

* Jess's advice

* tsc and fmt

* clean up part 6

remove integer from xstate names

* clean up part 7

* integrate sequency in to camera moves

* fix tests

* update snapshot e2e

* small snapshot change

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

* Fix HomeLoaderData types

* update std stuff

* update kittycad rs client lib

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
69f72d62e0 Rework initial engine connection logic (#1205) (#1221)
Rework EngineConnection class (#1205)

Co-authored-by: lf94 <inbox@leefallat.ca>
2024-01-23 13:13:43 -05:00
d5570e5c62 debug bug (#1211)
* remove camera_drag_move from debug panel

* remove log
2023-12-17 18:10:31 +00:00
6deb242eb5 update e2e tests after grid update (#1171)
* update default plane size after grid update

* use similar scale

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix test numbers

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2023-12-05 14:59:50 +11:00
f6cbc752d7 selections e2e test (#1136)
* selections e2e test

* .only

* adde test

* make invalid kcl test pass on macos runner

* further attempt to solve invalid code test on macos

* add comment
2023-11-28 10:23:20 +00:00
b88425efc8 initial playwright setup and test (#1039)
* initial playwright setup and test

* try verbose logging

* double check resolution

* double check token

* remove logs

* try running on ubuntu and macos

* move e2e tests

* vitest ignores playwright tests

* add a series of tests

* tweak yarn setup

* typo

* update fmt

* action typo

* rust toolchain?

* remove .only from playwright test

* A snapshot a day keeps the bugs away! 📷🐛

* A snapshot a day keeps the bugs away! 📷🐛

* add pan and zoom back

* try puting os in commit message

* A snapshot a day keeps the bugs away! 📷🐛 .os

* A snapshot a day keeps the bugs away! 📷🐛 .os

* fix commit message

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* add command logs to UI for axis tests

* typo

* fmt

* remove .only

* add auto complete test

* remove .only

* update queries to be more playwright recommended

* move test utils

* remove waits from first test

* remove old snapshots

* re-arrange files and tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* trigger CI

* refactor plane test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* remove .only

* try longer wait

* try snap shoting

* fmt

* better CI names

* fix

* fix linux

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* try make executes on load a bit more robust

* fix

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* stabilise snapshots

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)

* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)

* make tests run linearly

* update naming

* tidy

* .only

* update readme

* trigger CI

* add set tool

* util clean up

* update readme

* readme tweaks

* self-review clean up

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* tweak

* update readme

* Ensure Vite preview server is running before running any Playwright tests (#1114)

* Ensure that Vite is serving before tests run

* Don't break secrets if developer has extra blank line in env file

* @mxschmitt's suggestions

* fix

* add wait-on types

* tsconfig fix

* update readme

* code template for sktech on each plane test

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
2023-11-24 08:59:24 +11:00
251971238d Fit resolutions to less than 2k x 2k (#1065)
* Fit resolutions to less than 2k x 2k

* Integer resolutions

* Scale mouse clicks

* Move stream maxResolution logic to getDimensions
2023-11-13 19:32:07 -05:00
381d0b3bc8 Add a console.error when ICE fails (#1067)
This is purely cosmetic right now, but I want to try and make it easier
to tell when the browser is unable to communicate with the ICE server
by writing it to the console.

I want to add some Sentry logging in the future, but for now, when we
see a stream failing to start, we can at least see what I suspect is the
most common trigger in the console.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2023-11-14 06:13:15 +11:00
34163da361 start of fixing changing files and cleaning up after execute (#897)
* start of fixing changing files and cleaning up after execute

* stop constraints from leaving artifacts

* don't write file on initial load
2023-11-06 11:49:13 +11:00
fdbfd0c4b6 Fix typos (#972)
* Update twenty-twenty

Due to engine PR #1566

* Fix typos
2023-11-01 22:34:54 +00:00
cf66b93963 Fix most Github Actions 'annotations' in PRs (#417)
* Fix Github Actions 'annotations' in PRs
Fixes #383

* Fix the React Hooks complains, and _app for rust

* Revert "Fix the React Hooks complains, and _app for rust"

This reverts commit 4a2ff925e5.

* Add back prettier fix and rust _app

* Fmt

* More annotation fixes

* More non-hooks fixes

* Rollback with eslint rule

* Add APPLE_TEAM_ID secret

* Revert "Add APPLE_TEAM_ID secret"

This reverts commit 346aaff5f4.

* More fixes
2023-11-01 07:39:31 -04:00
f1a14f1e3d Guard all the vaules in the Metrics for undefined. (#891)
We've seen a few cases where the WebRTC metrics report contains
undefined values when the stream hasn't started yet. JavaScript, when we
send to the backend, drops `undefined` members of the object, for
example:

```
> JSON.stringify({rtc_frames_dropped: undefined})
< '{}'
```

This will fail the backend validation logic and cause an error to get
emitted to the front-end reporting the missing key. I don't think this
does anything to the session, but it's an error we can avoid by guarding
more of the statistics with a || 0.

Some of the values had this already, this just adds a few more.

Signed-off-by: Paul R. Tagliamonte <paul@kittycad.io>
2023-10-17 16:55:45 +00:00
35b5ad7d9b refactor selections (#876)
* migrate selection types

* extract selection event into selections.ts

* move code-mirror selection functions into selections.ts

* move more selection logit out of code mirror and engine connection

* add selection functions pure

* tidy up naming

* write a novel about how selections work

* final comments
2023-10-16 10:20:05 +00:00
8fad9ef3c2 fix vertex selection (#869) 2023-10-16 15:29:02 +11:00