Commit Graph

26 Commits

Author SHA1 Message Date
cda301997e Get tests passing without engine connection (#155)
We can create a enginelessExecutor that can be used for many of the
executor tests that will be much more performant for tests that don't
need the engine to actually do any modeling work.
2023-07-10 15:15:07 +10:00
2d3c73d46a asyncronise executor (#115)
* Intital async of executor

The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.

Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.

* Rough engine prep changes (#135)

* rough changes for engine prep

* mouse movements working again

* connect to engine for startsketch, line, close and extrude
2023-06-22 16:43:33 +10:00
0593afc4ff Replace values with variable helper (#84)
* Refactor getNodePathFromSourceRange

getNodePathFromSourceRange wouldn't go as deep as it should have,
stopping at pipe expressions, when it should have followed as deep
into the ast as possible.

The fact that it stopped early then had other part of the code base that
expected this behaviour and it effected a lot, so a rather large refactor

* overhaul of getNodePathFromSourceRange

* quick fix for moreNodePathFromSourceRange

* minor bugs in moreNodePathFromSourceRange

* couple more tests

* add moveValueIntoNewVariable

* add UI for replacing valuse with variable

* update button text
2023-04-01 16:47:00 +11:00
c11e7e7fd3 Give startSketchAt a 3D artifact (#65)
* Give startSketchAt a 3D artifact

* fix tests

* refactor start geo to be in the start property

* small tweak
2023-03-17 08:27:40 +11:00
6446601a67 Add equal-length constraints & implement UnaryExpressions (#35)
* add segLen help to lang std

* adding helpers functions to sketchConstraints

* update tokeniser tests because they were annoying me not being 100%

* compare async lexer with sync lexer instead

* add helper functions

* remove unneeded nesting

* update add ast modifier function for angledLine

* initial equal ast modification

It adds a tag to the primary line, and converts any secondary lines to angledLine, but doesn't reference the taged/primary line yet

* Update fn call with refernce to previous line using segLen

* add test for giveSketchFnCallTag

* fix excutor bug, executing call expression in array expression

* fix small issue in executor

* add CallExpressions to BinaryExpressions

* add unary Expressions

* tweaks to unaryExpression logic

* add recasting for unaryExpressions and CallExpressions in BinaryExpressions

* ensure pipe substitution info is passed down to unary expressions and others

* allow binary expressions in function argumentns

* inital setup, new way of organising sketch fn transforms

Starting with equal length

* overhaul equalLength button

* add equal length support for angledLine

* line with one variable supports signed legLength

* fix indentation when recasting long arrayExpressions in a pipeExpression

* improve modifyAst consision

* further modify ast tidy

* equalLength transfroms far angledLineOfXLength

* add transforms for line-yRelative

* add equal constraint for angledLineOfYLength

* quick test fix

* add equal length constrain transforms for lineTo

* add equal length constraints for angledLineToX

* add equalLength constraints for angledLineToY

* test tidy

* setup new vertical-horizontal constraints

* Add equal Length constraints for vertical/horizontal lines

* migrate old tests, and refactor callback tag

* tweaks and refactor horzVert component

* fix leg len with small negative leg length
2023-03-02 21:19:11 +11:00
cb8e97eceb 🚨🦀 Setup Rust -> WASM 🦀🚨 (#28)
* initial tokeniser to wasm port

* fix tests

* add wasm to build script

* add rust tools to test action

* tweaks

* maybe tests will be happy

* tweak simple server

* trying to get tests to pass

* it pget vercel to build

* tidy up

* clean up rust files

* change lexer to use recursion so that it's consistent with the rest of the interpreter

* clean up nokeniser further

* rename variables

* readme typos

* run rust tests in CI

* follow clippy's advice

* more clippy clean up

* setup up proper serialzation to js-land

* tidy init promise in tests
2023-02-21 09:42:41 +11:00
594d55576a functional sketch working (#26)
* functional sketch working

With old sketch block still there

* get all version of lines working with add line and update line

* remove old ui state types

* some clean up

* rename some things

* add todo for multi cursor

* shorten useStore repitition

* small type improvement

* big overhaul to group sketch function and they ast modifying helpers together

* unneeded tweak

* ruthlessly rip out sketch logic

* clean up path keyword

* getting sketch on face working again with all the new sketch line types

* add a bunch of tests and re-arrage file structure
2023-02-12 10:56:45 +11:00
e37f68424b Improved math expressions (#6)
* Improved math expressions

Things are in a better state, + - / * work now for basic const var = 5 <operator> 1

Though the current method I'm using to make the ast isn't really going to work for dealing with precedence rules so some refactoring is needed going forward

* get complex math expressions working with precedence including parans

Node that identifiers are working, call expressions are not, that's a TODO
/ * % + - are working both other things like exponent and logical operators are also not working.
Recasting is the most important thing to implement next

* get recasting working for nested binary expressions

* clean up
2023-01-21 21:23:01 +11:00
9ad6b946c0 massive overhall to how program memory works and how artifacts their metada are rendered 2023-01-08 16:37:31 +11:00
a1f844b0b1 add member expression 2023-01-03 19:41:27 +11:00
d2a4bb7851 refactor makeValue and makeDeclatator to reduce code duplication 2023-01-02 12:20:32 +11:00
dbf8a993e5 add object declarations 2023-01-01 21:48:30 +11:00
3d6f5982c2 add array declarations 2022-12-30 21:53:50 +11:00
f6c4250947 add start of extrude 2022-12-30 14:09:07 +11:00
034c903672 add the ability to edit sketch later 2022-12-06 05:40:05 +11:00
b114d61053 fix execution of piped sketches 2022-12-04 08:16:04 +11:00
f0076309ef pipe working for everything except sketches 2022-12-03 22:50:46 +11:00
ade1e9fb82 start of code gen from direct manipulation 2022-11-28 09:37:46 +11:00
022788b2a3 add base sketch function to language 2022-11-26 21:03:38 +11:00
48e59ac710 remove semi-colons 2022-11-26 08:38:57 +11:00
5ce89d83fc sketch code to 3d scene initial connection working 2022-11-23 21:28:38 +11:00
efea712a2f add preliminay 'show' function 2022-11-21 09:16:24 +11:00
701cb2d48f finish sketch expressions with path calls within 2022-11-21 08:57:44 +11:00
e5a527b519 make test more meme worthy 2022-11-20 09:57:02 +11:00
082730bb2e Refactor executor to make it able to call recursively
and Add variable declarator using callExpression AST test
2022-11-20 09:41:21 +11:00
c3b415d1f2 inital basical executor 2022-11-16 10:08:57 +11:00