* Fix to not call onMouseLeave with no selected object
* Add no this alias lint
* Add more lints and fix JSON formatting
* Fix to use lower-case string type
* Add another namespace lint
* Fix to not use plus on possibly non-string values
* Add as const lint
* Add lint for no implied eval
* Fix incorrect type and add lints
* Add more type lints
* Remove redundant type assertions and add lint
* Fix to turn off incorrect base rules
* Fix yarn lint workflow to wait for build:wasm
* Change so that we don't build:wasm more than once in the workflow
* Add lints for floating and misued promises
* Add logging async errors in main
* Add async error catch in test-utils
* Change any to unknown
* Trap promise errors and ignore more await warnings
* Add more ignores and toSync helper
* Fix more lint warnings
* Add more ignores and fixes
* Add more reject reporting
* Add accepting arbitrary parameters to toSync()
* Fix more lints
* Revert unintentional change to non-arrow function
* Revert unintentional change to use arrow function
* Fix new warnings in main with auto updater
* Fix formatting
* Change lints to error
This is what the recommended type checked rules do.
* Fix to properly report promise rejections
* Fix formatting
* Fix formatting
* Remove unused import
* Remove unused convenience function
* Move type helpers
* Fix to not return promise when caller doesn't expect it
* Add ignores to lsp code
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* make tsc happ
* better error msg
* fix control point issue
* basic code gen working for tangentialArc
* partical fix for move with arcs
* tangential arc move
* fix
* make eslint rules less annoying
* inital refactor of some xstate stuff
* more old tangential arc clean up stuff
* more tweaks
* add testing
* tweak xstate inspect
* temp remove test
* update formating for less conflicts
* fix state machine layout after merge
* shrug, something weird with xstate typegen
* renaming some xstate events
* tweak numbers to make CI playwright happ
* CI hacks
* more CI hacks
* more CI hacks
* new hack strategy
* run tests agian
* make cmd bar less flaky
* ci hacks
* CI hacks
* CI hacks
* CI hacks
* clean up
* fix
* still have constraint stuff to deal with
* progress on move rules
* update source ranges after no execute code-mod
* typo
* mvp working
* hide show sketch overlay
* match scaling
* update arrow head style
* animate line tool
* bypass xstate for animations, much smoother
* add new segment working with refactor needed for setup paper sketch
* refactor setup paper sketch
* tangantialArcTo drag animations working
* tangential arc polish
* cargo fmt
* clippy
* more clippy
* mock canvas
* last of clippy?
* typo
* more clippy stuff
* move util function so they are shareable with typescript
* migrate a bunch to rust and only rust
* add arc center point for draft tangential ac
* clippy tweak
* delete uneeded test
* Rough start to scaling arrow heads.
The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing
* fix bug with tool tips
* fix draft line start position
Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data
* some progress with pan maybe
* fmt
* inital camera sync working
For perspective camera at least
* change three.js to use z-up
* add grid
* orthographic camera working with polish items TODO
* fix zoom level when swapping camera
* fix up camera/orbit changing on cam change (pan wasn't being respected)
* tidy up
* use orbit target instead of assuming scene center
* dynamic fov working
* animate orthographic to perspective and reverse
* fix import
* temp fix for batch commands
* initial client side scene sketch working
* remove hover log
* FOV adjust fix
* fix comment
* tear down sketch and small tweaks
* some progress with camera tweening
* combine dollyZoom engine commands
see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1
* make tests happy (mocks)
* fix tween to vertical/camera-up bug
* tween to each axis with hacky solutions in there
* fix startSketchOn planes
* tidy startSketchOn
* tweening okay for now I think
* get sketching on default planes working
* allow editing on all default planes
* clean up enter and exit sketch logic
* tidy
* tidy
* remove more default plane stuff
* start of draft line
* remove some annoying parts of the paper.js implementation
* fix drag than equip line bug
* comment
* don't animate on skech tear down since it's used for draft line
* remove more default plane shit
* style draft line
* refine dashed line
* draft line set up and tear down mostly happy
* add on click logic ready for draft lines
* sketch mode with drag and draft mode working solidly now, straight segments only
* default planes match colors, hover and select still TODO
* hover and click logic working for default planes
Now just need the code mode to fire to 'startSketchOn(...)'
* select default planes
* remove some logs
* fix update infinite loop
* start of orbitControls port to Franks control guards
* hiding scenes at different times
* scene hide on camera move should be respected by scroll zoom
* basic hover working
* Hook up user camera settings to ClientSideScene (#1334)
* Refactor to not import utilities from Router.tsx
* Stop tracking changes or formatting *.typegen.ts
* Hook up cameraControls to ClientSideScene
* Remove camera controls toggle from temp debug panel
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* add select segment moves cursor
* highlight segments yellow on hover
* cursor ranges effect 2d line colors
* fix constrainst i.e. make sure the sketch is rejiged
* selecting nothing should remove selections
* remove hardcoded strings
* update get_tangential_arc_to_info rust util
* initial drawing of tangential arcs in client scene
* fix tangentialArc arrow head direction
* correct userData types for tangential arcs
* get tangential arc updates working
Doesn't include draging the head of the tangential arc itself yet
* spot of clean up
* make selections work with tangential arcs
* get draft tangential segment animated
* fix initial click weirdness for adding new tangential line
* couple tweaks
* add grace pixels /threshold to raycast
* redo arc dashes so that they spawn from the ccenter of the arc
* fix multi drag bug
* fmt
* add temp solution for close
* add default axis hover colors, still needs select logic
* selection of axis works, just with out selection color
* get axis selection colors working
* fix outdate source ranges after drag problem
* update moreNodePathFromSourceRange
* fix ts-rs issue/workaround
* fix default plane weirdness
* fix tangential arc rounding issue
* review clean up part 1
* review clean up part 2
Big state-diagram cull
* clippy
* typo
* clippy
* fix xstate types with typegen
* fix types
* clippy
* catch error
* fix test import issue
Not sure exactly what was happening but guessing circular import that vite didn't like
* add axis/plane info to sketch group tests
* case changes because of rs-ts bug, can probably revert this later
* start of playwright test fixes
* reduce geo complexity for straight segments
* fix cam adjust tests
* Revert "Clean up vite build warnings (#1332)"
This reverts commit c1f661ab52.
* selection e2e test fixed<
* remove camToggle to allow playwright tests to pass
* remove drag test
too brittle and needs to be redone from the ground up anyway
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fix last test
* clean up part 3
* clean up part 4
* clean up part 5
* clean up sketch enter exit logic
* fix engine side selections
* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane
* clean up state diagram around animating to sketch mode
Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time
* add test for multiple sketches
* typo
* make highlight more robust
* type tweak
* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size
* Jess's advice
* tsc and fmt
* clean up part 6
remove integer from xstate names
* clean up part 7
* integrate sequency in to camera moves
* fix tests
* update snapshot e2e
* small snapshot change
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Fix HomeLoaderData types
* update std stuff
* update kittycad rs client lib
---------
Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* initial playwright setup and test
* try verbose logging
* double check resolution
* double check token
* remove logs
* try running on ubuntu and macos
* move e2e tests
* vitest ignores playwright tests
* add a series of tests
* tweak yarn setup
* typo
* update fmt
* action typo
* rust toolchain?
* remove .only from playwright test
* A snapshot a day keeps the bugs away! 📷🐛
* A snapshot a day keeps the bugs away! 📷🐛
* add pan and zoom back
* try puting os in commit message
* A snapshot a day keeps the bugs away! 📷🐛 .os
* A snapshot a day keeps the bugs away! 📷🐛 .os
* fix commit message
* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)
* add command logs to UI for axis tests
* typo
* fmt
* remove .only
* add auto complete test
* remove .only
* update queries to be more playwright recommended
* move test utils
* remove waits from first test
* remove old snapshots
* re-arrange files and tests
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* trigger CI
* refactor plane test
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* remove .only
* try longer wait
* try snap shoting
* fmt
* better CI names
* fix
* fix linux
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* try make executes on load a bit more robust
* fix
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* stabilise snapshots
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: macos-latest)
* make tests run linearly
* update naming
* tidy
* .only
* update readme
* trigger CI
* add set tool
* util clean up
* update readme
* readme tweaks
* self-review clean up
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* tweak
* update readme
* Ensure Vite preview server is running before running any Playwright tests (#1114)
* Ensure that Vite is serving before tests run
* Don't break secrets if developer has extra blank line in env file
* @mxschmitt's suggestions
* fix
* add wait-on types
* tsconfig fix
* update readme
* code template for sktech on each plane test
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
* Basic CRA to Vite conversion
* Restore ESLint support
* Remove semicolons from vite config
* Add vite client types to tsconfig
* Migrate to Vitest for testing (not working on Mac)
* some test progress (#175)
* some test progress
* something maybe working
* remove local lib
* small clean up
* tweaks
* fix dependency
* clean up deps
* remove vitest import
* vitest config is needed even though we're not using vitest
* more tweaks to vite config
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>