* Send multiple errors and warnings to the frontend and LSP
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Refactor the parser to use CompilationError for parsing errors rather than KclError
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Refactoring: move CompilationError, etc.
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Integrate compilation errors with the frontend and CodeMirror
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Fix tests
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Review comments
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Fix module id/source range stuff
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* More test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* selection stuff
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* trigger CI
* fix bugs
* some edge cut stuff
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest-8-cores)
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* fix sketch mode issues
* fix more tests, selection in sketch related
* more test fixing
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger ci
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* Trigger ci
* more sketch mode selection fixes
* fix unit tests
* rename function
* remove .only
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* lint
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* fix bad pathToNode issue
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest-8-cores)
* fix sketch on face
* migrate a more selections types
* migrate a more selections types
* fix code selection of fillets
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* migrate a more selections types
* fix bad path to node, looks like a race
* migrate a more selections types
* migrate a more selections types
* fix cmd bar selections
* fix cmd bar selections
* fix display issues
* migrate a more selections types
* Revert "migrate a more selections types"
This reverts commit 0d0e453bbb.
* migrate a more selections types
* clean up1
* clean up 2
* fix types after main merge
* review tweaks
* fix wall selection bug
* Update src/lang/std/engineConnection.ts
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* add franks TODO comment
* fix type after main merge, plus a touch of clean up
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jonathan Tran <jonnytran@gmail.com>
* Sort selections in order of appearance before applying `transformSecondarySketchLinesTagFirst`
* Add an integration test for this sorting behavior
* Remove console logs from test
* Add ID generator to ExecState
* Change default plane IDs to be hardcoded
* Fix lint warning
* Add exposing ID generator as output of executor
* Change to use generated definition of ExecState in TS
* Fix IdGenerator to use camel case in TS
* Fix TS type errors
* Add exposing id_generator parameter
* Add using the previously generated ID generator
* wip: Add display of feature tree in debug pane
* Remove artifact graph augmentation
* Change default planes to use id generator instead of hardcoded UUIDs
* Fix to reuse previously generated IDs
* Add e2e test
* Change feature tree to be collapsed by default
* Remove debug prints
* Fix unit test to use execState
* Fix type to be more general
* Remove outdated comment
* Update derive-docs output
* Fix object display component to be more general
* Remove unused ArtifactId type
* Fix test to be less brittle
* Remove codeRef and pathToNode from display
* Fix to remove test.only
Co-authored-by: Frank Noirot <frank@zoo.dev>
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Move plane conversion code to be next to type
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)"
This reverts commit 3455cc951b.
* Rename file
* Rename components and add doc comments
* Revive the collapse button
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Previously variable declaration required a keyword, e.g.
```kcl
let x = 4
const x = 4
var x = 4
```
These were all valid, and did the exact same thing. As of this PR, they're all still valid, but the KCL formatter will change them all to just:
```kcl
x = 4
```
which is the new preferred way to declare a constant.
But the formatter will remove the var/let/const keywords.
Closes https://github.com/KittyCAD/modeling-app/issues/3985
Rename kcl's Value to Expr
As Jon pointed out, kcl's `Value` enum is actually an expression.
"2+2" isn't a value, it's an expression, which can compute a value.
So I renamed it `Expr`.
* inital migration with a couple lingering concerns
* move is stream ready back
* put htmlRef back in useStore
* final tidy of useStore
* test tweaks
* tweak more
* more test tweaks
* fmt
* test tweaks
* attempts at fixing 'Basic default modeling and sketch hotkeys work'
* more tries
* 😭
* try again
* fmt
* Make tag last optional param
* Update all test assertions with correct tag format
* Format ts
* Some progress on tests and code mods
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* More sketch fixes
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Only 1 test left
* Clean up console.log
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Fix last ts test
* Clean up fmt
* Fix clippy too
* Update docs and fix small oversight on angled lines
* Fix more rust tests
* Make typescript happy
* Fmt
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* make tsc happ
* better error msg
* fix control point issue
* basic code gen working for tangentialArc
* partical fix for move with arcs
* tangential arc move
* fix
* make eslint rules less annoying
* inital refactor of some xstate stuff
* more old tangential arc clean up stuff
* more tweaks
* add testing
* tweak xstate inspect
* temp remove test
* update formating for less conflicts
* fix state machine layout after merge
* shrug, something weird with xstate typegen
* renaming some xstate events
* tweak numbers to make CI playwright happ
* CI hacks
* more CI hacks
* more CI hacks
* new hack strategy
* run tests agian
* make cmd bar less flaky
* ci hacks
* CI hacks
* CI hacks
* CI hacks
* clean up
* fix
* still have constraint stuff to deal with
* progress on move rules
* update source ranges after no execute code-mod
* typo
* mvp working
* hide show sketch overlay
* match scaling
* update arrow head style
* animate line tool
* bypass xstate for animations, much smoother
* add new segment working with refactor needed for setup paper sketch
* refactor setup paper sketch
* tangantialArcTo drag animations working
* tangential arc polish
* cargo fmt
* clippy
* more clippy
* mock canvas
* last of clippy?
* typo
* more clippy stuff
* move util function so they are shareable with typescript
* migrate a bunch to rust and only rust
* add arc center point for draft tangential ac
* clippy tweak
* delete uneeded test
* Rough start to scaling arrow heads.
The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing
* fix bug with tool tips
* fix draft line start position
Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data
* some progress with pan maybe
* fmt
* inital camera sync working
For perspective camera at least
* change three.js to use z-up
* add grid
* orthographic camera working with polish items TODO
* fix zoom level when swapping camera
* fix up camera/orbit changing on cam change (pan wasn't being respected)
* tidy up
* use orbit target instead of assuming scene center
* dynamic fov working
* animate orthographic to perspective and reverse
* fix import
* temp fix for batch commands
* initial client side scene sketch working
* remove hover log
* FOV adjust fix
* fix comment
* tear down sketch and small tweaks
* some progress with camera tweening
* combine dollyZoom engine commands
see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1
* make tests happy (mocks)
* fix tween to vertical/camera-up bug
* tween to each axis with hacky solutions in there
* fix startSketchOn planes
* tidy startSketchOn
* tweening okay for now I think
* get sketching on default planes working
* allow editing on all default planes
* clean up enter and exit sketch logic
* tidy
* tidy
* remove more default plane stuff
* start of draft line
* remove some annoying parts of the paper.js implementation
* fix drag than equip line bug
* comment
* don't animate on skech tear down since it's used for draft line
* remove more default plane shit
* style draft line
* refine dashed line
* draft line set up and tear down mostly happy
* add on click logic ready for draft lines
* sketch mode with drag and draft mode working solidly now, straight segments only
* default planes match colors, hover and select still TODO
* hover and click logic working for default planes
Now just need the code mode to fire to 'startSketchOn(...)'
* select default planes
* remove some logs
* fix update infinite loop
* start of orbitControls port to Franks control guards
* hiding scenes at different times
* scene hide on camera move should be respected by scroll zoom
* basic hover working
* Hook up user camera settings to ClientSideScene (#1334)
* Refactor to not import utilities from Router.tsx
* Stop tracking changes or formatting *.typegen.ts
* Hook up cameraControls to ClientSideScene
* Remove camera controls toggle from temp debug panel
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* add select segment moves cursor
* highlight segments yellow on hover
* cursor ranges effect 2d line colors
* fix constrainst i.e. make sure the sketch is rejiged
* selecting nothing should remove selections
* remove hardcoded strings
* update get_tangential_arc_to_info rust util
* initial drawing of tangential arcs in client scene
* fix tangentialArc arrow head direction
* correct userData types for tangential arcs
* get tangential arc updates working
Doesn't include draging the head of the tangential arc itself yet
* spot of clean up
* make selections work with tangential arcs
* get draft tangential segment animated
* fix initial click weirdness for adding new tangential line
* couple tweaks
* add grace pixels /threshold to raycast
* redo arc dashes so that they spawn from the ccenter of the arc
* fix multi drag bug
* fmt
* add temp solution for close
* add default axis hover colors, still needs select logic
* selection of axis works, just with out selection color
* get axis selection colors working
* fix outdate source ranges after drag problem
* update moreNodePathFromSourceRange
* fix ts-rs issue/workaround
* fix default plane weirdness
* fix tangential arc rounding issue
* review clean up part 1
* review clean up part 2
Big state-diagram cull
* clippy
* typo
* clippy
* fix xstate types with typegen
* fix types
* clippy
* catch error
* fix test import issue
Not sure exactly what was happening but guessing circular import that vite didn't like
* add axis/plane info to sketch group tests
* case changes because of rs-ts bug, can probably revert this later
* start of playwright test fixes
* reduce geo complexity for straight segments
* fix cam adjust tests
* Revert "Clean up vite build warnings (#1332)"
This reverts commit c1f661ab52.
* selection e2e test fixed<
* remove camToggle to allow playwright tests to pass
* remove drag test
too brittle and needs to be redone from the ground up anyway
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fix last test
* clean up part 3
* clean up part 4
* clean up part 5
* clean up sketch enter exit logic
* fix engine side selections
* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane
* clean up state diagram around animating to sketch mode
Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time
* add test for multiple sketches
* typo
* make highlight more robust
* type tweak
* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size
* Jess's advice
* tsc and fmt
* clean up part 6
remove integer from xstate names
* clean up part 7
* integrate sequency in to camera moves
* fix tests
* update snapshot e2e
* small snapshot change
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Fix HomeLoaderData types
* update std stuff
* update kittycad rs client lib
---------
Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* migrate selection types
* extract selection event into selections.ts
* move code-mirror selection functions into selections.ts
* move more selection logit out of code mirror and engine connection
* add selection functions pure
* tidy up naming
* write a novel about how selections work
* final comments
* Basic CRA to Vite conversion
* Restore ESLint support
* Remove semicolons from vite config
* Add vite client types to tsconfig
* Migrate to Vitest for testing (not working on Mac)
* some test progress (#175)
* some test progress
* something maybe working
* remove local lib
* small clean up
* tweaks
* fix dependency
* clean up deps
* remove vitest import
* vitest config is needed even though we're not using vitest
* more tweaks to vite config
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
We can create a enginelessExecutor that can be used for many of the
executor tests that will be much more performant for tests that don't
need the engine to actually do any modeling work.
* Intital async of executor
The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.
Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.
* Rough engine prep changes (#135)
* rough changes for engine prep
* mouse movements working again
* connect to engine for startsketch, line, close and extrude
* button style tweak
* Remove duplication constraint ast transforms
* giveSketchFnCallTag to return if line already had a tag
* remove duplication
* update tag name to referenceSegName
* Update transform shape to return key details about the transform
* add modal to hor vert distance workflow
* fix browser env stuff from breaking tests
* fmt
* add segLen help to lang std
* adding helpers functions to sketchConstraints
* update tokeniser tests because they were annoying me not being 100%
* compare async lexer with sync lexer instead
* add helper functions
* remove unneeded nesting
* update add ast modifier function for angledLine
* initial equal ast modification
It adds a tag to the primary line, and converts any secondary lines to angledLine, but doesn't reference the taged/primary line yet
* Update fn call with refernce to previous line using segLen
* add test for giveSketchFnCallTag
* fix excutor bug, executing call expression in array expression
* fix small issue in executor
* add CallExpressions to BinaryExpressions
* add unary Expressions
* tweaks to unaryExpression logic
* add recasting for unaryExpressions and CallExpressions in BinaryExpressions
* ensure pipe substitution info is passed down to unary expressions and others
* allow binary expressions in function argumentns
* inital setup, new way of organising sketch fn transforms
Starting with equal length
* overhaul equalLength button
* add equal length support for angledLine
* line with one variable supports signed legLength
* fix indentation when recasting long arrayExpressions in a pipeExpression
* improve modifyAst consision
* further modify ast tidy
* equalLength transfroms far angledLineOfXLength
* add transforms for line-yRelative
* add equal constraint for angledLineOfYLength
* quick test fix
* add equal length constrain transforms for lineTo
* add equal length constraints for angledLineToX
* add equalLength constraints for angledLineToY
* test tidy
* setup new vertical-horizontal constraints
* Add equal Length constraints for vertical/horizontal lines
* migrate old tests, and refactor callback tag
* tweaks and refactor horzVert component
* fix leg len with small negative leg length