* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* updates
Signed-off-by: Jess Frazelle <github@jessfraz.com>
* make tsc happ
* better error msg
* fix control point issue
* basic code gen working for tangentialArc
* partical fix for move with arcs
* tangential arc move
* fix
* make eslint rules less annoying
* inital refactor of some xstate stuff
* more old tangential arc clean up stuff
* more tweaks
* add testing
* tweak xstate inspect
* temp remove test
* update formating for less conflicts
* fix state machine layout after merge
* shrug, something weird with xstate typegen
* renaming some xstate events
* tweak numbers to make CI playwright happ
* CI hacks
* more CI hacks
* more CI hacks
* new hack strategy
* run tests agian
* make cmd bar less flaky
* ci hacks
* CI hacks
* CI hacks
* CI hacks
* clean up
* fix
* still have constraint stuff to deal with
* progress on move rules
* update source ranges after no execute code-mod
* typo
* mvp working
* hide show sketch overlay
* match scaling
* update arrow head style
* animate line tool
* bypass xstate for animations, much smoother
* add new segment working with refactor needed for setup paper sketch
* refactor setup paper sketch
* tangantialArcTo drag animations working
* tangential arc polish
* cargo fmt
* clippy
* more clippy
* mock canvas
* last of clippy?
* typo
* more clippy stuff
* move util function so they are shareable with typescript
* migrate a bunch to rust and only rust
* add arc center point for draft tangential ac
* clippy tweak
* delete uneeded test
* Rough start to scaling arrow heads.
The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing
* fix bug with tool tips
* fix draft line start position
Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data
* some progress with pan maybe
* fmt
* inital camera sync working
For perspective camera at least
* change three.js to use z-up
* add grid
* orthographic camera working with polish items TODO
* fix zoom level when swapping camera
* fix up camera/orbit changing on cam change (pan wasn't being respected)
* tidy up
* use orbit target instead of assuming scene center
* dynamic fov working
* animate orthographic to perspective and reverse
* fix import
* temp fix for batch commands
* initial client side scene sketch working
* remove hover log
* FOV adjust fix
* fix comment
* tear down sketch and small tweaks
* some progress with camera tweening
* combine dollyZoom engine commands
see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1
* make tests happy (mocks)
* fix tween to vertical/camera-up bug
* tween to each axis with hacky solutions in there
* fix startSketchOn planes
* tidy startSketchOn
* tweening okay for now I think
* get sketching on default planes working
* allow editing on all default planes
* clean up enter and exit sketch logic
* tidy
* tidy
* remove more default plane stuff
* start of draft line
* remove some annoying parts of the paper.js implementation
* fix drag than equip line bug
* comment
* don't animate on skech tear down since it's used for draft line
* remove more default plane shit
* style draft line
* refine dashed line
* draft line set up and tear down mostly happy
* add on click logic ready for draft lines
* sketch mode with drag and draft mode working solidly now, straight segments only
* default planes match colors, hover and select still TODO
* hover and click logic working for default planes
Now just need the code mode to fire to 'startSketchOn(...)'
* select default planes
* remove some logs
* fix update infinite loop
* start of orbitControls port to Franks control guards
* hiding scenes at different times
* scene hide on camera move should be respected by scroll zoom
* basic hover working
* Hook up user camera settings to ClientSideScene (#1334)
* Refactor to not import utilities from Router.tsx
* Stop tracking changes or formatting *.typegen.ts
* Hook up cameraControls to ClientSideScene
* Remove camera controls toggle from temp debug panel
---------
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* add select segment moves cursor
* highlight segments yellow on hover
* cursor ranges effect 2d line colors
* fix constrainst i.e. make sure the sketch is rejiged
* selecting nothing should remove selections
* remove hardcoded strings
* update get_tangential_arc_to_info rust util
* initial drawing of tangential arcs in client scene
* fix tangentialArc arrow head direction
* correct userData types for tangential arcs
* get tangential arc updates working
Doesn't include draging the head of the tangential arc itself yet
* spot of clean up
* make selections work with tangential arcs
* get draft tangential segment animated
* fix initial click weirdness for adding new tangential line
* couple tweaks
* add grace pixels /threshold to raycast
* redo arc dashes so that they spawn from the ccenter of the arc
* fix multi drag bug
* fmt
* add temp solution for close
* add default axis hover colors, still needs select logic
* selection of axis works, just with out selection color
* get axis selection colors working
* fix outdate source ranges after drag problem
* update moreNodePathFromSourceRange
* fix ts-rs issue/workaround
* fix default plane weirdness
* fix tangential arc rounding issue
* review clean up part 1
* review clean up part 2
Big state-diagram cull
* clippy
* typo
* clippy
* fix xstate types with typegen
* fix types
* clippy
* catch error
* fix test import issue
Not sure exactly what was happening but guessing circular import that vite didn't like
* add axis/plane info to sketch group tests
* case changes because of rs-ts bug, can probably revert this later
* start of playwright test fixes
* reduce geo complexity for straight segments
* fix cam adjust tests
* Revert "Clean up vite build warnings (#1332)"
This reverts commit c1f661ab52.
* selection e2e test fixed<
* remove camToggle to allow playwright tests to pass
* remove drag test
too brittle and needs to be redone from the ground up anyway
* trigger CI
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* fix last test
* clean up part 3
* clean up part 4
* clean up part 5
* clean up sketch enter exit logic
* fix engine side selections
* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane
* clean up state diagram around animating to sketch mode
Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time
* add test for multiple sketches
* typo
* make highlight more robust
* type tweak
* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size
* Jess's advice
* tsc and fmt
* clean up part 6
remove integer from xstate names
* clean up part 7
* integrate sequency in to camera moves
* fix tests
* update snapshot e2e
* small snapshot change
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Fix HomeLoaderData types
* update std stuff
* update kittycad rs client lib
---------
Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Right now, if the executor throws a KCLError (e.g. for "variable name is not defined" errors), they aren't being caught by the .catch or the try/catch block in asyncWrap. This PR fixes it.
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
* working without clean up
* clean up dependencies
* use test not dev
* add tests for kclErrToDiagnostic
* remove jest config
* remove unneeded @ts-ignore
* Basic CRA to Vite conversion
* Restore ESLint support
* Remove semicolons from vite config
* Add vite client types to tsconfig
* Migrate to Vitest for testing (not working on Mac)
* some test progress (#175)
* some test progress
* something maybe working
* remove local lib
* small clean up
* tweaks
* fix dependency
* clean up deps
* remove vitest import
* vitest config is needed even though we're not using vitest
* more tweaks to vite config
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
We can create a enginelessExecutor that can be used for many of the
executor tests that will be much more performant for tests that don't
need the engine to actually do any modeling work.
* Intital async of executor
The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.
Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.
* Rough engine prep changes (#135)
* rough changes for engine prep
* mouse movements working again
* connect to engine for startsketch, line, close and extrude
* Refactor getNodePathFromSourceRange
getNodePathFromSourceRange wouldn't go as deep as it should have,
stopping at pipe expressions, when it should have followed as deep
into the ast as possible.
The fact that it stopped early then had other part of the code base that
expected this behaviour and it effected a lot, so a rather large refactor
* overhaul of getNodePathFromSourceRange
* quick fix for moreNodePathFromSourceRange
* minor bugs in moreNodePathFromSourceRange
* couple more tests
* add moveValueIntoNewVariable
* add UI for replacing valuse with variable
* update button text
* add segLen help to lang std
* adding helpers functions to sketchConstraints
* update tokeniser tests because they were annoying me not being 100%
* compare async lexer with sync lexer instead
* add helper functions
* remove unneeded nesting
* update add ast modifier function for angledLine
* initial equal ast modification
It adds a tag to the primary line, and converts any secondary lines to angledLine, but doesn't reference the taged/primary line yet
* Update fn call with refernce to previous line using segLen
* add test for giveSketchFnCallTag
* fix excutor bug, executing call expression in array expression
* fix small issue in executor
* add CallExpressions to BinaryExpressions
* add unary Expressions
* tweaks to unaryExpression logic
* add recasting for unaryExpressions and CallExpressions in BinaryExpressions
* ensure pipe substitution info is passed down to unary expressions and others
* allow binary expressions in function argumentns
* inital setup, new way of organising sketch fn transforms
Starting with equal length
* overhaul equalLength button
* add equal length support for angledLine
* line with one variable supports signed legLength
* fix indentation when recasting long arrayExpressions in a pipeExpression
* improve modifyAst consision
* further modify ast tidy
* equalLength transfroms far angledLineOfXLength
* add transforms for line-yRelative
* add equal constraint for angledLineOfYLength
* quick test fix
* add equal length constrain transforms for lineTo
* add equal length constraints for angledLineToX
* add equalLength constraints for angledLineToY
* test tidy
* setup new vertical-horizontal constraints
* Add equal Length constraints for vertical/horizontal lines
* migrate old tests, and refactor callback tag
* tweaks and refactor horzVert component
* fix leg len with small negative leg length
* initial tokeniser to wasm port
* fix tests
* add wasm to build script
* add rust tools to test action
* tweaks
* maybe tests will be happy
* tweak simple server
* trying to get tests to pass
* it pget vercel to build
* tidy up
* clean up rust files
* change lexer to use recursion so that it's consistent with the rest of the interpreter
* clean up nokeniser further
* rename variables
* readme typos
* run rust tests in CI
* follow clippy's advice
* more clippy clean up
* setup up proper serialzation to js-land
* tidy init promise in tests
* functional sketch working
With old sketch block still there
* get all version of lines working with add line and update line
* remove old ui state types
* some clean up
* rename some things
* add todo for multi cursor
* shorten useStore repitition
* small type improvement
* big overhaul to group sketch function and they ast modifying helpers together
* unneeded tweak
* ruthlessly rip out sketch logic
* clean up path keyword
* getting sketch on face working again with all the new sketch line types
* add a bunch of tests and re-arrage file structure
* Improved math expressions
Things are in a better state, + - / * work now for basic const var = 5 <operator> 1
Though the current method I'm using to make the ast isn't really going to work for dealing with precedence rules so some refactoring is needed going forward
* get complex math expressions working with precedence including parans
Node that identifiers are working, call expressions are not, that's a TODO
/ * % + - are working both other things like exponent and logical operators are also not working.
Recasting is the most important thing to implement next
* get recasting working for nested binary expressions
* clean up