Commit Graph

7 Commits

Author SHA1 Message Date
f714c19890 update snapshots (#1912)
update snapshots
2024-03-26 23:21:15 +00:00
0983dcca22 Add batch support to current KCL implementation (#1871)
* wip

* wip

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* more batch shit

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* fixes

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* push up mods

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* go back to batch id

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* add unlocks back

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove logging

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* port to wasm

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* use a trait

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* snapshojts

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* artifact map fix

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* cleanup

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* remove the blur

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* hacks on hacks

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* artifact map clean up

* tweak

* fix so extrudes work

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* start of id to source range infra

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* basic map to ids and source ranges

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make typescript happy

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* flush at end of exxecute

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* small thing for flush

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

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Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: 49lf <ircsurfer33@gmail.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-23 22:45:55 +00:00
8038b5d7a3 Make engine background color driven by theme setting (#1842)
* Bump ts lib

* Make engine background color driven by theme setting

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Force snapshots to dark mode, fix theme init

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Don't assume we have engineCommandManager in CameraControls,
because for some reason it's being loaded before engineConnection in test environments?

* Merge branch 'main' into change-bg-color

* Replace optional chaining with this.engineCommandManager

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Okay now all snapshot tests are actually in dark mode

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-03-22 09:35:07 -04:00
0e916cfd5b SketchOnFace UI (#1664)
* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-22 10:23:04 +11:00
cad64fb780 Update onboarding based on team feedback (#1665)
* Make onboarding links underlined and a different color

* Override underlined links that shouldn't be

* Update "KittyCAD" to "Zoo" camera controls, copy edits

* Copy edits through CodeEditor step, add counter to onboarding

* Notes through ParametricModeling step

* Notes through UserMenu step

* Add three-dots icon, separate Zoo logo link from project button

* Feedback through end of onboarding

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Fix ESLint warnings

* Revert cameraControls to 'KittyCAD', ensure we get type errors if that isn't correct in the future

* fmt

* Missed a reverted "Zoo" cameraControls item

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-08 17:59:14 -05:00
b0e6140e9f Implement dual camera sync direction (#1597)
* implement dual camer sync direction

The existance of the client side scene requires two cameras to stay in sync, really these need to be a master-slave relationship, intitial this was implemented with the client side scene taking the lead and sending updates to the server using the  endpoint (as it didn't require an new endpoints), but even though we added a sequence property to this endpoint and sent it over udp, it was still an abuse of this endpoint as the engine didn't have this endpoint setup with a fload of messages and low-latency in mind.

Now we have migrated back to sending mouse events to the engine instead, but with the engine replying with camera details on drag_end etc so that we can keep the client camera in sync.

The client side camera still does take the master role in sketch mode as it makes sense to keep the low latency benfits of the local camera for the locallay rendered assets in sketch mode, moving the camera in this mode already did hide the engine camera while the camera is moving so as to avoid ghoasting so this works well.

The camera controls now work by syncing in either direction depending on what's appropiate

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane extrude numbers

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger-ci

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-02 08:20:50 +11:00
1cab3e628f client side sketch scene not respecting base-unit-scale (#1576)
* client side sketch scene not respecting base-unit-scale

* test tweak

* remove dead code

* fix test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* test fix up

* trigger ci

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

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Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-01 06:55:49 +11:00