* Start porting artifact graph creation to Rust
* Add most of artifact graph creation
* Add handling loft command from recent PR
* Refactor artifact merge code so that it errors when a new artifact type is added
* Add sweep subtype
* Finish implementation of build artifact graph
* Fix wasm.ts to use new combined generated ts-rs file
* Fix Rust lints
* Fix lints
* Fix up replacement code
* Add artifact graph to WASM outcome
* Add artifact graph to simulation test output
* Add new artifact graph output snapshots
* Fix wall field and reduce unreachable code
* Change field order for subtype
* Change subtype to be determined from the request, like the TS
* Fix plane sweep_id
* Condense code
* Change ID types to be properly optional
* Change to favor the new ID, the same as TS
* Fix to make error impossible
* Rename artifact type tag values to match TS
* Fix name of field on Cap
* Update outputs
* Change to use Rust source range
* Update output snapshots
* Add conversion to mermaid mind map and add to snapshot tests
* Add new mermaid mind map output
* Add flowchart
* Remove raw artifact graph from tests
* Remove JSON artifact graph output
* Update output file with header
* Update output after adding flowchart
* Fix flowchart to not have duplicate edges, one in each direction
* Fix not not output duplicate edges in flowcharts
* Change flowchart edge style to be more obvious when a direction is missing
* Update output after deduplication of edges
* Fix not not skip sketch-on-face artifacts
* Add docs
* Fix edge iteration order to be stable
* Update output after fixing order
* Port TS artifactGraph.test.ts tests to simulation tests
* Add grouping segments and solid2ds with their path
* Update output flowcharts since grouping paths
* Remove TS artifactGraph tests
* Remove unused d3 dependencies
* Fix to track loft ID on paths
* Add command ID to error messages
* Move artifact graph test code to a separate file since it's a large file
* Reduce function visibility
* Remove TS artifact graph code
* Fix spelling error with serde
* Add TODO for edge cut consumed ID
* Add comment about mermaid edge rank
* Fix mermaid flowchart edge cuts to appear as children of their edges
* Update output since fixing flowchart order
* Fix to always build the artifact graph even when there's a KCL error
* Add artifact graph to error output
* Change optional ID merge to match TS
* Remove redundant SourceRange definition
* Remove Rust-flavored default source range function
* Add helper for source range creation
* Update doc comment for the website
* Update docs after doc comment change
* Fix to save engine responses in execution cache
* Remove unused import
* Fix to not call WASM function before beforeAll callback is run
* Remove more unused imports
* Parse more import syntax
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Remove unnecessary Vec from VariableDeclaration
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Parse export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Factor out an execution module
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* imports: constants, globs, export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Send multiple errors and warnings to the frontend and LSP
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Refactor the parser to use CompilationError for parsing errors rather than KclError
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Refactoring: move CompilationError, etc.
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Integrate compilation errors with the frontend and CodeMirror
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Fix tests
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Review comments
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Fix module id/source range stuff
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* More test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Add ID generator to ExecState
* Change default plane IDs to be hardcoded
* Fix lint warning
* Add exposing ID generator as output of executor
* Change to use generated definition of ExecState in TS
* Fix IdGenerator to use camel case in TS
* Fix TS type errors
* Add exposing id_generator parameter
* Add using the previously generated ID generator
* wip: Add display of feature tree in debug pane
* Remove artifact graph augmentation
* Change default planes to use id generator instead of hardcoded UUIDs
* Fix to reuse previously generated IDs
* Add e2e test
* Change feature tree to be collapsed by default
* Remove debug prints
* Fix unit test to use execState
* Fix type to be more general
* Remove outdated comment
* Update derive-docs output
* Fix object display component to be more general
* Remove unused ArtifactId type
* Fix test to be less brittle
* Remove codeRef and pathToNode from display
* Fix to remove test.only
Co-authored-by: Frank Noirot <frank@zoo.dev>
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Move plane conversion code to be next to type
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)"
This reverts commit 3455cc951b.
* Rename file
* Rename components and add doc comments
* Revive the collapse button
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Confirm
---------
Co-authored-by: Frank Noirot <frank@zoo.dev>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Previously variable declaration required a keyword, e.g.
```kcl
let x = 4
const x = 4
var x = 4
```
These were all valid, and did the exact same thing. As of this PR, they're all still valid, but the KCL formatter will change them all to just:
```kcl
x = 4
```
which is the new preferred way to declare a constant.
But the formatter will remove the var/let/const keywords.
Closes https://github.com/KittyCAD/modeling-app/issues/3985
* sketch on chamfer start
* working
* step app from getting in weird state when selection face to sketch on
* sketch on chamfer tests
* clean up
* fix test
* fix click selections for chamfers, add tests
* fixture setup (#3964)
* initial break up
* rename main fixture file
* add more expect state pattern
* add fixture comment
* add comments to chamfer function
* typos
* works without pipeExpr
* circle
* fix another example
* fix bad comment
* toPoint fix
* cargo fmt
* resolve most of the tests
* fix last test
* missed circle in bracket
* remove console error
* fmt
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* trigger ci
* remove three dot menu for circle
* make sure circle can be extruded
* fix up after merge
* add extrude test for circle
* clean up
* typo
* A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: windows-latest)"
This reverts commit 03f8eeb542.
* update docs again
* cmd bar test serialisation improvements
* tiny clean up
* fix after: Replace kittycad crate with kittycad-modeling-cmds
* fmt
* rename fix
* Update src/lib/toolbar.ts
Co-authored-by: Frank Noirot <frank@zoo.dev>
* add another error to list
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)
* image updates
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu-latest)"
This reverts commit 505bb20bea.
* update markdown
* skip un reproducable windows test failure
* rust review
* leave issue todo comment
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@zoo.dev>
* refactor clientSide scene
* start consolidate threejs segment funcitons
* rename stuff
* first pass of integrating threejs segment create and update into one
* reduce create segment complexity
* add color back in
* use input
* fix comment
* feedback changes
* draft: fillet ast mod + test
* Kurt's rejig
* playwright
* update button enable logic
* remove fillet button in production build
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger CI
* fix typo
* give a way to turn on fillets
---------
Co-authored-by: max-mrgrsk <margorskyi@gmail.com>
Co-authored-by: max-mrgrsk <156543465+max-mrgrsk@users.noreply.github.com>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
* start of overlay work
* add new icons
* add constraint symbols
* add three dots
* add primary colours
* refactor how we get constraint info for overlays
* refactor how we get constraint info for overlays
* get symbols working for tangential arc too
* extra data on constraint info
* add initial delete
* fix types and circular dep issue after rebase
* fix quirk with horz vert line overlays
* fix setup and tear down of overlays
* remove overlays that are too small
* throttle overlay updates and prove tests selecting html instead of hardcoded px coords
* initial show overaly on segment hover
* remove overlays when tool is equipped
* dounce overlay updates
* tsc
* make higlighting robust to small changes in source ranges
* replace with variable for unconstrained values, and improve styles for popover
* background tweak
* make overlays unconstrain inputs
* fix small regression
* write query for finding related tag references
* make delete segment safe
* typo
* un used imports
* test deleteSegmentFromPipeExpression
* add getConstraintInfo test
* test removeSingleConstraintInfo
* more tests
* tsc
* add tests for overlay buttons
* rename tests
* fmt
* better naming structure
* more reliablity
* more test tweaks
* fix selection test
* add delete segments with overlays tests
* dependant tag tests for segment delet
* typo
* test clean up
* fix some perf issus
* clean up
* clean up
* make things a little more dry
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* trigger ci
* Make constraint hover popovers readable on light mode
* Touch up the new variable dialog
* Little touch-up to three-dot menu style
* fix highlight issue
* fmt
* use optional chain
* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"
This reverts commit be3d61e4a3.
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* disable var panel in sketch mode
* fix overlay tests after mergi in main
* test tweak
* try fix ubuntu
* fmt
* more test tweaks
* tweak
* tweaks
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
* Make tag last optional param
* Update all test assertions with correct tag format
* Format ts
* Some progress on tests and code mods
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* More sketch fixes
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Only 1 test left
* Clean up console.log
* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)
* Fix last ts test
* Clean up fmt
* Fix clippy too
* Update docs and fix small oversight on angled lines
* Fix more rust tests
* Make typescript happy
* Fmt
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Jess Frazelle <jessfraz@users.noreply.github.com>
* New parser built with Winnow
This new parser uses [winnow](docs.rs/winnow) to replace the handwritten recursive parser.
## Differences
I think the Winnow parser is more readable than handwritten one, due to reusing standard combinators. If you have a parsre like `p` or `q` you can combine them with standard functions like `repeat(0..4, p)`, `opt(p)`, `alt((p, q))` and `separated1(p, ", ")`. This IMO makes it more readable once you know what those standard functions do.
It's also more accurate now -- e.g. the parser no longer swallows whitespace between comments, or inserts it where there was none before. It no longer changes // comments to /* comments depending on the surrounding whitespace.
Primary form of testing was running the same KCL program through both the old and new parsers and asserting that both parsers produce the same AST. See the test `parser::parser_impl::tests::check_parsers_work_the_same`. But occasionally the new and old parsers disagree. This is either:
- Innocuous (e.g. disagreeing on whether a comment starts at the preceding whitespace or at the //)
- Helpful (e.g. new parser recognizes comments more accurately, preserving the difference between // and /* comments)
- Acceptably bad (e.g. new parser sometimes outputs worse error messages, TODO in #784)
so those KCL programs have their own unit tests in `parser_impl.rs` demonstrating the behaviour.
If you'd like to review this PR, it's arguably more important to review changes to the existing unit tests rather than the new parser itself. Because changes to the unit tests show where my parser changes behaviour -- usually for the better, occasionally for the worse (e.g. a worse error message than before). I think overall the improvements are worth it that I'd like to merge it without spending another week fixing it up -- we can fix the error messages in a follow-up PR.
## Performance
| Benchmark | Old parser (this branch) | New parser (this branch) | Speedup |
| ------------- | ------------- | ------------- | ------------- |
| Pipes on pipes | 922 ms | 42 ms | 21x |
| Kitt SVG | 148 ms | 7 ms | 21x |
There's definitely still room to improve performance:
- https://github.com/KittyCAD/modeling-app/issues/839
- https://github.com/KittyCAD/modeling-app/issues/840
## Winnow
Y'all know I love [Nom](docs.rs/nom) and I've blogged about it a lot. But I'm very happy using Winnow, a fork. It's got some really nice usability improvements. While writing this PR I found some bugs or unclear docs in Winnow:
- https://github.com/winnow-rs/winnow/issues/339
- https://github.com/winnow-rs/winnow/issues/341
- https://github.com/winnow-rs/winnow/issues/342
- https://github.com/winnow-rs/winnow/issues/344
The maintainer was quick to close them and release new versions within a few hours, so I feel very confident building the parser on this library. It's a clear improvement over Nom and it's used in toml-edit (and therefore within Cargo) and Gitoxide, so it's becoming a staple of the Rust ecosystem, which adds confidence.
Closes#716Closes#815Closes#599
* addNewSketchLn should close when latest point matches start
* Fix types
* Include close in test case
* Add handling for continuing to sketch
* Fix types again
* close line edits (#523)
* add close to pipe
* undo some previous changes
---------
Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
We can create a enginelessExecutor that can be used for many of the
executor tests that will be much more performant for tests that don't
need the engine to actually do any modeling work.
* Intital async of executor
The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.
Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.
* Rough engine prep changes (#135)
* rough changes for engine prep
* mouse movements working again
* connect to engine for startsketch, line, close and extrude
* Refactor getNodePathFromSourceRange
getNodePathFromSourceRange wouldn't go as deep as it should have,
stopping at pipe expressions, when it should have followed as deep
into the ast as possible.
The fact that it stopped early then had other part of the code base that
expected this behaviour and it effected a lot, so a rather large refactor
* overhaul of getNodePathFromSourceRange
* quick fix for moreNodePathFromSourceRange
* minor bugs in moreNodePathFromSourceRange
* couple more tests
* add moveValueIntoNewVariable
* add UI for replacing valuse with variable
* update button text
* update execution of callExpressions
* tweak types to store multiple cursor ranges and hook up with artifact highlighting
* multi-cursor from 3d scene
Working but has to be capslock for the time being
* tweak pannel headers
* add issue to todo comment
* initial tokeniser to wasm port
* fix tests
* add wasm to build script
* add rust tools to test action
* tweaks
* maybe tests will be happy
* tweak simple server
* trying to get tests to pass
* it pget vercel to build
* tidy up
* clean up rust files
* change lexer to use recursion so that it's consistent with the rest of the interpreter
* clean up nokeniser further
* rename variables
* readme typos
* run rust tests in CI
* follow clippy's advice
* more clippy clean up
* setup up proper serialzation to js-land
* tidy init promise in tests
* functional sketch working
With old sketch block still there
* get all version of lines working with add line and update line
* remove old ui state types
* some clean up
* rename some things
* add todo for multi cursor
* shorten useStore repitition
* small type improvement
* big overhaul to group sketch function and they ast modifying helpers together
* unneeded tweak
* ruthlessly rip out sketch logic
* clean up path keyword
* getting sketch on face working again with all the new sketch line types
* add a bunch of tests and re-arrage file structure