Commit Graph

12 Commits

Author SHA1 Message Date
0d8804005a improve vitest hang (#1470)
* improve vitest hang

* fmt

* make types happy

* fix types

* fix
2024-02-21 13:23:50 +11:00
f640f7a5e0 Client sketch scene (#1271)
* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* updates

Signed-off-by: Jess Frazelle <github@jessfraz.com>

* make tsc happ

* better error msg

* fix control point issue

* basic code gen working for tangentialArc

* partical fix for move with arcs

* tangential arc move

* fix

* make eslint rules less annoying

* inital refactor of some xstate stuff

* more old tangential arc clean up stuff

* more tweaks

* add testing

* tweak xstate inspect

* temp remove test

* update formating for less conflicts

* fix state machine layout after merge

* shrug, something weird with xstate typegen

* renaming some xstate events

* tweak numbers to make CI playwright happ

* CI hacks

* more CI hacks

* more CI hacks

* new hack strategy

* run tests agian

* make cmd bar less flaky

* ci hacks

* CI hacks

* CI hacks

* CI hacks

* clean up

* fix

* still have constraint stuff to deal with

* progress on move rules

* update source ranges after no execute code-mod

* typo

* mvp working

* hide show sketch overlay

* match scaling

* update arrow head style

* animate line tool

* bypass xstate for animations, much smoother

* add new segment working with refactor needed for setup paper sketch

* refactor setup paper sketch

* tangantialArcTo drag animations working

* tangential arc polish

* cargo fmt

* clippy

* more clippy

* mock canvas

* last of clippy?

* typo

* more clippy stuff

* move util function so they are shareable with typescript

* migrate a bunch to rust and only rust

* add arc center point for draft tangential ac

* clippy tweak

* delete uneeded test

* Rough start to scaling arrow heads.

The tangent arrow heads are basically nuked and replaced while the
straight line sections are just rotated and repositioned, this means they
miss out on updating scaling number after a screen size changes.
Needs fixing

* fix bug with tool tips

* fix draft line start position

Having drag the end of teh path before selecting a tooltip would result in the draft line starting where the path used to end, stale data

* some progress with pan maybe

* fmt

* inital camera sync working

For perspective camera at least

* change three.js to use z-up

* add grid

* orthographic camera working with polish items TODO

* fix zoom level when swapping camera

* fix up camera/orbit changing on cam change (pan wasn't being respected)

* tidy up

* use orbit target instead of assuming scene center

* dynamic fov working

* animate orthographic to perspective and reverse

* fix import

* temp fix for batch commands

* initial client side scene sketch working

* remove hover log

* FOV adjust fix

* fix comment

* tear down sketch and small tweaks

* some progress with camera tweening

* combine dollyZoom engine commands

see
https://github.com/KittyCAD/modeling-api/compare/kurt-perspective-settings?expand=1
and
https://github.com/KittyCAD/engine/compare/kurt-perspective-settings?expand=1

* make tests happy (mocks)

* fix tween to vertical/camera-up bug

* tween to each axis with hacky solutions in there

* fix startSketchOn planes

* tidy startSketchOn

* tweening okay for now I think

* get sketching on default planes working

* allow editing on all default planes

* clean up enter and exit sketch logic

* tidy

* tidy

* remove more default plane stuff

* start of draft line

* remove some annoying parts of the paper.js implementation

* fix drag than equip line bug

* comment

* don't animate on skech tear down since it's used for draft line

* remove more default plane shit

* style draft line

* refine dashed line

* draft line set up and tear down mostly happy

* add on click logic ready for draft lines

* sketch mode with drag and draft mode working solidly now, straight segments only

* default planes match colors, hover and select still TODO

* hover and click logic working for default planes

Now just need the code mode to fire to 'startSketchOn(...)'

* select default planes

* remove some logs

* fix update infinite loop

* start of orbitControls port to Franks control guards

* hiding scenes at different times

* scene hide on camera move should be respected by scroll zoom

* basic hover working

* Hook up user camera settings to ClientSideScene (#1334)

* Refactor to not import utilities from Router.tsx

* Stop tracking changes or formatting *.typegen.ts

* Hook up cameraControls to ClientSideScene

* Remove camera controls toggle from temp debug panel

---------

Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>

* add select segment moves cursor

* highlight segments yellow on hover

* cursor ranges effect 2d line colors

* fix constrainst i.e. make sure the sketch is rejiged

* selecting nothing should remove selections

* remove hardcoded strings

* update get_tangential_arc_to_info rust util

* initial drawing of tangential arcs in client scene

* fix tangentialArc arrow head direction

* correct userData types for tangential arcs

* get tangential arc updates working

Doesn't include draging the head of the tangential arc itself yet

* spot of clean up

* make selections work with tangential arcs

* get draft tangential segment animated

* fix initial click weirdness for adding new tangential line

* couple tweaks

* add grace pixels /threshold to raycast

* redo arc dashes so that they spawn from the ccenter of the arc

* fix multi drag bug

* fmt

* add temp solution for close

* add default axis hover colors, still needs select logic

* selection of axis works, just with out selection color

* get axis selection colors working

* fix outdate source ranges after drag problem

* update moreNodePathFromSourceRange

* fix ts-rs issue/workaround

* fix default plane weirdness

* fix tangential arc rounding issue

* review clean up part 1

* review clean up part 2

Big state-diagram cull

* clippy

* typo

* clippy

* fix xstate types with typegen

* fix types

* clippy

* catch error

* fix test import issue

Not sure exactly what was happening but guessing circular import that vite didn't like

* add axis/plane info to sketch group tests

* case changes because of rs-ts bug, can probably revert this later

* start of playwright test fixes

* reduce geo complexity for straight segments

* fix cam adjust tests

* Revert "Clean up vite build warnings (#1332)"

This reverts commit c1f661ab52.

* selection e2e test fixed<

* remove camToggle to allow playwright tests to pass

* remove drag test

too brittle and needs to be redone from the ground up anyway

* trigger CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* fix last test

* clean up part 3

* clean up part 4

* clean up part 5

* clean up sketch enter exit logic

* fix engine side selections

* default plane should not be selected form 'onDragEnd'
i.e. rotating the camera should not mean the user acidently selects a plane

* clean up state diagram around animating to sketch mode

Embracing that the animation is async and puting the interdiate steps in the state diagram clean up some logic and solved some bugs at the same time

* add test for multiple sketches

* typo

* make highlight more robust

* type tweak

* scale segmenst with distance from camera so they have a consistent pixel size/ screenspace size

* Jess's advice

* tsc and fmt

* clean up part 6

remove integer from xstate names

* clean up part 7

* integrate sequency in to camera moves

* fix tests

* update snapshot e2e

* small snapshot change

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

* Fix HomeLoaderData types

* update std stuff

* update kittycad rs client lib

---------

Signed-off-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Jess Frazelle <github@jessfraz.com>
Co-authored-by: Frank Noirot <frank@kittycad.io>
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-11 12:59:00 +11:00
a8d23f5c0d Fix lint warnings (#289) 2023-08-19 08:14:35 +10:00
7a537eea8e Jest to Vitest migration (#230)
* working without clean up

* clean up dependencies

* use test not dev

* add tests for kclErrToDiagnostic

* remove jest config

* remove unneeded @ts-ignore
2023-08-08 10:50:27 +10:00
7181ff0c33 Configurable URL for the API (#205)
* Configurable engine URL

Fixes #206

* fix import.meta problem (#210)

---------

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2023-08-01 09:36:40 -05:00
6838e96723 Run yarn prettier, check it in CI (#192) 2023-07-26 11:47:18 -05:00
b89faa4a28 Migrate from CRA to Vite (#170)
* Basic CRA to Vite conversion

* Restore ESLint support

* Remove semicolons from vite config

* Add vite client types to tsconfig

* Migrate to Vitest for testing (not working on Mac)

* some test progress (#175)

* some test progress

* something maybe working

* remove local lib

* small clean up

* tweaks

* fix dependency

* clean up deps

* remove vitest import

* vitest config is needed even though we're not using vitest

* more tweaks to vite config

---------

Co-authored-by: Kurt Hutten <k.hutten@protonmail.ch>
2023-07-21 09:25:04 +10:00
11cc85a9e8 remove wrtc, can be mocked for tests (#180) 2023-07-20 11:41:05 +10:00
cda301997e Get tests passing without engine connection (#155)
We can create a enginelessExecutor that can be used for many of the
executor tests that will be much more performant for tests that don't
need the engine to actually do any modeling work.
2023-07-10 15:15:07 +10:00
2d3c73d46a asyncronise executor (#115)
* Intital async of executor

The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.

Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.

* Rough engine prep changes (#135)

* rough changes for engine prep

* mouse movements working again

* connect to engine for startsketch, line, close and extrude
2023-06-22 16:43:33 +10:00
48e59ac710 remove semi-colons 2022-11-26 08:38:57 +11:00
033f00754a create react app template 2022-11-12 13:11:54 +11:00