* Intital async of executor
The execture now sends websocket message instead of calling functions
directly from the engine, When it does so it holds onto the id.
The engine is still returning geo/polys directly but I'm working make it
so that the UI doesn't need to know about that, so that we can switch
over the streaming ui.
Things left to do:
- it is still making both direct function calls and websockets, and the former should be removed.
- It does highlighting of segments and sourceRanges not through websockets and that needs to be fixed.
- Tests have not been adjusted for these changes.
- Selecting the head of a segment is not working correctly again yet.
* Rough engine prep changes (#135)
* rough changes for engine prep
* mouse movements working again
* connect to engine for startsketch, line, close and extrude
* remove stream video controles
* Add mouse position logging
* clean up
* add todo
* Move mouse position into the same useEffect as the stream setup, so that it has access to socket
That will be useful when we're ready to send to the server
* make todo comment better
* button style tweak
* Remove duplication constraint ast transforms
* giveSketchFnCallTag to return if line already had a tag
* remove duplication
* update tag name to referenceSegName
* Update transform shape to return key details about the transform
* add modal to hor vert distance workflow
* fix browser env stuff from breaking tests
* fmt