Commit Graph

15 Commits

Author SHA1 Message Date
cc8cc78bb2 integrate unreliable camera_drag_move 2024-05-09 16:02:15 +10:00
3d73b82c23 project global origin for sketches and use engine animations (#2113)
* use engine animations for sketch on face, but not default planes

* massage things

* fix type issue

* small problem in playwright test<

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* some tests fixes

* more test tweaks

* more test tweaks

* clean up

* more tidy

* tests are a pain

* more test stuff

* test stuff again

* fix micro think axes in sketch mode

* more test shit

* more test shit more

* more test tweaks

* more test tweaks

* more test stuff

* trigger ci

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-22 20:14:06 +10:00
3fdf7bd45e Migrate to new split sidebar from accordion-like panes (#2063)
* Split ModelingSidebar out into own component

* Consolidate all ModelingPane components and config

* Make ModelingSidebar a directory of components and config

* Remove unused components

* Proper pane styling

* Make tooltip configurable to visually appear on hover only

* Remove debug panel from App

* Fix current tests

* Rename to more intuitive names

* Fix useEffect loop bug with showDebugPanel

* Fix snapshot tests

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Merge branch 'main' into franknoirot/sidebar

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

* Maybe some flakiness in the validation initScripts?

* Avoid test flakiness by waiting for more signals that loading is completed

* Don't assert, just wait for the element to be enabled

* Don't let users accidentally click the gap between the pane and the side of the window

* Firm up extrude from command bar test

* Get rid of unused imports

* Add setting to disable blinking cursor (#2065)

* Add support for "current" marker in command bar for boolean settings

* Add a cursorBlinking setting

* Rename setting to blinkingCursor, honor it in the UI

* Fix scroll layout bug in settings modal

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

* CSS tweaks

* Allow settings hotkey within KclEditorPane

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>

* Rerun CI

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Rerun CI

* Ensure the KCL code panel is closed for camera movement test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Make sure that the camera position inputs are ready to be read from

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Remove repeat awaits

* Make camera position fields in debug pane update when the pane is initialized

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Undo that CameraControls change because it made other things weird

* retry fixing camera move test

* Fix race condition where cam setting cam position parts were overwriting each other

* Rerun CI

* Rerun CI

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-04-15 12:04:17 -04:00
1a7a19ee85 tweak uuid import (#2001) 2024-04-03 08:38:16 +00:00
8038b5d7a3 Make engine background color driven by theme setting (#1842)
* Bump ts lib

* Make engine background color driven by theme setting

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Force snapshots to dark mode, fix theme init

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Don't assume we have engineCommandManager in CameraControls,
because for some reason it's being loaded before engineConnection in test environments?

* Merge branch 'main' into change-bg-color

* Replace optional chaining with this.engineCommandManager

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* Okay now all snapshot tests are actually in dark mode

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Co-authored-by: Kurt Hutten Irev-Dev <k.hutten@protonmail.ch>
2024-03-22 09:35:07 -04:00
465d933d53 circular dependencies refactor (#1863)
* circular dependencies refactor

* clean up
2024-03-22 05:55:30 +00:00
0e916cfd5b SketchOnFace UI (#1664)
* always enter edit mode

* initial blocking of extra code-mirror updates

* dry out code

* rejig selections

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* clean up

* stream clean up

* update export

* sketch mode can be entered and exited for extrude faces

But has bugs

* startSketchOn working in some cases, editsketch animation working but not orientation of instersection plane etc

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit 406fca4c55.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* remove comment

* add sketch on face e2e test

* tweenCamToNegYAxis should respect reduced motion

* initial sketch on face working with test

* remove temporary toolbar button and xState flow

* un-used vars

* snapshot test tweak

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* type tidy up

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit c39b8ebf95.

* Revert "A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)"

This reverts commit fecf6f490a.

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* rename

* sketch on sketch on sketch

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* typo

* startSketchOn Endcaps

end works, start is weird still

* clear selections for entity_ids that are not recognised

* fix sketch on end cap of second order extrustion

* tiny clean up

* fix sketch on close segment/face

* clean up 'lastCodeMirrorSelectionUpdatedFromScene'

* add code mode test for sketchOnExtrudedFace

* make end cap selection more robust

* update js artifacts for extrudes

* update kcl docs

* clean up

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-22 10:23:04 +11:00
09b55259ab Up cam throttle (#1843)
up cam throttle
2024-03-21 20:53:58 +00:00
77e9a35c4d cam update should move target too (#1674) 2024-03-08 18:52:31 +11:00
4d4a1d66e8 snap to profile start (#1616)
* fix camera set from debug panel

* add snap to for closing sketch

* clean up file that shouldn't have been committed
2024-03-04 08:14:37 +11:00
b0e6140e9f Implement dual camera sync direction (#1597)
* implement dual camer sync direction

The existance of the client side scene requires two cameras to stay in sync, really these need to be a master-slave relationship, intitial this was implemented with the client side scene taking the lead and sending updates to the server using the  endpoint (as it didn't require an new endpoints), but even though we added a sequence property to this endpoint and sent it over udp, it was still an abuse of this endpoint as the engine didn't have this endpoint setup with a fload of messages and low-latency in mind.

Now we have migrated back to sending mouse events to the engine instead, but with the engine replying with camera details on drag_end etc so that we can keep the client camera in sync.

The client side camera still does take the master role in sketch mode as it makes sense to keep the low latency benfits of the local camera for the locallay rendered assets in sketch mode, moving the camera in this mode already did hide the engine camera while the camera is moving so as to avoid ghoasting so this works well.

The camera controls now work by syncing in either direction depending on what's appropiate

* fmt

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* update default plane extrude numbers

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger-ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-02 08:20:50 +11:00
1cab3e628f client side sketch scene not respecting base-unit-scale (#1576)
* client side sketch scene not respecting base-unit-scale

* test tweak

* remove dead code

* fix test

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* test fix up

* trigger ci

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-03-01 06:55:49 +11:00
d681e667ee Hide cam when moving (#1577)
hide cam when moving
2024-02-29 19:25:48 +11:00
bdf49c2084 short term cam fix (#1543)
* short term cam fix

* fix

* A snapshot a day keeps the bugs away! 📷🐛 (OS: ubuntu)

* trigger ci

---------

Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-02-28 06:26:53 +11:00
0d6618b60a solve a couple of scene scale bugs (#1496)
* solve a couple of scene scale bugs

* Some cam fixes (#1520)

* rotate and zoom basics working

* intergrate mouse guards, and add pan

* implement orthographic camera again

* implement switch to perspective camera again

* migrate dollyzoom

* make pan robust for differnt FOV and orthographic cam

* tween to quaternion and default plane selection working with quirks

* fix pan

It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations

* fix raycastRing to use new camera

* fix tween to quaternion for camera lock situations

And get all playwright tests passing

* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class

* add animation to cameras back in

* first big clean up of sceneInfra

* move more cam stuff out of sceneInfra

* clean up mouse guard logic

* clean up camera change callbacks

* fix some sitations where animation to xy doesn't work great

* needs to take the target into consideration

* last bits of clean up

* more clean up

* make vitest happ

* fix up remaining interaction guards

* make scrolling less sensative for trackpads

* remove debug cube

* fix snapshot tests
2024-02-26 19:53:44 +11:00