* solve a couple of scene scale bugs
* Some cam fixes (#1520)
* rotate and zoom basics working
* intergrate mouse guards, and add pan
* implement orthographic camera again
* implement switch to perspective camera again
* migrate dollyzoom
* make pan robust for differnt FOV and orthographic cam
* tween to quaternion and default plane selection working with quirks
* fix pan
It the up and right was derived from the camera's up, which is a static [0,0,1] not the camera's current cameras real up, which aligns itself as best to [0,0,1] but is not that especially when looking straight up or down, and the pan felt very awkward in these vertical look sintuations
* fix raycastRing to use new camera
* fix tween to quaternion for camera lock situations
And get all playwright tests passing
* fix up CamToggle, even thought this component is not setup properly to use react properties from our scene class
* add animation to cameras back in
* first big clean up of sceneInfra
* move more cam stuff out of sceneInfra
* clean up mouse guard logic
* clean up camera change callbacks
* fix some sitations where animation to xy doesn't work great
* needs to take the target into consideration
* last bits of clean up
* more clean up
* make vitest happ
* fix up remaining interaction guards
* make scrolling less sensative for trackpads
* remove debug cube
* fix snapshot tests