* Parse more import syntax
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Remove unnecessary Vec from VariableDeclaration
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Parse export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Factor out an execution module
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* imports: constants, globs, export import
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* test fixups
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Make ast module private
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Make most other modules private
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Expand API to support CLI, Python bindings, and LSP crate
Signed-off-by: Nick Cameron <nrc@ncameron.org>
---------
Signed-off-by: Nick Cameron <nrc@ncameron.org>
* Add lsystem.kcl to tests
* Reduce iterations
* Fix the user settings flake shit (NOTE TO ALL FUTURE PEOPLE MODELING-APP DOES NOT WAIT FOR I/O IN SOME CASES BEFORE ROUTER NAVIGATION)
Adds a new KCL executor benchmark which builds a `10` wide by `n` tall lego, with varying `n`. The benchmark runs a n = 1, 2, 3 etc build, so we can get an idea of how the speed changes with size.
This change improves execution speed by 25-36% depending on how many bumps there are. Tested by:
* Rust unit tests
* Open up modeling app, sketch a square, use the command palette to extrude it
* Open up the Bambu printer "poop chute" model, it all extrudes and works fine
Also fixes a bug: extrude, loft, revolve all trigger a GetExtrusionFaceInfo command. Due to a bug, the GetExtrusionFaceInfo command reused the Command ID from the previous extrude/loft/revolve. Fixed that.